Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Molaris on December 15, 2012, 09:22:44 pm

Title: Beam Cannon Fade
Post by: Molaris on December 15, 2012, 09:22:44 pm
I copied over the blue beams from BP and BP2. I love em. the only thing that annoys me is how they kinda fizzle out at certain ranges. how do I eliminate this in the table?
Title: Re: Beam Cannon Fade
Post by: Qent on December 15, 2012, 10:23:11 pm
+Range and +Attenuation under $BeamInfo (http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24BeamInfo:) I think. If not then it's another Range somewhere.
Title: Re: Beam Cannon Fade
Post by: Droid803 on December 15, 2012, 11:52:13 pm
Didn't beam fade get axed from BP or was it just the mediaVPs?
Title: Re: Beam Cannon Fade
Post by: headdie on December 16, 2012, 06:32:37 am
I think it was MVP due to some criticism over how it looked
Title: Re: Beam Cannon Fade
Post by: Molaris on December 18, 2012, 11:14:08 pm
alright, I'll look around. thanks guys