Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: MP-Ryan on January 21, 2013, 11:09:21 am

Title: Fire the dang mjolnirs (spoilers)
Post by: MP-Ryan on January 21, 2013, 11:09:21 am
Would anyone please care to explain how exactly I FIRE the mjolnir I've hacked in Everything is Permitted?

I had the transport ID'ed and less than 2 km away and I'm sitting there next to the Mjolnir going "what button do I press?!?!" and then got shredded by fighters.

I'm really enjoying WiH Act 3, but the new mechanics aren't exactly intuitive or well-explained.  The learning curve here is a *****.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Suongadon on January 21, 2013, 11:18:39 am
Command menu, then order the doom beam just like you would a fighter.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: MP-Ryan on January 21, 2013, 11:20:20 am
Command menu, then order the doom beam just like you would a fighter.

Y'know, here I am looking for a multiplayer comm button bound to it and imagine that, it's in the obvious place.

Thanks.  I feel like an idiot now =)
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: General Battuta on January 21, 2013, 12:17:24 pm
There's a message that teaches you that but something about the configuration of the HUD is cutting it off for some players.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Droid803 on January 21, 2013, 12:32:57 pm
I don't quite understand why the messages gauge was moved, it was fine in the top left now its in this awkward place which is neither functional nor aesthetically pleasing.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: General Battuta on January 21, 2013, 12:36:02 pm
IDK but that gauge had nothing to do with the problem I'm talking about!
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: MatthTheGeek on January 21, 2013, 01:18:28 pm
Y'know, here I am looking for a multiplayer comm button bound to it and imagine that, it's in the obvious place.
I've said exactly that back in beta testing !
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: MP-Ryan on January 21, 2013, 02:31:00 pm
There's a message that teaches you that but something about the configuration of the HUD is cutting it off for some players.

Odd.

1680x1050 here.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: QuakeIV on January 21, 2013, 04:02:36 pm
1920x1080 here and I didn't see it either.  Not to say that it didn't pop up, but i certainly didn't see it.

I just read it off of the forums then replayed the mission and laughed maniacally as the transport was shredded by glowing green plasma death.

I think it should be more intuitive though, frankly the first play through for campaigns like this is the only one where I actually get immersed.  It came off as a huge cock block when I failed that mission a bazillion times even when I tried to just MJOLNIR the thing.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Axem on January 21, 2013, 05:13:37 pm
In my defense, the Mjolnir route was supposed to be a route that was super hidden and for players who scanned everything for kicks, so finding out how to use it was made a little vague so it wouldn't become the obvious route. Obviously I shouldn't have done that!

I should have also have done something to say "DON'T HACK THIS UNTIL YOU ARE READY TO KILL YOUR TARGET. I AM SERIOUS. GO FIND YOUR TARGET FIRST." I probably should have just outright denied you the ability to hack it until you actually found your target.

So yes, it could have been made clearer.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Droid803 on January 21, 2013, 05:53:15 pm
You could have just made it so that the GTVA would re-hack it and you'd lose control over it after a period of time so you *have* to find the target first :P
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: General Battuta on January 21, 2013, 06:09:44 pm
You could have just made it so that the GTVA would re-hack it and you'd lose control over it after a period of time so you *have* to find the target first :P

That's exactly what happens
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Axem on January 21, 2013, 07:08:51 pm
Also that could have been made clearer too.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: MP-Ryan on January 21, 2013, 07:24:40 pm
While we're talking about this mission - what is the trigger for the transport being "discovered"?  Every time I replayed the mission (and believe me, it was a lot, had to be 6 or 7) I already knew which transport had the Elder long before the game accepted that objective as complete from a quick series of mouseovers.  Had I known how to fire the mjolnir, I could have had the mission done in about 5 minutes but I had to wait ages for the objective to complete despite my knowledge of the Elder's location.

?
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Axem on January 21, 2013, 07:31:01 pm
Your signal score has to be 9 or above for the mission to tag it. I know some instances it can seem like "hey its obviously that one" for a 6 or 7 if you've got a great angle, but if you're at the rear end of the convoy looking forward, a 6 or 7 could be any transport. Dealing with line of sight obstructions would have been quite a bit more work.

Completing that directive is not required to win the mission, mind you!
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Droid803 on January 21, 2013, 07:37:31 pm
You could have just made it so that the GTVA would re-hack it and you'd lose control over it after a period of time so you *have* to find the target first :P

That's exactly what happens

Wait what.
I completed the mission by hacking it and then identifying a target.
Guess I lucked out and identified the transport quickly enough?
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Ryuseiken on January 21, 2013, 09:20:50 pm
That's damn impressive considering it only gives you 30 seconds IIRC.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Pred the Penguin on January 21, 2013, 10:04:43 pm
I opened the comms menu and found out I could control the Mjolnir... but I didn't know which transport to target and enemy fighters discovered and blasted me when the 30 seconds were up. There was one time I targeted the wrong transport because I hadn't figured out it changes, and then I was promptly blown away. I think it was intuitive enough, only took me about 5 tries. :P
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: An4ximandros on January 21, 2013, 10:20:05 pm
In contrast with the rest of Act III, it's noob friendly. :p
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Cobra on January 22, 2013, 01:35:52 am
That's damn impressive considering it only gives you 30 seconds IIRC.

30 seconds to hack it.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: aeon48m on January 22, 2013, 02:19:32 am
That's exactly what happens
Actually, during my playthough, I hacked the Mjolnir and then burned away outside of hacking range and then it was never re-hacked, and I was still able to use it to destroy the target.
Title: Re: Fire the dang mjolnirs (spoilers)
Post by: Ryuseiken on January 22, 2013, 11:51:14 am
That's damn impressive considering it only gives you 30 seconds IIRC.

30 seconds to hack it.
Followed by a 30 second window to fire it, just tested it and, in my case, after 30 seconds they regain control and the elder jumps out.