Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: Freon on January 15, 2013, 02:55:28 am

Title: WiH Act 1 and 2 music
Post by: Freon on January 15, 2013, 02:55:28 am
Let me start with the fact that Blue Planet is my favourite mod for Freespace 2, and the effort the team has put in looks to be immense, and it shows in the brilliantly designed missions, storyline, and music placement. 
However, speaking of music placement, the latest release has different music in some places :(  I can only assume this is due to copyright issues. 

I suppose I'm just looking for confirmation as to the music changes, seeing as they make me a little sad.  The impact isn't quite what it was originally.

PS  No disrespect to Belisarius (composer of the new music?)  or the rest of the team.  Just looking for answers.
Title: Re: WiH Act 1 and 2 music
Post by: Crybertrance on January 15, 2013, 07:08:16 am
You talking about changes of music placement in Acts 1 & 2? Or in Act 3? :confused:
Title: Re: WiH Act 1 and 2 music
Post by: MetalDestroyer on January 15, 2013, 07:13:23 am
I think, he's talking about Act 1 & 2. There were some copyright issue majorly in Germany.
Title: Re: WiH Act 1 and 2 music
Post by: General Battuta on January 15, 2013, 09:51:34 am
Which tracks got changed? I only remember the music in Darkest Hour. What else came up?

e: We may have pulled one of the AoA tracks as well?
Title: Re: WiH Act 1 and 2 music
Post by: Crybertrance on January 15, 2013, 10:02:26 am
Which tracks got changed? I only remember the music in Darkest Hour. What else came up?

e: We may have pulled one of the AoA tracks as well?

Aww...the music in Darkest Hour? as in "Boatyard3"? that was my favourite soundtrack in WiH...  :( :( :( :(

errythin is ruined!
Title: Re: WiH Act 1 and 2 music
Post by: General Battuta on January 15, 2013, 10:32:32 am
Boatyard3 didn't appear in Darkest Hour?
Title: Re: WiH Act 1 and 2 music
Post by: CKid on January 15, 2013, 12:00:02 pm
The only place that Boatyard3 plays is in "Pawns on a Board of Bone"
Title: Re: WiH Act 1 and 2 music
Post by: Crybertrance on January 15, 2013, 02:03:48 pm
 :wtf: What played during Darkest Hour then? imperativa?
Title: Re: WiH Act 1 and 2 music
Post by: General Battuta on January 15, 2013, 02:04:50 pm
:wtf: What played during Darkest Hour then? imperativa?

No...I believe it's called 'errf' in the files.
Title: Re: WiH Act 1 and 2 music
Post by: Dark Hunter on January 15, 2013, 02:59:34 pm
The only music change I noticed was... crap, I can't remember the mission in WiH.

Um, during the opening of "A Time for Heroes" in AoA, before the Sath shows up. The music was changed to "brief08" from whatever it was before. Not a bad change, but whatever. The track change was echoed in an early WiH mission as well.
Title: Re: WiH Act 1 and 2 music
Post by: An4ximandros on January 15, 2013, 03:13:06 pm
The 3rd Quarter of Ave Imperator (Or simply the Antarean Theme form Angels Fall First) was released by it's composer strictly under personal use allowance, that's why I asked the BP team to get rid of it. If you feel anger at me for this, fear not! They named a ship after me for being in the alpha of their latest mod, now game. You'll be able to blow it up in revenge all the times you want once the game is released!
Title: Re: WiH Act 1 and 2 music
Post by: Freon on January 15, 2013, 04:00:19 pm
I've just started act 2 again, and there were some minor changes that didn't bother me, like the music before the sath shows up, and some of the brief music.  But the 2 pieces (so far) that really added to the atmosphere was errf with the ranvir and akula,  just perfect timing on the music for the events occurring.  And sccombat2 from (at least) when diomedes'  show up.  But it's just perfect for that kind of event.   

Also, no anger, just sadness.  I do understand why I suppose, its just a shame.
Title: Re: WiH Act 1 and 2 music
Post by: General Battuta on January 15, 2013, 04:04:51 pm
Freon are you saying that errf and sccombat2 got changed as compared to the last time you played War in Heaven? When was that?
Title: Re: WiH Act 1 and 2 music
Post by: An4ximandros on January 15, 2013, 05:20:56 pm
I think he means the original one you used form the Generals mod.
 I did a hack around that by extracting the old soundtrack and dropping the extracted errf on a music folder so it would play over Belisarius'. It just felt more epic than the new mix to me.
Title: Re: WiH Act 1 and 2 music
Post by: Drogoth on January 15, 2013, 08:19:38 pm
As nerdy as it is, the more subdued tracks from WiH are my study mix. But I still have all the old songs downloaded mwhaha
Title: Re: WiH Act 1 and 2 music
Post by: Freon on January 16, 2013, 01:23:46 am
General, I'm saying that errf and sccombat2 are no longer played where they were in Act1 as of the middle of 2012.  I shall continue playing and see if anything else has changed, but I might have to find some way to have them back, because I think they're more epic too :P
Title: Re: WiH Act 1 and 2 music
Post by: General Battuta on January 16, 2013, 01:42:42 am
That's really weird. sccombat2 shouldn't have changed at all.

I think he means the original one you used form the Generals mod.
 I did a hack around that by extracting the old soundtrack and dropping the extracted errf on a music folder so it would play over Belisarius'. It just felt more epic than the new mix to me.

Whether or not you think it's more epic, we are not going to use music against other creators' wishes.
Title: Re: WiH Act 1 and 2 music
Post by: Freon on January 16, 2013, 05:41:37 am
I swear it's supposed to play when the diomedes corvettes show up.  I've still got an old copy, so I'll check at some point.  And I totally understand the copyright issue. I'm just saying it's a shame.

EDIT:  My sincerest apologies General, sccombat2 only plays with the second Diomedes, not the one at Rheza.