Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 05, 2013, 10:07:51 am
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Here is the nightly for Windows on 05 Jan 2013 - Revision 9483
Group: Inferno
fso-WIN-Inferno-20130105_r9483.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20130105_r9483.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20130105_r9483.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20130105_r9483.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20130105_r9483.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20130105_r9483.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20130105_r9483.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20130105_r9483.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20130105_r9483.md5)
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r9479 | Goober5000 | 2013-01-01 16:22:11 -0600 (Tue, 01 Jan 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
be mindful of sending ship-create packets for docked ships in multiplayer -- should fix Mantis #2761
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r9480 | niffiwan | 2013-01-03 00:57:53 -0600 (Thu, 03 Jan 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudshield.h
Workaround for mantis 2760: re-order struct shield_hit_info to avoid segfault with gcc & -ftree-vectorize
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