Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 21, 2013, 10:06:39 am
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Here is the nightly for Windows on 21 Jan 2013 - Revision 9507
Group: Inferno
fso-WIN-Inferno-20130121_r9507.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20130121_r9507.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20130121_r9507.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20130121_r9507.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20130121_r9507.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20130121_r9507.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20130121_r9507.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20130121_r9507.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20130121_r9507.md5)
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r9505 | Goober5000 | 2013-01-16 01:13:47 -0600 (Wed, 16 Jan 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/network/multi_respawn.cpp
tell who is respawning
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r9506 | m_m | 2013-01-19 07:06:51 -0600 (Sat, 19 Jan 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Fix for Mantis 2763: ETS gauge showing up for ships with no shields if default ship had shields
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