It did drive the point home of how vast a gulf there is between a halfway decent player like myself, and someone ridiculously good (or has a heck of a lot of wingman macros set up). It makes me wonder if your playtesters are really representative of the average person that's going to download a mod.I am representative of the top of the skillset, we have other testers who have piloting skills that only let them handle Very Easy. Both ends of the spectrum are present in beta testing.
Simply put, if I call in a bomber wing, they should be smart enough to jump from a good approach angle to the target and not get themselves splattered on a flak screen like idiots.And how would they guess that ? They're not on the battlefield. They are not prescient.
Simply put, if I call in a bomber wing, they should be smart enough to jump from a good approach angle to the target and not get themselves splattered on a flak screen like idiots.And how would they guess that ? They're not on the battlefield. They are not prescient.
Simply put, if I call in a bomber wing, they should be smart enough to jump from a good approach angle to the target and not get themselves splattered on a flak screen like idiots.And how would they guess that ? They're not on the battlefield. They are not prescient.
Simply put, if I call in a bomber wing, they should be smart enough to jump from a good approach angle to the target and not get themselves splattered on a flak screen like idiots.And how would they guess that ? They're not on the battlefield. They are not prescient.
Intel? Planning? The enemy does it all the time! Doing shock jumps to flank the enemy. If you are calling for reinforcements, why wouldn't they have preset plan? That's what War in Heaven is really *good* at, not wasting cruisers or destroyers in pointless attacks. Always jumping into combat range with the best possible attack profile. Why do I have to micromanage that? Am I Alpha One again? The only person capable of organizing anything? If I call for a squad of bombers, why would any sane pilot jump his wing into an enemy flak spread because it happens to be where my stealth fighter is? :doubt:
If you're putting the player in the position of field commander, doesn't it follow you'd have subordinates who would be able to execute their own plans? Shouldn't they already have been briefed on their mission objective and already be in the best position possible to execute it when the order to launch comes down?