Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: woutersmits on February 05, 2013, 11:26:39 am

Title: difficulty trouble
Post by: woutersmits on February 05, 2013, 11:26:39 am
if i play on very easy  on freespace2 custom campaigns
cruiser kills my wing man in 1 min
i cant play i died too
its too easy to die
even fighters destoryed my wingman please help
difficulty isnt the same as fs2open 3.6.12
Title: Re: difficulty trouble
Post by: Phantom Hoover on February 05, 2013, 11:59:48 am
take it up with the campaign designer
Title: Re: difficulty trouble
Post by: Goober5000 on February 05, 2013, 01:03:46 pm
Which campaign is this?

Have you tried a different difficulty?
Title: Re: difficulty trouble
Post by: WouterSmitssm on February 06, 2013, 03:03:50 am
its not only campaigns missions too
http://www.twitch.tv/woutersmits
go to my channel
to watch
Title: Re: difficulty trouble
Post by: Crybertrance on February 06, 2013, 03:21:27 am
Well, I'me pretty sure that if you put your wing-men in a compromising position (like, say, telling them to destroy a cruiser when they are not equipped/designed to do so) will cause you to loose them, no matter the difficulty.

I went to your channel, but its says "Offline" on the video feed.

On the Other hand, it would help to tell us the type of mission you are in (escort/assault), what fighter-craft you and your wing-men are using (Perseus, Ulysses, etc), and which class of cruiser (Leviathan, Aten, etc).
Title: Re: difficulty trouble
Post by: woutersmits on February 06, 2013, 10:51:12 am
it happening every mission fighters died on one wing one single shot
watch this video
http://www.twitch.tv/woutersmits/b/364634651
Title: Re: difficulty trouble
Post by: Goober5000 on February 06, 2013, 08:18:26 pm
That video is over 56 minutes long.  What part of the video shows the error?
Title: Re: difficulty trouble
Post by: Parias on February 06, 2013, 11:41:22 pm
What the heck is wrong with your microphone? I couldn't stand watching that video for more than a couple of moments because the audio quality was so horrible... is this just on my end or something?

I'm with Goober though - you have to be more specific if you actually want any useful assistance.
Title: Re: difficulty trouble
Post by: Crybertrance on February 07, 2013, 03:12:11 am
Umm...Wouter, please tell us the exact point in the video where you experience the problem. Not all of us have time to watch a 57 minute clip. :rolleyes:
Title: Re: difficulty trouble
Post by: woutersmits on February 07, 2013, 11:14:47 am
and I hope you enjoy
my mic is restored
http://www.twitch.tv/woutersmits/c/1905317
Title: Re: difficulty trouble
Post by: Iss Mneur on February 07, 2013, 02:09:45 pm
There is a newly found regression with regards to difficultly, see mantis 2788 (http://scp.indiegames.us/mantis/view.php?id=2788).
Title: Re: difficulty trouble
Post by: Mongoose on February 07, 2013, 03:53:33 pm
Oh wow...this could explain a lot.  I'm playing through the Aeos Affair belatedly for the newsletter thingie, and I'm on Medium because I'm a masochist, and I know it's a difficult campaign and all, but goddamn, I'm getting utterly demolished every time something gets on my tail.
Title: Re: difficulty trouble
Post by: Woolie Wool on February 07, 2013, 05:05:37 pm
I kept wondering to myself why Twist of Fate missions were coming out so ridiculously hard.

Then I started work on Twist of Fate mission 4, which has a whole load of Vasudan Ankh sentry guns, and I knew immediately when I took 18% damage from a single blob that something was wrong.

So I did 18% of 240 (unshielded GTF Apollo) and...43.2 damage

About exactly the damage of a Terran Turret on Insane. And now I know why my missions seemed so hard.

A bit more investigation led to the Mantis report.

(and for anyone who remembers that the demo also had a mission 4, I'm re-FREDing all the missions except mission 2, which has been seriously altered)
Title: Re: difficulty trouble
Post by: fightermedic on February 07, 2013, 05:24:47 pm
ouch, i was wondering too, why all the missions i try to balance are so incredibly hard these days
Title: Re: difficulty trouble
Post by: Nuke on February 07, 2013, 11:35:32 pm
if you set +Difficulty Scale Type: to 'manual' this would be the behavior for that armor/damage calculations. this mode is for when you want to explicitly apply the difficulty scaling in your damage calculations. the default should be set to 'first'.
Title: Re: difficulty trouble
Post by: redsniper on February 08, 2013, 10:51:44 am
So, since the difficulty is messed up, the SCP............ most make an update? :p
Title: Re: difficulty trouble
Post by: Goober5000 on February 08, 2013, 11:26:40 am
Yes, we most.
Title: Re: difficulty trouble
Post by: yuezhi on February 08, 2013, 05:32:50 pm
i c 2 woutersmits :shaking:
Title: Re: difficulty trouble
Post by: Woolie Wool on February 08, 2013, 10:47:03 pm
Confirmed that difficulty damage scaling is ignored entirely, not locked at Insane. Changing Insane damage factor to a value > 1 causes increased player damage on Insane in older builds but not newer builds.

http://scp.indiegames.us/mantis/view.php?id=2788&nbn=9#bugnotes
Title: Re: difficulty trouble
Post by: Yarn on February 10, 2013, 03:35:35 pm
We now have a build that should fix the difficulty problem: http://www.hard-light.net/forums/index.php?topic=83689.0 (http://www.hard-light.net/forums/index.php?topic=83689.0)