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Hosted Projects - FS2 Required => Blue Planet => Topic started by: fierceeffect on January 17, 2013, 08:58:29 pm

Title: Finest Hour Strategy?(spoiler)
Post by: fierceeffect on January 17, 2013, 08:58:29 pm
 :banghead:
Hey so I managed to beat this mission after a bunch of tries, but I feel my strategy is severely lacking.  First off, I had no idea how to save the frigate in the beginning.  Also what is the Toutatis and how do I involve that ship in the battle, and what do I have to look out for so it doesnt get destroyed.

I normally start by having my wingman go straight for awac like fighters (forgot their name), frigates kill the fuel tankers and ship near them and I try and take out the awac radars which is tough.  Any suggestions?

Thanks
Title: Re: Finest Hour Strategy?(spoiler)
Post by: niffiwan on January 17, 2013, 09:13:59 pm
I saved the frigate (Serenity?) just by telling my wingmen to protect it, while I go after the AWACS ships.

The Toutatis is the 3rd fleet destroyer.  I think you get it in the battle by having your artillery frigates withdraw - but I've never got this to happen myself.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Kolgena on January 18, 2013, 12:15:33 am
I also got seriously raped in this mission. I could not keep my durga's alive for disabling.

Getting the field set up was relatively straight-forward after 2-3 tries.
c38 the retreating frigate.
Set artillery onto the gas miners, then the mine-layer cruisers.
Bee-line to within 4.5km of the AWACS. A pair of grimlers oneshots the dishes.
Your wingmen have killed all the fighters. Tell them to nuke the Mjolnirs. They're god-moded, so they tank sentry fire no problem.
Reload your grimlers, snipe 2 auroras with 2 pairs of grimlers. Tell your wingmen to kill the 3rd.
Run for the station, scan all 3 subsystems.

At this point, I call in interceptors and stealth fighters to cover the wing of durgas that I use to try and disable the Carthage. For some reason, the bombers vaporize in 3 seconds, and I had to use cheats to kill the engine subsystem. I'd be more arsed to beat the mission properly if I wasn't running the thing on 3-5 fps when I'm close to cap-ships, but that'll have to wait until the mod is playable for me.

Edit: With the new build, framerates are in the healthy 30s with no stuttering. Also, I forgot that "gunship" meant archers. Archers are good against subsystems.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Droid803 on January 18, 2013, 01:46:04 am
You don't need to save the frigate in the beginning, I'm not entirely convinced it's a worthy pursuit of your wingmen's time. Also, I've usually seen it die to random beam fire moreso than anything you could really respond to (short of expending time/munitions on the Deimos/Carthage turrets which don't play much of a role afterwards)
You can pull the whole thing off without firing primaries (aside from the missile-reload) - that's how I beat the mission.\

I just used the plot-invul wingmen to clear objectives. Frigates start off going after the gas miners, then minelayers. Wingmen after the AWACs dishes, then the Auroras when they spawned. Since the wingmen are plotarmored they'll accomplish everything with ease, so after those tasks tell them to help out with the gas miners, then mine layers because the artillery is kind of poor at doing that. Grimler the Mjolnir emitters, and after the Auroras are dead go scan the subsystems on the installation, and the corvettes, and grimler the Carthage's radar dishes.

From this point just hand around near the Naras and pick off fighters with Grimlers as they present themselves. When time starts running low, call in a whole bunch of bombers and gunships at the same time and c34 (destroy my subsystem) he Carthage's engine subsystem. Most of the reinforcement wings will die but the Carthage will be disabled. After the Carthage is disabled the remaining friendly wings will die but who cares. Just wait for the artillery to slowly chip at the carthage, which will take ~5 minutes or so, and then call in the Toutatis to speed things up.

that's basically how it went for me.
I probably could have saved the frigate if I c38'd it at the start but it looked like it was going to die from random beam fire I could do nothing about anyway.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: MatthTheGeek on January 18, 2013, 01:53:29 am
The Serenity is supposed to get beam protected when it reached 10%, at which point the wing of Rhea bombers are its only threat.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Kolgena on January 18, 2013, 02:56:31 am
I've consistently saved the frigate (12/12 times, or however many times I played the mission) simply by c38ing in the first 3 seconds of the mission. This was across medium and insane difficulties.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Doko on January 18, 2013, 03:58:32 am
Tag everything for artillery, tell wingmen to protect retreating frigate, kill awacs + auroras while wingmen kill mjolnirs, scan corvettes then station, order attack.

