Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: CT27 on January 31, 2013, 01:31:38 pm
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http://www.hard-light.net/forums/index.php?topic=81030.0
I was looking through the archives and found this topic that said getting assigned to a Diomedes corvette was not good fortune (or at least that's what the topic creator said and then a debate ensued).
How would you feel about getting assigned to a Hecate destroyer? They don't seem to have done much other than provide fighters for the GTVA in the campaign. Compared to the capabilities of the Raynor/Titan, they don't seem to make great front-line combatants.
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You played FS2?
The Hecate class is no frontline combatant, if a Hecate find itselfs duking it out with an enemy destroyer, something has gone terribly wrong.
They are rearguard assets and should work like modern day carriers.
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Well, given that Hecates are the very large majority of Tev destroyers, getting assigned to a Hecate isn't really bad fortune. It's just statistics.
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Does anyone else think the Hecate was just a balancing quirk?
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Does anyone else think the Hecate was just a balancing quirk?
A Hecate will absolutely dominate in an Orion in stock FS2.
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Since Hecates only ever travel with their battlegroup, I'd probably consider being assigned to a Hecate good fortune in terms of survival. The real dangerous missions are usually going to be handed to the TEI destroyers anyways.
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You played FS2?
They are rearguard assets and should work like modern day carriers.
Yes I have played FS2. Also FS, ST, and numerous other campaigns.
I was under the impression though that destroyers were supposed to be kind of a combination of the roles of modern day battleships and carriers. At least that's the impression the FS wiki gave to me.
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And the Hecate leans heavily towards the carrier side. It can do a decent amount of damage straight ahead, but it's lacking in other directions. Below isn't too bad.
Possible upgraded Hecates mounting TerPulse on the big turrets are a different story.
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Yeah being assigned to a Hecate is probably fine.
I mean ALPHA ONE was assigned to a Hecate for most of the FS2 campaign, and the Aquitaine is usually sighted getting the hell out of dodge.
The bad fortune for Diomedes is that they happen to get killed a lot because they do risky things: they are effective enough to have a good shot at pulling it off and are expendable enough to be tasked with them.
A Hecate is kind of the exact opposite in that regard - they're too valuable to put into any sort of risk, and they're not very good at direct engagements etc, and are far more valuable as support assets. Thus they tend to be babysat by their battlegroup, and run away the moment things go bad.
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Sooooo on my second playthrough of Tenebra I am having this problem. I have restarted numerous times and the comm nodes are non-interactive. I fly up to them and don't get any kind of prompt. If I press left mouse it skips straight to the post-cutscene lines. Oddly enough, when I fly over to other nodes after the first one it again skips to the aforementioned lines but without anything but my proximity triggering it. Might that help in finding what is causing this problem?
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The problem is I'm an idiot, play from the tech room
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Does anyone else think the Hecate was just a balancing quirk?
A Hecate will absolutely dominate in an Orion in stock FS2.
Is that taking into account their fighter/bomber wings or is that actually just in terms of their own armament?
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Definitely contingent on their fighters/bombers being present.