Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: woutersmits on February 05, 2013, 11:26:39 am
-
if i play on very easy on freespace2 custom campaigns
cruiser kills my wing man in 1 min
i cant play i died too
its too easy to die
even fighters destoryed my wingman please help
difficulty isnt the same as fs2open 3.6.12
-
take it up with the campaign designer
-
Which campaign is this?
Have you tried a different difficulty?
-
its not only campaigns missions too
http://www.twitch.tv/woutersmits
go to my channel
to watch
-
Well, I'me pretty sure that if you put your wing-men in a compromising position (like, say, telling them to destroy a cruiser when they are not equipped/designed to do so) will cause you to loose them, no matter the difficulty.
I went to your channel, but its says "Offline" on the video feed.
On the Other hand, it would help to tell us the type of mission you are in (escort/assault), what fighter-craft you and your wing-men are using (Perseus, Ulysses, etc), and which class of cruiser (Leviathan, Aten, etc).
-
it happening every mission fighters died on one wing one single shot
watch this video
http://www.twitch.tv/woutersmits/b/364634651
-
That video is over 56 minutes long. What part of the video shows the error?
-
What the heck is wrong with your microphone? I couldn't stand watching that video for more than a couple of moments because the audio quality was so horrible... is this just on my end or something?
I'm with Goober though - you have to be more specific if you actually want any useful assistance.
-
Umm...Wouter, please tell us the exact point in the video where you experience the problem. Not all of us have time to watch a 57 minute clip. :rolleyes:
-
and I hope you enjoy
my mic is restored
http://www.twitch.tv/woutersmits/c/1905317
-
There is a newly found regression with regards to difficultly, see mantis 2788 (http://scp.indiegames.us/mantis/view.php?id=2788).
-
Oh wow...this could explain a lot. I'm playing through the Aeos Affair belatedly for the newsletter thingie, and I'm on Medium because I'm a masochist, and I know it's a difficult campaign and all, but goddamn, I'm getting utterly demolished every time something gets on my tail.
-
I kept wondering to myself why Twist of Fate missions were coming out so ridiculously hard.
Then I started work on Twist of Fate mission 4, which has a whole load of Vasudan Ankh sentry guns, and I knew immediately when I took 18% damage from a single blob that something was wrong.
So I did 18% of 240 (unshielded GTF Apollo) and...43.2 damage
About exactly the damage of a Terran Turret on Insane. And now I know why my missions seemed so hard.
A bit more investigation led to the Mantis report.
(and for anyone who remembers that the demo also had a mission 4, I'm re-FREDing all the missions except mission 2, which has been seriously altered)
-
ouch, i was wondering too, why all the missions i try to balance are so incredibly hard these days
-
if you set +Difficulty Scale Type: to 'manual' this would be the behavior for that armor/damage calculations. this mode is for when you want to explicitly apply the difficulty scaling in your damage calculations. the default should be set to 'first'.
-
So, since the difficulty is messed up, the SCP............ most make an update? :p
-
Yes, we most.
-
i c 2 woutersmits :shaking:
-
Confirmed that difficulty damage scaling is ignored entirely, not locked at Insane. Changing Insane damage factor to a value > 1 causes increased player damage on Insane in older builds but not newer builds.
http://scp.indiegames.us/mantis/view.php?id=2788&nbn=9#bugnotes
-
We now have a build that should fix the difficulty problem: http://www.hard-light.net/forums/index.php?topic=83689.0 (http://www.hard-light.net/forums/index.php?topic=83689.0)