That was my strategy, after that I just ordered everything to warp in at once and overwhelm whatever was left, wingmen and gunships on the radar dishes. Unfortunately I still got a debriefing that 30 ships had gone down (not sure how that is even possible considering the only thing left where 2 crippled corvetes and a destroyer) but got me through it just fine.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: crizza on January 18, 2013, 04:40:25 am
I allways saved the Serenity while I killed the Mjolnirs, from then on it's easy going.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Leeko on January 18, 2013, 05:00:52 am
If you order your wingmen to protect the Serenity, they afterburn straight for the wing of Rhea bombers and kill them before they can get off two salvos of torpedoes. Might need to swoop past and do a bit of intercept to make sure they don't actually bomb it, but a single shot from the Sidhe at 800m will take out half a dozen torpedoes.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Buckshee Rounds on January 18, 2013, 06:54:27 am
I've only tried this on hard so far (not played fs2 in a while), but I was able to consistently destroy the AWACS domes and Auroras with only one Grimmler each. For the AWACS you have to fly slightly above them, something like a 30-45 degree angle so you can guarantee a one shot kill on the dome.

Have your artillery kill the corvette escorting the miners first or it'll keep shooting your torpedoes down.

Once the AWACS are down have your wingmen nail the mjolnirs then the gas miners. You can have the Naras lick the minelayers then the corvettes (which only works 50% of the time for me cos of the artillery bug, I set them to 'free' if it happens cos it keeps them firing). I usually infect the station then the corvettes after. When you call for reinforcements get interceptors then saturation strike to take care of the enemy fighters. Your bombers should have an easy time of it if everything goes right, even with the minelayers and corvettes still around. I always, always jump the bombers out once the Carthage is disabled, just in case. By this point she should be pretty hammered, gunboats should finish the job or the Naras if you can still designate targets.

Got the 'light casaulties' debrief for the first time today which was great. :D
Title: Re: Finest Hour Strategy?(spoiler)
Post by: crizza on January 18, 2013, 09:47:47 am
Just replayed it...lost less than ten spaceframes, captured one Deimos, so as you can tell, I accepted Lopez surrender, again.
But encountered the artillery bug once...
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Kobrar44 on January 18, 2013, 03:50:18 pm
Artillery slaved, transports targetted. Wingmen protect Serenity. I grimmler AWACS. Wingmen disarm mjolnirs. I scan HQ subsystems. Wingmen pursuit auroras. Artillery take down mine layers, then corvettes. I call in some gunships to take down engines[you need to be under engines at some distance iirc, because strike force jumps in near you?]. Then you can pull back and wait, you have always time to call in full strike force. Since losses are meant to matter here, I'm curious what **** will happen if you lose all craft[only 40% seems to matter though]. Toutatis seems to jump in when time-passed, haven't checked that in mission file carefully, but I had both narayanas when it arrived.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Kolgena on January 18, 2013, 09:30:40 pm
Tag everything for artillery, tell wingmen to protect retreating frigate, kill awacs + auroras while wingmen kill mjolnirs, scan corvettes then station, order attack.

That was my strategy, after that I just ordered everything to warp in at once and overwhelm whatever was left, wingmen and gunships on the radar dishes. Unfortunately I still got a debriefing that 30 ships had gone down (not sure how that is even possible considering the only thing left where 2 crippled corvettes and a destroyer) but got me through it just fine.

