Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Aesaar on December 31, 2012, 11:51:36 pm

Title: EMP and Messages
Post by: Aesaar on December 31, 2012, 11:51:36 pm
EMP screwing with messages, while adding a bit to immersion, makes it pretty much unusable by non-voiced campaigns because of the risk of missing mission-critical dialogue.  I get that anything modifying retail behavior should be off by default, so would it be possible to make a mission flag that would prevent EMP from affecting messages?
Title: Re: EMP and Messages
Post by: Lorric on January 01, 2013, 12:00:51 am
EMP interferes with voices too, unless I'm imagining it, I'm sure the voices cut in and out when under EMP.

Or am I just thinking of scripted EMP in the original campaign?

I suppose it doesn't really matter either way since you just want that effect done away with.
Title: Re: EMP and Messages
Post by: General Battuta on January 01, 2013, 12:04:36 am
Mission or mod.tbl flag would be fantastic and enable a lot of stuff.
Title: Re: EMP and Messages
Post by: Trivial Psychic on January 01, 2013, 07:26:15 am
The solution to this problem depends on whether or not the messages are still scrambled when you check the message log under the F4 menu.
Title: Re: EMP and Messages
Post by: headdie on January 01, 2013, 12:09:00 pm
how would a message priority setting in the FRED message sexp stack from a coding point of view?
Title: Re: EMP and Messages
Post by: Mars on February 10, 2013, 01:11:22 am
The messages are still scrambled in the log yes.