That's not a moon, that's an asteroid :P
How many hitpoints would it have?Well, an accurate way would be comparing its volume with the volume of a Big C, and then finding a multiplier that describes how much more TNT does it take to blow up a rock than it takes to blow up a battleship of the same volume...
Another suggestion:
Making subsystems on the moon covering pre-drilled craters and having scripted beams of doom destroying them to reveal the damage might give a nice effect if pulled off properly.
The moons should be indestructible to any other weapons.
Another suggestion:
Making subsystems on the moon covering pre-drilled craters and having scripted beams of doom destroying them to reveal the damage might give a nice effect if pulled off properly.
The moons should be indestructible to any other weapons.
I have horrible, horrible memories of Rogue Squadron returning.
You know what would be awesome?
Your fleet is hiding from the enemy behind the moon, and you figure they will have to come around it so you can ambush them, but then they blow it up from the other side and the entire thing explodes right in your face.
This thread reminds me of that Sol: A History mission where...Spoiler:...you assault Phobos and Deimos, which have been converted to installations, and then blow them up
How many hitpoints would it have? Using this (http://www.stardestroyer.net/Empire/Tech/Beam/Calculator.html) to calculate, it would take about 3.297E+16 joules to destroy it. Tech database lists the Harbinger as having an output of 5000 MT, which equals 2.092E+19 joules, and 3200 HP of armor damage and 51200 HP of subsystem damage.
Thus a Death Star would blow up if a Tsar Bomba was dropped into its ventilation shaft?
Quoting Luke:
What a piece of junk!