The corvettes have AAA and flak turrets, and the surviving sentries all have ridiculous DPS and accuracy. I tried this mission a few more times with all conditions met, and still lose 15 of 21 craft or something within 20 seconds.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: fierceeffect on January 19, 2013, 12:00:29 am
I've played this a couple times successfully now but I still don't understand what brings in the Toutatis
Title: Re: Finest Hour Strategy?(spoiler)
Post by: General Battuta on January 19, 2013, 03:14:11 am
Tag everything for artillery, tell wingmen to protect retreating frigate, kill awacs + auroras while wingmen kill mjolnirs, scan corvettes then station, order attack.

That was my strategy, after that I just ordered everything to warp in at once and overwhelm whatever was left, wingmen and gunships on the radar dishes. Unfortunately I still got a debriefing that 30 ships had gone down (not sure how that is even possible considering the only thing left where 2 crippled corvettes and a destroyer) but got me through it just fine.

The corvettes have AAA and flak turrets, and the surviving sentries all have ridiculous DPS and accuracy. I tried this mission a few more times with all conditions met, and still lose 15 of 21 craft or something within 20 seconds.

Unless something got ****ed in the tables the sentries should have awful DPS vs shields.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Kolgena on January 19, 2013, 05:04:20 am
Really? I am unable to pay much attention to what the sentries are doing when I'm microing wings everywhere, but all I know is that I get essentially instagibbed if I lose stealth within firing arcs of 3-4 uncompromised turrets. Maybe I'm just really bad though.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Crybertrance on January 19, 2013, 08:27:04 am
My latest and greatest strategy so far, which avoids the artillery bug and the "i didnt loose so many fighters wtfomgbbq" bug completely (consistent victory with less than 10 spaceframes lost). [NOOB Friendly!]

1a. As soon as the mission starts, Target the Tankers (F8); Slave Artillery (1), Assign Target (2) (do this for all the four tankers [just keep pressing F8 till you target all tankers]

1b. Select the Minelayers (F11) do the same as 1a (Assign targets to the artillery)

1c. Select the two Deimos Corvettes (F10) and assign them to the artillery (same as above) (DO NOT assign Neptune HQ though)

--> Doing this sets up a que for the artillery right at the start of the mission (they target Tankers->Minelayers->Two Corvettes), so this way you avoid the artillery bug altogether...and you can completely forget about the Artillery; as they pursue their "kill list". :D

2. Select the Serenity through the Escort list, Tell your wing to protect it (C-3-5).

3. Select the first Mjolnir (F6).
3b. Target its sole beam cannon (press K).
3c. Fire 4 grimmlers at it when in range (about 4,200 meters...don't get too close)
3d. Use your ammo pack. (you should be back to 4 grimmlers now)

4. Target the second AWACs (Press F9 twice) and select its radar dome subsystem (Press S)
4a. Fire 2 grimmlers when in range (dont get too close!)

5. By now the Serenity should have warped clear...Order your wing to kill the second Mjolnir (F6)
5b. When they are done, select the Radar Dome of the other awacs, and tell them to kill the subsystem (C-3-4)

6. Assign 1 fighter from your wing to kill 1 Aurora each. (F9)(C-1-2-1)(F9)(C-1-3-1)(F9)(C-1-4-1).

By now, Serenity=saved, all the tankers should be toast, probably about 1 minelayer left (or none), awacs and aurora targeting fried.

-> All the hard stuff is done now...you're almost there! :nod:

7. Now go ahead and scan the Comms, Nav, and Sensors of Neptune HQ.
7b. By now if your fighters finished killing the Auroras...give them free reign to engage at will (or disarm the Carthage).

-> By now you should probably have around 480 seconds until the Carthage leaves. Take a deep breath...you earned it!

Now the fun part!

8. Get to a nice cozy space around 2~3 clicks, below the Engine subsystem of the Carthage.
8a. Wait for the Artillery to finish off the two Corvettes (their point defenses will shred your incoming gunships, etc)
-> This should happen in around a minute or so.

