Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SF-Junky on December 31, 2012, 09:49:00 am
-
Greetings,
in Storm Front Episode 3 the Borg are about to assimilate the GTVA. Of course, they're bringing in their deadly tractor beams, seen here: http://www.youtube.com/watch?v=g8pQm3h2opc#t=2m41s
Now to show this, I need a beam that becomes wider the farer away it is from its firing points. I have some good textures, but this would require tabeling. The tables, again, don't provide any feature to make this work, at least none I can see. Do I miss something again? Any suggestions?
-
+Tile Factor:
Defines the beam texture tiling factor. Second number defines the tiling type. Type 0 tiles the graphic in the beam as many times as defined by the 1st number. Type 1 uses the 1st value as the lenght[sic] of the tile.
Syntax: Float, Integer
So... Type 0 with 1 tile from source to target, and an [animated] image that looks like it comes from a point and fans out (like those thruster thingies)?
[EDIT] This would scale with distance and might look weird in some situations, like if two tractor beams are targeting two ships at very different distances. Probably would still work though
-
Yes, that is how I made it work more or less. Looks pretty cool. :cool:
Just bad that electronics, leech and emp doesn't work with beams. :(