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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: 'Captain' Nick Brown on June 24, 2001, 11:22:00 pm

Title: New Capital Ship Weapon MOD
Post by: 'Captain' Nick Brown on June 24, 2001, 11:22:00 pm
New Capital Ship Weapons

* Beam Weapons*

Laser Beam (Red)
- Thermal Laser Beam - Dmg 15
- Heavy Laser Beam - Dmg 25

Ion Beam (White-Red-Blue)
- Type I Ion Beam - Dmg 100
- Type Ia Ion Beam (AAA)
- Type II Ion Beam - Dmg 220
- Type III Ion Beam - Dmg 850
- Type IIIa Ion Beam (Slash) - 920

Ionized Particle Beam (Yellow-Green)
- Standard Ionized Particle Beam - Dmg 1020

Disrupter Beam (White-Green)
- Shield Disrupter Beam (AAA)
- Anti-Projectile Disrupter Beam (AAA)
- Standard Disrupter Beam (Slash) - Dmg 200
- Moderate Disrupter Beam (Slash) - Dmg 680
- Heavy Disrupter Beam - Dmg 1650

Phased Energy Rectification Beam (White-Yellow-Orange)
- Type I Phaser (Blue) - Dmg 30
- Type IV Phaser (AAA)
- Type V Phaser - Dmg 210
- Type IX Phaser - Dmg 890
- Type X Phaser - Dmg 1500
- Type XII Phaser - Dmg 2500

Polaron Beam (White-Red)
- Anti-Shield Polaron Beam (AAA)
- Anti-SubSystem Polaron Beam
- Standard Polaron Beam - Dmg 1000
- Next Generation Polaron Beam (Slash) - Dmg 1950

Sub-Atomic Particle Beam (White-Silver)
- Light Sub-Atomic Particle Beam (AAA)
- Moderate Sub-Atomic Particle Beam - Dmg 300
- Heavy Sub-Atomic Particle Beam - Dmg 1100
- K-Variant Sub-Atomic Particle Beam - Dmg 2000

Neutron Beam (White Blue)
- Medium Neutron Beam - Dmg 2000
- Heavy Neutron Beam - Dmg 4000
- Mark 1 Xtra Heavy Neutron Beam - Dmg 8500
- Mark 2 Xtra Heavy Neutron Beam - Dmg 12300

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* Energy Pulse Weapons * (Under Construction)

Laser Cannon

Disrupter Pulse

Phased Energy Rectification Pulse

Photon Cannon

Plasma Cannon

Rapid Fire Quantum-Flux Cannon

Slow Fire Heavy Quantum-Flux Cannon

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* Projectile Weapons * (Under Construction)

Awaiting Input...

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'Captain' Nick Brown
Title: New Capital Ship Weapon MOD
Post by: Shrike on June 24, 2001, 11:26:00 pm
12300 damage on a beam?!  Mein Gott!
Title: New Capital Ship Weapon MOD
Post by: Raven2001 on June 25, 2001, 04:23:00 am
When are you going to release all these mods?

Welcome to HLP  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New Capital Ship Weapon MOD
Post by: Sandwich on June 25, 2001, 05:41:00 pm
 
Quote
Originally posted by Shrike:
12300 damage on a beam?!  Mein Gott!

LOL - how much does the CM on the Apoc have, according to the .TBL's?



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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
Title: New Capital Ship Weapon MOD
Post by: 'Captain' Nick Brown on June 25, 2001, 07:23:00 pm
I'll get started on the beams within about a week. If anyone's interested.

I've uploaded a couple of MODs onto my web-site and new one will be there tonight.
 www.geocities.com/gtva3000 ("http://www.geocities.com/gtva3000")