9. After the Two corvettes are toast, CALL IN DA FORCES!!!!1!1!11!1!  :P
9a. Call in EVERYTHING you can find on the reinforcements list (just C-4-1 till you run out of options)...
9b. Once they have arrived...tell all of them to disable the Carthage (C-3-2) or (C-3-4) (<- this while selecting the Carthage's engines)

9c. Watch as the Carthage's engines drop from 100% to 0% before you can yell CARTHAAAAAGE!

10. Free the artillery (1)...They should commence their attack on the Carthage now.
10a. Tell all your wings to attack it (C-3-1).

11. (THIS IS A MOST!) Accept the Carthage surrender (because you are a good person) :p

-> Since the strike force is in-mission when you depart, you don't enounter that other bug aswell!
So, there you have it! The greatest strategy for HFH evah!  :P
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Pred the Penguin on January 19, 2013, 09:19:17 am
That's similar to what I did on my most successful run, except I didn't even get a chance to tell all wings to go for the engines, they just bombed the hull of Carthage down to 5% before it could finish all its dialogue!
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Buckshee Rounds on January 19, 2013, 10:20:36 am
Good strat, but it doesn't quite work out that way for me. I can't seem to queue targets for artillery, when I hit 2 it just switches from whatever it was firing at before to what I've just designated, it won't finish off the previous designated target. Personally I prefer it this way, to each his own I guess.

You can take out the AWACS domes with just one Grimmler apiece, which is handy if you want to save ammo.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Crybertrance on January 19, 2013, 10:35:06 am
You can take out the AWACS domes with just one Grimmler apiece, which is handy if you want to save ammo.

Hmm, which difficulty are you playing at? Because Medium and above, you definitely need 2 grimmlers.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: MatthTheGeek on January 19, 2013, 10:37:54 am
In Insane you definitely need one Grimmler, as long as you land it right.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Buckshee Rounds on January 19, 2013, 10:41:05 am
You can take out the AWACS domes with just one Grimmler apiece, which is handy if you want to save ammo.

Hmm, which difficulty are you playing at? Because Medium and above, you definitely need 2 grimmlers.

You can definitely do it on Hard, you just have to fire from slightly above the AWACS to make sure it gets a clean hit. Not directly above, just a slight 30 degree angle or so.

EDIT: Didn't see Matt's post there
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Crybertrance on January 19, 2013, 11:31:57 am
Hmm...I play Hard, I used 1 grimmler once, but that just got the radome to around 19%...I've used 2 ever since.... :P
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Flak on January 20, 2013, 10:34:57 am
I think Shrikes is better than Grimlers for this because it has longer range, though note you still need 2 shots to knock out the beam on a single mjolnir. Some of the miners escaped though, but this matters less.

What I did:
As soon as the mission start, order wingmen to protect the Serenity, slave the Narayanas and have them fire at the Radhanite.

Once the Serenity is in a save distance and there are no bombers nearby (don't have to wait for it to warp out), order your wingmen to hit an aurora each. At the same time, try knocking out one of the Mjolnirs with your Shrikes or Grimlers, use ammo pack and repeat with the other Mjolnir. Just when you fire your first salvo, order a resupply. If the frigates are done finishing off the Radhanite, have them fire on the miners.

Next, knock out the dishes on the AWACS. Be careful if you are using Grimlers instead of Shrikes since you will be in range of the point defenses. Again, order a resupply as soon as it is available. You want to resupply your missiles before you do the next thing. If your wingmen are done with the auroras, either have them hit the surviving miners, or either disarm the Carthage or just knock out the weapon subsystem to make the point defenses useless.  Have the frigates fire on the minelayers.

Now it is time to scan the station. Just scan the necessary subsystems. Do the same with the two corvettes if you can. Depends on how much time you have remaining, if the frigates are done with the minelayers, then have them attack the corvettes.

