Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kopachris on January 29, 2013, 04:22:29 am
-
From the recently-locked thread/shouting match between Battuta and Lorric, I'm curious what modifications are necessary to remove some sounds from the game. If possible, I'd like to keep sound effects that involve the player's ship (collisions, player's weapon fire, etc.), but remove all others (I imagine that would involve modifying the source code?). If that's too much, then I'd settle for simply removing all explosion sound effects (would it be enough to simply remove those sound files, or would I have to provide empty sound files to keep the game from raising "missing file" errors?).
-
You'd probably have to create a "empty.wav" sound file to replace all the sounds you want to "remove".
-
And now I feel like a dumbass for not reading through http://www.hard-light.net/wiki/index.php/Sounds.tbl before posting. :banghead: Most of what I specified can be handled by changing the attenuation distances (close explosions should still be audible from plasma striking the hull and shield--I might want to make a custom sound effect for that). Question is, should I keep beam/non-player weapon firing sounds, explaining them as audible because of radio interference? Sounds like a BS explanation to me--communication systems in the 24th century should be able to filter that **** out. Maybe I'll post two versions of the modified table: one with non-player weapon firing and one without.
-
If you want to do this just for kicks to see what "realistic" (lol) space combat would be like, that's cool and all. I mean I've kind of been curious myself. But I (and probably most other people too) wouldn't want to play a nearly soundless mod. Cool beam and explosion sounds and such are half the fun. :p
-
If you want to do this just for kicks to see what "realistic" (lol) space combat would be like, that's cool and all. I mean I've kind of been curious myself. But I (and probably most other people too) wouldn't want to play a nearly soundless mod. Cool beam and explosion sounds and such are half the fun. :p
I guess I'm the 1%, then, because I would like to play a mod with (more) realistic sound and explosion effects. Turn up the in-cockpit ambiance and turn down the guns, explosions, and flyby sounds. Makes nebula missions that much freakier if you can't hear them. Plus, my sound card sucks and when a bunch of sound effects play at the same time, they fight and for some reason the engine decides to cut the sound of my own guns out.
EDIT: Come to think of it, that's one of the things I like about Diaspora. More engine noise and less gun noise.
-
The most annoying and awful sounds in actual FS Open are turrets rotation sounds :nono: I kicked them all out from my mod.
-
The most annoying and awful sounds in actual FS Open are turrets rotation sounds :nono: I kicked them all out from my mod.
Haha, I can relate to that...They sound so....weird and "not fun"-y... :hopping:
-
My personal feeling was it was simply a computer on board the craft simulating a soundscape based on what was going on to help improve situational awareness of the pilot.
-
My personal feeling was it was simply a computer on board the craft simulating a soundscape based on what was going on to help improve situational awareness of the pilot.
lol
-
(http://1-media-cdn.foolz.us/ffuuka/board/a/image/1337/04/1337046809254.jpg)
For reference... (http://www.hard-light.net/forums/index.php?topic=83547.0)