Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 07, 2012, 10:07:20 am
-
Here is the nightly for Windows on 07 Dec 2012 - Revision 9405
Group: Inferno
fso-WIN-Inferno-20121207_r9405.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121207_r9405.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121207_r9405.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20121207_r9405.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121207_r9405.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121207_r9405.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20121207_r9405.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121207_r9405.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121207_r9405.md5)
------------------------------------------------------------------------
r9405 | Valathil | 2012-12-06 14:44:29 -0600 (Thu, 06 Dec 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/object/collideshipship.cpp
Fix for Mantis 2693: Fix rotating submodels still colliding even if $no_collision or $no_collision_this_only is set. Also fix ships that have $no_collision on detail0 set colliding with bigger ships.
------------------------------------------------------------------------