Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Diaspora 3rd Party Missions, Mods & Campaigns => Topic started by: kedrednael on December 29, 2012, 01:55:39 pm
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Hi all :),
I am currently working on my 4th campaign like mission, but I've got a problem: Whenever I use a soundtrack in a mission, it gets interrupted by this Bagpipe music, which is always completely inappropriate..
Only in the first mission I made the soundtrack works as it should, and I don't know what I've done different.
Does anyone know the reason for this?
I've added the 4th mission in this post (it's not finished yet).
Thanks in advance.
[attachment deleted by a basterd]
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In FRED go to the Mission Objectives Editor and tick the Don't Play Completion Sound for those goals.
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I hadn't done any objectives for the mission yet. The music plays when directives, and I think once even a normal event gets true. I've made objectives now and ticked the don't play completion sound for those, but it doesn't really matter. :sigh: I feel like I'm missing something. You can't tick don't play completion sound for directives?
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Do you have any ships jumping in mid-mission? They can also have an arrival sound.
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Could you tell us exactly (well, as precisely as you can) which events trigger the music? (I can't test the mission on my comp)
Are they enemy/friendly arrival events?
EDIT - ninj'd
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Ooh yes, I do have a ship jumping in and out when the bagpipe music starts. Completely forgot about that one! I've turned off all the arrival music now, and it's okay! Thanks!