If you are done with the corvettes it is time to call in the reinforcements, or if you are short of time however, you can just try and knock out the weapon subsystem on the corvettes and call in reinforcements. I only called 5 wings (gunships, bombers, stealth fighters, and a few other things) and order all of them to disable the Carthage. Once the Carthage is dead in the water, order all fighters to protect one of the frigates before you lose too many of them. You may have an option to call the Toutatis, but it doesn't matter. Have the frigates pound away at the Carthage and you can just sit back and watch.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Crybertrance on January 20, 2013, 01:05:09 pm
A good strat Flak; but why kill the Radhanite? That would be quite a waste of time imo...if you order the Artillery to fire at the Tankers at mission start, they are out of formation, and hence, cannot be protected adequately by the Radhanite... The Tankers go down real fast if you que them up for the Artillery
Title: Re: Finest Hour Strategy?(spoiler)
Post by: crizza on January 20, 2013, 01:13:37 pm
I allways kill the Deimos protecting the gas miners, 'cause right at mission start one of the collides with it and the Deimos blocks it.
But I take the time needed to disable the two Deimos next to the Carthage.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Flak on January 20, 2013, 10:45:00 pm
Regardless of what I do, one miner always get away. On my first attempt I didn't touched the Radhanite, but I didn't succeed in destroying a single one of them. It just keep shooting down the torpedoes. I got 2 of the miners after I destroyed it though. Also, I think the other two corvettes won't jump out if you managed to destroy the Carthage's dishes, even if you don't disable them. They will jump our however, after the Carthage surrendered and you didn't disable them by then. If you want to destroy them, just have the fighters pull back after disabling the Carthage and tell the frigates to fire on them.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: TheDemon on January 21, 2013, 03:49:15 am
I kill the Radhanite because I can. Should I need a better reason?
Title: Re: Finest Hour Strategy?(spoiler)
Post by: MatthTheGeek on January 21, 2013, 09:51:28 am
Click me. (http://youtu.be/KyN0gMFsrqU)
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Kolgena on January 22, 2013, 03:05:42 am
WHAT THAT FIGHTER CAN GLIDE?!
Title: Re: Finest Hour Strategy?(spoiler)
Post by: MatthTheGeek on January 22, 2013, 03:29:20 am
(Yeah I know, I actually noticed that after release, despite months of beta)

EDIT: I have added notes to the playthrough video. Hopefully this should cover most important points about the mission.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Flak on January 22, 2013, 10:03:23 pm
Guess I didn't know that you can queue the manual targetting, I finally able to get all the miners. However, I didn't manage to stay for that long, the frigates already did significant damage to the Carthage that I didn't have time to hit the fighters.
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Sathanas on January 24, 2013, 01:46:14 am
This level is incredible, making a near on Battle of Endor type mission where you are still relevant has taken some doing. Anyways upon realising I could queue artillery I finally passed this mission. Another thing that helped is it seems when you call for reinforcements they warp in your vicinity. I had a bit of trouble that I had cleared the targets and uploaded the virus, called for reinforcements (the message told me it would be wise) and they didn't seem to do anything.

Thanks to the mod team, clearly a lot of hard work has gone into this
Title: Re: Finest Hour Strategy?(spoiler)
Post by: LordPomposity on January 24, 2013, 04:55:20 am
I had a bit of trouble that I had cleared the targets and uploaded the virus, called for reinforcements (the message told me it would be wise) and they didn't seem to do anything.

You have to give them orders. C-3-2 followed by either C-3-1 or C-3-0 usually does the trick (ordering everything to depart the moment the Carthage is disabled should in theory minimize losses, but there seems to be some error with how losses are tracked that nobody has been able to work out).
Title: Re: Finest Hour Strategy?(spoiler)
Post by: Sathanas on January 24, 2013, 05:13:46 am
I had a bit of trouble that I had cleared the targets and uploaded the virus, called for reinforcements (the message told me it would be wise) and they didn't seem to do anything.

You have to give them orders. C-3-2 followed by either C-3-1 or C-3-0 usually does the trick (ordering everything to depart the moment the Carthage is disabled should in theory minimize losses, but there seems to be some error with how losses are tracked that nobody has been able to work out).

Ah yep, figured that out once I realised they warped in near to my position. First few times I had just finished disabling the HQ, flying around the back of it whilst calling in reinforcements. So I can only assume they warped in behind the HQ and were torn to pieces before my orders were carried out.