Hard Light Productions Forums

Community Projects => The FreeSpace Campaign Restoration Project => Topic started by: Macfie on January 29, 2013, 08:52:35 pm

Title: (Release) Biowar 1 and 2, Desperate times, Technological Superiority: Episode I
Post by: Macfie on January 29, 2013, 08:52:35 pm
Three campaigns updated to work with the current FSO and mediaVPs

Biowar 1 and 2
A campaign by Andrew Jones.
Updated to work with 3.6.14RC8. Backgrounds courtesy of Singh's background emporium. Ancients models courtesy of ASW. GVI Cairo courtesy of Bobboau.
The Shivans are attacking with a Bio weapon. Can you save the colonists in the Benedict system? Reports of the Ancients reappearance have come in. Are they Friends or Foes?\
Freespace Files Download (http://sectorgame.com/fsfiles/download/dXBsb2Fkcy9Qcm9qZWN0cyUyMC0lMjBDYW1wYWlnbnMlMjAtJTIwVENzL0NhbXBhaWducy9TQ1AlMjBDYW1wYWlnbnMvQmlvV2FyJTIwcGFydHMlMjAxJTIwYW5kJTIwMi43eg==/h/26da7e088778e98a2cb5f5293c682d5a)

Desperate Times
A campaign by Adam Betts
Updated to work with FSO 3.6.14 and the 3.6.12 media VPs.
2 years after Cappela a new jump node forms in the Vasuda system leading to a star named Uvena. A Knossos Portal in that system brings the Shivans and all hell breaks loose. These are Desperate Times people, and desperate times call for desperate measures.
Freespace Files Download (http://sectorgame.com/fsfiles/download/dXBsb2Fkcy9Qcm9qZWN0cyUyMC0lMjBDYW1wYWlnbnMlMjAtJTIwVENzL0NhbXBhaWducy9TQ1AlMjBDYW1wYWlnbnMvRGVzcGVyYXRlJTIwVGltZXMuN3o=/h/b9643e994ddb859386170fb89991a088)

Technological Superiority: Episode I
Concept & Storyline: Arnav Manchanda
Lead Mission Design: Arnav Manchanda
Assistant Mission Designers: Quid & Iceheart
MODs: Courtesy of Mike 'Bobboau' Abegg ([email protected])
Tested and slightly modified to work with FSOpen 3.6.14RC8 by Macfie
Two weeks have passed since the destruction of Capella. As the GTVA begins to re-build its society and fleets, headquarters receives an unexpected signal from a famous point in the star system of Ross 128, where the Shivans made first contact with humanity in the most hideous way. A new Knossos portal has formed amid the wreckage of the old installation. As the damaged GTVA fleet enters the system to wearily blockade the new node, an Azrael transport emerges, alone, sending a distress signal to the GTVA. Just as quickly, a massive Shivan force emerges and captures the transport, hauling it back through the portal, disappearing as quickly as they came. What lies beyond the portal? How did Bosch survive?
Featuring:
- 10 action-packed missions.
- Dogfights, cap-ship battles, desperate situations - just the way we like it!
- A captivating story that will leave you wanting more.
http://www.freespacemods.net/download.php?view.871

Updated link for desperate times
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technical Superiority
Post by: General Battuta on January 30, 2013, 12:55:46 am
Huh, cool. Is Technical Superiority the same as the old chestnut Technological Superiority?
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technical Superiority
Post by: MatthTheGeek on January 30, 2013, 05:10:24 am
I find the lack of screenshots disturbing.
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technical Superiority
Post by: Macfie on January 30, 2013, 08:52:56 am
Huh, cool. Is Technical Superiority the same as the old chestnut Technological Superiority?

Yes it is technological superiority.
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technological Superiority: Episode I
Post by: Ranger1 on February 10, 2013, 04:36:59 pm
Desperate times mission bug...

Spoiler:
In the Desperate Times mission where you have to blow up the miner and piss off the shivans.  The sathanas that is supposed to have a miner dooked to it is not present which negates the mission objectives and makes the mission unwinnable.  Also losing the 5 missions on purpose to bypass it defaults you to a herc 2 not the ares...so no helios for you.
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technological Superiority: Episode I
Post by: Macfie on February 10, 2013, 06:20:19 pm
I submitted a corrected campaign but somehow the updated mission did not get posted on Freespacemods.

Attached is a corrected mission.

[attachment deleted by a basterd]
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technological Superiority: Episode I
Post by: est1895 on February 21, 2013, 10:13:12 pm
I submitted a corrected campaign but somehow the updated mission did not get posted on Freespacemods.

Attached is a corrected mission.

Macfie....would that pertain to the 3rd mission?  Desperate Times won't let me jump out.  Is there something I'm doing wrong? (I get  near to the jump node and face East)

One thing I get is engine faliure when I try to warp out.  I have a 59% damage rating, could that be it?
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technological Superiority: Episode I
Post by: Macfie on February 22, 2013, 04:54:22 am
make sure you are at the nav beacon.  The mission warpout is tied to it and you have to be right on top of it to warp out.
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technological Superiority: Episode I
Post by: est1895 on February 22, 2013, 02:57:31 pm
you mean you have to be above it or just close to it (nav beacon)?
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technological Superiority: Episode I
Post by: Macfie on February 22, 2013, 08:52:00 pm
If I remember correctly you have to be within 25 meters of the nav buoy.
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technological Superiority: Episode I
Post by: est1895 on February 22, 2013, 10:09:38 pm
I'm right on it and then hit alt-J " Cannot Jump"  Windows XP 32 Amd Phenoem tri-core using the FSO 3.6.14 final

There may be one issue and that is my system has numerous errors on it, but if you have some thoughts about this--please share. 
Title: Re: (Release) Biowar 1 and 2, Desperate times, Technological Superiority: Episode I
Post by: Macfie on February 23, 2013, 06:57:27 am
The mission is a red alert.  If the Sathanas is destroyed you should activate the red alert when you get within 25 meters of the Nav point.  As to error messages you shouldn't be getting any.