Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: Logrus on January 10, 2013, 12:40:45 am

Title: AntiAliasing
Post by: Logrus on January 10, 2013, 12:40:45 am
Is there any way to make antialising work? Whatever I do - turn it on/off in ATI CC, set it to 16x in the launcher, turn it on in Features=>Graphics - I still have jaggies all over in game. Any ideas?
And BTW, what is "Lighting Shafts" (or something like this) in the launcher graphics settings?
Title: Re: AntiAliasing
Post by: General Battuta on January 10, 2013, 12:50:58 am
If you have postprocessing enabled, you can't use regular AA. Instead, turn on FXAA.

Lightshafts are very pretty.
Title: Re: AntiAliasing
Post by: Logrus on January 10, 2013, 01:21:25 am
I have postprocessing disabled. Still neither regular, nor FXAA works:(
Title: Re: AntiAliasing
Post by: Crybertrance on January 10, 2013, 02:50:55 am
You need to post-processing enabled to have FXAA. If you are unsure that fxaa is enabled, add "-fxaa_preset 9" (the values range from 0 - 9, so use accordingly) to your custom flags.
Title: Re: AntiAliasing
Post by: Logrus on January 10, 2013, 12:30:14 pm
Turned on the post effects, picture became a bit smoother, but at a cost of performance, and large ships are still juggy. Is there a way to use driver AA as in previous code versions?