Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 13, 2013, 10:06:56 am
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Here is the nightly for Windows on 13 Jan 2013 - Revision 9503
Group: Inferno
fso-WIN-Inferno-20130113_r9503.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20130113_r9503.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20130113_r9503.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20130113_r9503.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20130113_r9503.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20130113_r9503.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20130113_r9503.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20130113_r9503.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20130113_r9503.md5)
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r9498 | Goober5000 | 2013-01-12 16:34:30 -0600 (Sat, 12 Jan 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/io/keycontrol.cpp
FUBAR's fix for #2779 -- don't crash when launching asteroids
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r9499 | Goober5000 | 2013-01-12 18:05:21 -0600 (Sat, 12 Jan 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/asteroid/asteroid.h
M /trunk/fs2_open/code/missionui/missionbrief.cpp
FUBAR's changes for Mantis #2775, plus the addition of the asteroid model
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r9500 | Goober5000 | 2013-01-12 21:03:25 -0600 (Sat, 12 Jan 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aigoals.cpp
M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/ship/ship.h
for Mantis #2097, straighten out the departure code so that goals to warp cause warping, and comm departures use whatever departure method is specified
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r9501 | Goober5000 | 2013-01-12 21:55:09 -0600 (Sat, 12 Jan 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
wing departure now works
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r9502 | Goober5000 | 2013-01-13 03:28:28 -0600 (Sun, 13 Jan 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/parse/sexp.cpp
return special_hitpoints to using a specific value instead of a multiplier;
this was extensively tested in both single-player and multiplayer, using change-ship-class and changing ship loadout, against ships both higher and lower in hitpoints, to ensure it didn't re-break Mantis #2326
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r9503 | Goober5000 | 2013-01-13 03:50:08 -0600 (Sun, 13 Jan 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/autopilot/autopilot.cpp
M /trunk/fs2_open/code/autopilot/autopilot.h
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/localization/localize.cpp
M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
M /trunk/fs2_open/code/network/multimsgs.cpp
M /trunk/fs2_open/code/network/psnet2.cpp
M /trunk/fs2_open/code/object/objectsnd.cpp
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/sound/ds.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
M /trunk/fs2_open/lua/lstate.h
onlyjob's spelling fixes, per Mantis #2777
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I thought the nightlies were supposed to be suspended once the release candidate phase was started. :confused:
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After the cluster**** known as the 3.6.14 RC phase, we decided that shutting down the nightlies is a terrible idea we shall not repeat.
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When will BP builds be incorporated into trunk?
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Whenever deferred rendering goes into antipodes.
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oh ok thanks now I understand your plan :).