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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Freon on January 12, 2013, 10:17:09 pm

Title: HUD colour after Jan update
Post by: Freon on January 12, 2013, 10:17:09 pm
Hi everyone, just updated to the latest BP release with avid anticipation (SOOO keen for Act 3 :D )  However, a minor annoyance with the HUD colour put a damper on my spirit.
Since forever, the HUD has been a dull green/grey colour, but now it's fluoro green.  Doesn't affect gameplay other than detracting from the pretty effects and ships.

Just wondering if anyone knows how to get the original colours back.  Going to HUD settings and clicking reset sets them to bright green again :(
Title: Re: HUD colour after Jan update
Post by: Rodo on January 12, 2013, 10:50:47 pm
That's probably because you created a new pilot, required for running the mod with the latest FSO build.

AFAIK, there's no way to port the hud config from one pilot to another, so you might need to tweak each hud element again, or just change the default color from green to any of the other ones, I prefer to have an amber base and then I work my way up from there.
Title: Re: HUD colour after Jan update
Post by: Yarn on January 12, 2013, 10:56:24 pm
At the bottom of the HUD settings screen, there should be a set of two arrows. Click one of them until the field to the left reads "hud_3". That should give you the HUD colors that you're used to.
Title: Re: HUD colour after Jan update
Post by: Freon on January 13, 2013, 12:08:12 am
Oh lord of mercy, that looks better.  I've never seen or used those buttons before seeing as I've just left it as default. 
Thanks for the replies, and thanks Yarn for spot on advice. :D
Title: Re: HUD colour after Jan update
Post by: Kopachris on January 13, 2013, 08:49:52 am
That's probably because you created a new pilot, required for running the mod with the latest FSO build.

AFAIK, there's no way to port the hud config from one pilot to another, so you might need to tweak each hud element again, or just change the default color from green to any of the other ones, I prefer to have an amber base and then I work my way up from there.

From the hud config, you can enter a name to save it as and hit "save."  The file will be saved to /data/players/[hud_name].hcf.  Once you "Accept" with that configuration, you can then load those colors on any pilot using the arrows by the Amber/Blue/Green buttons.

Speaking of, could someone post their "hud_3.hcf"?  I seem to have misplaced mine.  In return, have some red:
Code: [Select]
+Gauge: lead indicator
+RGBA: 255 6 24 255

+Gauge: target orientation
+RGBA: 255 6 24 255

+Gauge: closest attacking hostile
+RGBA: 255 6 24 255

+Gauge: current target direction
+RGBA: 255 6 24 255

+Gauge: mission time
+RGBA: 255 6 24 150

+Gauge: reticle
+RGBA: 255 6 24 150

+Gauge: throttle
+RGBA: 255 6 24 150

+Gauge: radar
+RGBA: 255 6 24 150

+Gauge: target monitor
+RGBA: 255 6 24 150

+Gauge: center of reticle
+RGBA: 255 6 24 150

+Gauge: extra target info
+RGBA: 255 6 24 150

+Gauge: target shield
+RGBA: 255 6 24 150

+Gauge: player shield
+RGBA: 255 6 24 150

+Gauge: power management
+RGBA: 255 6 24 150

+Gauge: auto-target icon
+RGBA: 255 6 24 150

+Gauge: auto-speed-match icon
+RGBA: 255 6 24 150

+Gauge: weapons display
+RGBA: 255 6 24 150

+Gauge: monitoring view
+RGBA: 255 6 24 150

+Gauge: directives view
+RGBA: 255 6 24 150

+Gauge: threat gauge
+RGBA: 255 6 24 150

+Gauge: afterburner energy
+RGBA: 255 6 24 150

+Gauge: weapons energy
+RGBA: 255 6 24 150

+Gauge: weapon linking
+RGBA: 255 6 24 150

+Gauge: target hull/shield icon
+RGBA: 255 6 24 150

+Gauge: offscreen indicator
+RGBA: 255 6 24 255

+Gauge: comm video
+RGBA: 255 6 24 150

+Gauge: damage display
+RGBA: 255 6 24 150

+Gauge: message output
+RGBA: 255 6 24 150

+Gauge: locked missile direction
+RGBA: 255 6 24 255

+Gauge: countermeasures
+RGBA: 255 6 24 150

+Gauge: objective notify
+RGBA: 255 6 24 150

+Gauge: wingmen status
+RGBA: 255 6 24 150

+Gauge: offscreen range
+RGBA: 255 6 24 150

+Gauge: kills gauge
+RGBA: 255 6 24 150

+Gauge: attacking target count
+RGBA: 255 6 24 150

+Gauge: warning flash
+RGBA: 127 127 127 64

+Gauge: comm menu
+RGBA: 127 127 127 64

+Gauge: support gauge
+RGBA: 255 6 24 150

+Gauge: lag gauge
+RGBA: 255 6 24 150


In case you didn't figure it out on your own, you can paste that stuff into a .hcf file in your /data/players directory and then load it in FS.
Title: Re: HUD colour after Jan update
Post by: Yarn on January 13, 2013, 02:25:14 pm
Speaking of, could someone post their "hud_3.hcf"?  I seem to have misplaced mine.
Here you go. All three HCF files are included.

[attachment deleted by a basterd]
Title: Re: HUD colour after Jan update
Post by: Kopachris on January 13, 2013, 08:40:07 pm
Thanks!  :pimp: