Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Denirio on February 08, 2013, 07:08:49 am
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Hello chaps,
I'm fairly sure I've done everything correctly however when I launch AoA I get a pretty black screen.
The launcher also won't detect my F-16 combat stick, whilst Windows Control panel will.
Finally, It's not pretty :( I downloaded the "pretty files" but don't know if they're in the correct spot of if they're working.
I took the liberty of launching the game in debug mode and got some wonderful code that makes no sense to me,
I'm sure smart gentleman like you will understand:
Weapon explosion 'MS_Impact' does not have an LOD0 anim!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
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Please find a file called "fs2_open.log" (Should be in <FreeSpace directory>\data) and post it here.
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I have no idea what this means :)
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
-missile_lighting
-3dshockwave
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod blueplanet,mediavps_3612
Building file index...
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x07c8f9a5
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x0dc57722
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x099138b1
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x31c7316a
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x4eedd84a
Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\GOG Games\Freespace 2\blueplanet\' ... 0 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\GOG Games\Freespace 2\mediavps_3612\' ... 0 files
Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root 'C:\GOG Games\Freespace 2\' ... 26 files
Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 20 roots and 11426 files.
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 1
Playback device: Generic Software on Speakers (Parallels Audio Controller (x64))
Capture device: Line In (Parallels Audio Contro
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 2560x1440 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : Parallels and ATI Technologies Inc.
OpenGL Renderer : Parallels using ATI Radeon HD 6970M OpenGL Engine
OpenGL Version : 2.1 ATI-7.32.12
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Unable to find extension "GL_ARB_draw_elements_base_vertex".
Using extension "GL_EXT_framebuffer_blit".
Using extension "GL_EXT_geometry_shader4".
Using extension "GL_EXT_texture_array".
Found special extension function "wglSwapIntervalEXT".
No hardware support for shadow mapping. Shadows will be disabled.
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Compiling deferred light shader...
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: deferred-f.sdr
Fragment shader failed to compile:
ERROR: 0:10: Invalid qualifiers 'in' in global variable context
ERROR: 0:12: Invalid qualifiers 'in' in global variable context
ERROR: 0:36: Use of undeclared identifier 'lightposition'
ERROR: 0:37: Use of undeclared identifier 'lightDir'
ERROR: 0:38: Use of undeclared identifier 'dist'
ERROR: 0:41: Use of undeclared identifier 'lightDir'
ERROR: 0:43: Use of undeclared identifier 'conedot'
ERROR: 0:46: Use of undeclared identifier 'attenuation'
ERROR: 0:46: Use of undeclared identifier 'conedot'
ERROR: 0:48: Use of undeclared identifier 'conedot'
ERROR: 0:51: Use of undeclared identifier 'attenuation'
ERROR: 0:51: Use of undeclared identifier 'conedot'
ERROR: 0:54: Use of undeclared identifier 'dist'
ERROR: 0:62: Use of undeclared identifier 'beamvec'
ERROR: 0:63: Use of undeclared identifier 'beamvec'
ERROR: 0:63: Use of undeclared identifier 'beamlength'
ERROR: 0:65: Use of undeclared identifier 'lightDir'
ERROR: 0:65: Use of undeclared identifier 'beamDir'
ERROR: 0:65: Use of undeclared identifier 'beamlength'
ERROR: 0:68: Use of undeclared identifier 'lightposition'
ERROR: 0:68: Use of undeclared identifier 'beamDir'
ERROR: 0:68: Use of undeclared identifier 'neardist'
ERROR: 0:69: Use of undeclared identifier 'lightDir'
ERROR: 0:69: Use of undeclared identifier 'nearest'
ERROR: 0:70: Use of undeclared identifier 'dist'
ERROR: 0:70: Use of undeclared identifier 'lightDir'
ERROR: 0:71: Use of undeclared identifier 'dist'
ERROR: 0:74: Use of undeclared identifier 'lightDir'
ERROR: 0:74: Use of undeclared identifier 'dist'
ERROR: 0:75: Use of undeclared identifier 'lightDir'
ERROR: 0:76: Use of undeclared identifier 'half_vec'
ERROR: 0:77: Use of undeclared identifier 'lightDir'
ERROR: 0:77: Use of undeclared identifier 'attenuation'
ERROR: 0:78: Use of undeclared identifier 'NdotHV'
ERROR: 0:78: Use of undeclared identifier 'attenuation'
ERROR! Unable to create fragment shader!
Shader in_error! Disabling GLSL model rendering!
Max texture units: 8 (16)
Max elements vertices: 1048575
Max elements indices: 150000
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
CFILE: Created new directory 'C:\GOG Games\Freespace 2\blueplanet\data\'
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM => Starting parse of 'bp-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM => Starting parse of 'bp-wep.tbm' ...
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
Int3(): From d:\fso\scp bp branch\code\globalincs\windebug.cpp at line 1371
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Several things:
1. Your GPU drivers are incredibly outdated or corrupted. Please update them.
2. You have not followed the MediaVPs install instructions correctly. Please go here (http://www.hard-light.net/forums/index.php?topic=70736.0) and install them again.
Regarding 1: I see that you're running BP through Parallels. You should use either a normal Windows install, or one of the native MacOS binaries.
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Regarding the joystick, Xpadder (http://www.xpadder.com/) should alleviate your problem if you can't get it working through regular means. (Xpadder maps controller / joystick inputs to mouse / keyboard inputs.)
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Which version of MacOS X are you on? (Since it seems like you are on Mac by your use of parallels.) If you are on 10.7 (Lion) or earlier (Snow Leopard) (like me) you may need an unofficial version of the Mac build from jg18 temporarily to get BP working (MacOS is generally slow to upgrade their OpenGL version).
http://www.hard-light.net/forums/index.php?topic=83509.msg1669187#msg1669187
After using a true Mac build (either the official or unofficial one), your stick should "just work".
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Hey guys thanks for your help,
Yes I am running parallels and this is the second time that I've been trying to get Blueplanet and Freespace 2 working, however I left my copmuter alone for too long and all of the files went walkabout.
Mac OS is: 10.7.5
Regarding the MediaVPs the instructions on installation confuse me, if I can get the installer to do all of the work for me where is said installer located and how do I get the files? Or if I'm doing this manually where do I extract all of files too.
Small words please lads I'm not that tech savy if you haven't already noticed.
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I have not been able to get FSO working in Parallels. Funny since it worked in VMWare Fusion. I guess Parallels is optimized for DirectX and not OpenGL. So much for FREDding in Parallels. :(
Back to the OP, though.
Denirio, it's very unlikely you'll get BP working in Parallels. Could you copy your FreeSpace 2 folder to OS X? You can do that by left-clicking on the FreeSpace 2 folder in Windows Explorer while Parallels is running and then dragging while holding the mouse button down to either your OS X Applications folder in OS X Finder or to your OS X Desktop if that's easier. Do this after you fix the MediaVPs, though.
Then get the BP build I made (http://www.hard-light.net/forums/index.php?topic=83318.msg1669065#msg1669065), open the .dmg file, and copy (click & drag) the FS2_Open .app files to your OS X FreeSpace 2 folder. Also copy (click & drag) the data folder inside the .dmg's blueplanet folder to the blueplanet folder in your OS X FreeSpace 2 folder.
Then get wxLauncher (http://www.hard-light.net/forums/index.php?topic=67950.0), open it, go to the Basic Settings tab, click on Browse, and select your FreeSpace 2 folder.
Then go to wxLauncher's mods tab and select Blue Planet. From there you can press Play (lower-right corner).
Also, how did you get AoA and not WiH (BP 2)?
EDIT: To answer your question, the installer is currently broken, and the new one isn't ready yet. You should extract the files to "C:\GOG Games\Freespace 2\mediavps_3612\" in your Parallels setup. If any of the files end up in "C:\GOG Games\Freespace 2\mediavps_3612\mediavps_3612\", move those files to "C:\GOG Games\Freespace 2\mediavps_3612\".
EDIT 2: By F-16 combat stick, did you mean the CH Products Combatstick? That should work in OS X AFAIK. Try plugging it in before you open wxLauncher, then select it in wxLauncher's Basic Settings tab.
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I HAVE had BP work in Parallels flawlessly before, about 6 months ago. I created a post asking for help back then and some awesome guys on this forum helped me get it working.
I'll try your advice though, many thanks.
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Impressive. I assumed from your last post in June that you'd given up and left, so glad to hear that you got it working.
Your post inspired me to try again to get the game working in Parallels. I've gotten it to work in Parallels Desktop 8 by disabling shaders (that is, by checking "Disable GLSL (shader) support" under Troubleshoot in the launcher's features/advanced settings tab), but I hope you don't have to do that to get it working, since the game will look much worse without shaders.
What version of Parallels do you have?
EDIT: Since you asked for small words, shaders (http://en.wikipedia.org/wiki/Shader) are the wizardry that makes the graphics so pretty.
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Version 7 of Parallels
I have also attached screenshots of both my Freespace 2 folder and BP folder, because i have absolutly no idea what to move and or delete to get the thing working again.
[attachment deleted by a basterd]
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I'd say you should fix the MediaVPs first (http://www.hard-light.net/forums/index.php?topic=70736.0) by reinstalling them within Parallels (Windows), as The E said. I mentioned before where to extract the files.
After that's done:
First, if Parallels is running in full screen, set it so that it's not full screen, that is, that it's running in a window.
From your first screenshot, click on "GOG Games" at the top. Then on the right side of the screen, there'll be an icon like the one labeled "blueplanet" in the first screenshot, except that it will be labeled "Freespace 2". Click on that icon, hold down the mouse button (or touchpad or whatever you're using), and drag out of the Parallels window to your desktop in OS X, then let go of the mouse button. That will copy your entire FS2 folder to your OS X Desktop. The Freespace 2 folder is likely to be fairly large, so it'll probably take a few minutes to copy.
From there, try the instructions I posted before.
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So I just completely reinstall the MediaVPs? I don't need to delete or move any of the seen files in the above screenshots?
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Nope, there's nothing you have to delete or move. I guess you can delete the .7z files in your blueplanet folder if you want, since you've already extracted the .vp files out of them, but it's not absolutely necessary.
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So say I download everything from the MediaVPs page, where do I extract all of them to?
Do I download and extract the MediaVPs itself to the Freespace 2 folder and then everything else into the MediaVPs folder?
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I don't know what you mean by "everything else", since everything on the MediaVPs page is part of the MediaVPs.
Extract them to your Freespace 2 folder. The .zip files from the MediaVPs page already have a mediavps_3612 folder in them, so the files should get put in the right spot, which is in a mediavps_3612 folder in your Freespace 2 folder. Just in case, after you're done downloading and extracting all of the MediaVPs files, could you attach screenshots of your Freespace 2 folder and your mediavps_3612 folder (which will get created when you extract the .zip files)? Then we can check that things are set up right.
EDIT: You can choose not to download MV_CB_ANI_1.7z and MV_CB_ANI_2.7z if you want. They're large files (meaning they take up space and download time) that won't make any difference for BP. Including them won't cause any problems, though.
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Screenshots attached, how do I proceed now?
[attachment deleted by a basterd]
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Good progress with the MediaVPs, almost there.
Is anything in the folder labeled mediavps_3612 (lowercase letters)?
To check this: starting from your first screenshot, click on "mediavps_3612" (lowercase) at the top of the screen. Does anything other than "MediaVPS_3612" appear on the right?
There should be three files there: mod.ini, FSU-MVP.bmp, and Readme.txt. If they're not there, download and extract MediaVPs_3612.zip (it's a small file) from the MediaVPs page again.
Besides that, the .vp files are in the C:\GOG Games\Freespace 2\mediavps_3612\MediaVPS_3612\ folder when they should be in the C:\GOG Games\Freespace 2\mediavps_3612\ folder. Take a look at the top of the screen in your first screenshot to get a sense of what I mean.
To move those files:
- Open two Windows Explorer windows that look like the one in your first screenshot.
- In one of those windows, click on "mediavps_3612" (lowercase) at the top of the screen.
- In the other window, click on "MV_Advanced.vp", then hold down the Shift key and click on "MV_Root.vp". All of the .vp files should now be selected.
- Right-click (or if you don't have a right-mouse button, hold down control and click) on any of the .vp files and select "Cut" from the menu that pops up.
- In the window that you changed to "mediavps_3612" (lowercase) before, right-click on the area on the right of the screen (not on any specific file) and select "Paste" from the menu that pops up.
Then post a new screenshot of your mediavps_3612 folder.
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How we looking now?
[attachment deleted by a basterd]
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Could you post a screenshot of your mediavps_3612 (lowercase letters) folder? The screenshot you posted is your blueplanet folder.
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Uploaded the wrong screen shot :/
[attachment deleted by a basterd]
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Looks good. :) Well done.
Now copy your entire Freespace 2 folder from Parallels to your OS X Desktop like this:
- First, make sure Parallels is running in a window and not full screen.
- Starting in the screenshot you just posted, click on GOG Games at the top of the screen.
- There'll then be a "Freespace 2" folder icon on the right on the screen. Click and drag it out of the Parallels window to your desktop in OS X. Wait a few minutes for all of the files to copy over.
Then try following the instructions from before (http://www.hard-light.net/forums/index.php?topic=83665.msg1671699#msg1671699), starting with the part about getting the BP build.
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Game launched successfully.
Experiencing quite severe joystick problems, I'm spinning around uncontrollably however it detects the joystick is there (after burner works)
Finally, the game won't launch in full screen mode, only in a window, fix?
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Okay, progress.
As for the joystick, is it selected on the launcher's basic settings tab? Unfortunately, for the time being, you need to plug in your joystick before you start the launcher. If it's already plugged in, restart the launcher.
Try the in-game options menu, go to control config (one of the big icons on the bottom), then go to the ship section, then to the pitch or yaw axes (towards the bottom of the list I think), and try to bind them to your joystick. If they bind, good sign, if not, that means the game isn't seeing your joystick, in which case check the launcher's basic settings.
What kind of joystick is it again? What brand and model?
As for full screen, is "run in window" selected in the checkbox list in the launcher's advanced settings tab? It's under "Dev Tool" near the bottom of the list. If it is, uncheck it.
Other than that, check the video resolution on the launcher's basic settings tab and make sure it's set to your screen's resolution. The correct option is probably the first one on the list of resolutions.
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Thanks for pointing that screen resolution screen thing out, I was set on 1080 and my iMac can go 2560x1440, I'll just go and adjust that right now......
Joystick is an F-16 combat stick from the dinosaur days.
Fixing the screen resolution fixed my problem with the screen size, thanks.
I still can't fix the joystick at all. It responds to after burner and weapons release but I think maybe my controls are inverted or something like that.
I have X and Y scrolly thingies on the joystick (which back in the day when I had the CD version of FS2 would fix me spinning around) aren't solving the problem.
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Did you check the things I mentioned about the joystick, and if so, what was the result?
If the problem is the joystick not being detected, the trim wheels (scrolly thingies) won't help.
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ALL PROBLEMS FIXED
Joystick is working, graphics are god-like and the game is running smoothly. Thanks guys so much for all of your help.
I guess now the only thing to make this completely perfect would be to find out whatever happened to Admiral Bosche.....
Thanks guys once again. Please keep this post alive just incase I encounter any problems with War in Heaven.
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Yeah I'm having trouble with WiH,
Launched the game and just get the start screen the one that says Freespace 2 and nothing happens, I've downloaded all of the files..... advice?
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Another log will be needed.
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Downloaded all of the required files, launched the game using WXLauncher and I just get the starting screen. Advice?
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Please do not make duplicate topics. We can just as well deal with your support needs here. And just as with the previous issue, we cannot really help you without your current fs2_open.log.
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oh I'm sorry, I thought that was what you meant by another log....
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
-missile_lighting
-3dshockwave
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod blueplanet,mediavps_3612
Building file index...
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x07c8f9a5
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x0dc57722
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x099138b1
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x31c7316a
Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x4eedd84a
Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\GOG Games\Freespace 2\blueplanet\' ... 0 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\GOG Games\Freespace 2\mediavps_3612\' ... 0 files
Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root 'C:\GOG Games\Freespace 2\' ... 26 files
Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 20 roots and 11426 files.
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 1
Playback device: Generic Software on Speakers (Parallels Audio Controller (x64))
Capture device: Line In (Parallels Audio Contro
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 2560x1440 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : Parallels and ATI Technologies Inc.
OpenGL Renderer : Parallels using ATI Radeon HD 6970M OpenGL Engine
OpenGL Version : 2.1 ATI-7.32.12
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Unable to find extension "GL_ARB_draw_elements_base_vertex".
Using extension "GL_EXT_framebuffer_blit".
Using extension "GL_EXT_geometry_shader4".
Using extension "GL_EXT_texture_array".
Found special extension function "wglSwapIntervalEXT".
No hardware support for shadow mapping. Shadows will be disabled.
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Compiling deferred light shader...
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: deferred-f.sdr
Fragment shader failed to compile:
ERROR: 0:10: Invalid qualifiers 'in' in global variable context
ERROR: 0:12: Invalid qualifiers 'in' in global variable context
ERROR: 0:36: Use of undeclared identifier 'lightposition'
ERROR: 0:37: Use of undeclared identifier 'lightDir'
ERROR: 0:38: Use of undeclared identifier 'dist'
ERROR: 0:41: Use of undeclared identifier 'lightDir'
ERROR: 0:43: Use of undeclared identifier 'conedot'
ERROR: 0:46: Use of undeclared identifier 'attenuation'
ERROR: 0:46: Use of undeclared identifier 'conedot'
ERROR: 0:48: Use of undeclared identifier 'conedot'
ERROR: 0:51: Use of undeclared identifier 'attenuation'
ERROR: 0:51: Use of undeclared identifier 'conedot'
ERROR: 0:54: Use of undeclared identifier 'dist'
ERROR: 0:62: Use of undeclared identifier 'beamvec'
ERROR: 0:63: Use of undeclared identifier 'beamvec'
ERROR: 0:63: Use of undeclared identifier 'beamlength'
ERROR: 0:65: Use of undeclared identifier 'lightDir'
ERROR: 0:65: Use of undeclared identifier 'beamDir'
ERROR: 0:65: Use of undeclared identifier 'beamlength'
ERROR: 0:68: Use of undeclared identifier 'lightposition'
ERROR: 0:68: Use of undeclared identifier 'beamDir'
ERROR: 0:68: Use of undeclared identifier 'neardist'
ERROR: 0:69: Use of undeclared identifier 'lightDir'
ERROR: 0:69: Use of undeclared identifier 'nearest'
ERROR: 0:70: Use of undeclared identifier 'dist'
ERROR: 0:70: Use of undeclared identifier 'lightDir'
ERROR: 0:71: Use of undeclared identifier 'dist'
ERROR: 0:74: Use of undeclared identifier 'lightDir'
ERROR: 0:74: Use of undeclared identifier 'dist'
ERROR: 0:75: Use of undeclared identifier 'lightDir'
ERROR: 0:76: Use of undeclared identifier 'half_vec'
ERROR: 0:77: Use of undeclared identifier 'lightDir'
ERROR: 0:77: Use of undeclared identifier 'attenuation'
ERROR: 0:78: Use of undeclared identifier 'NdotHV'
ERROR: 0:78: Use of undeclared identifier 'attenuation'
ERROR! Unable to create fragment shader!
Shader in_error! Disabling GLSL model rendering!
Max texture units: 8 (16)
Max elements vertices: 1048575
Max elements indices: 150000
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
CFILE: Created new directory 'C:\GOG Games\Freespace 2\blueplanet\data\'
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM => Starting parse of 'bp-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM => Starting parse of 'bp-wep.tbm' ...
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
Int3(): From d:\fso\scp bp branch\code\globalincs\windebug.cpp at line 1371
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Did you download jg18's build for Blue Planet? In the launcher, when changing from standard Freespace to Blue Planet, did you select engine 3.6.17 (unofficial)? That's what you need to play Blue Planet, but not standard Freespace 2. It looks like you are encountering the errors I encountered before using jg18's build.
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Indeed I did, still no luck.
[attachment deleted by a basterd]
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odd ... try using it with the -no_glsl option. That actually caused problems for me in Snow Leopard, but might fix issues for you in Lion (some people it worked better). In the launcher, under Advanced Settings, check Disable GLSL (shader) support or in the the custom flag area write -no_glsl. See if that helps.
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Didn't work.
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Denirio, we need your log in OS X, not Parallels. Look at the instructions (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359) again.
When you post your log, please use "code" tags. Click on the button with the (http://www.hard-light.net/forums/Themes/HLP_20/images/bbc/code.gif) image on it that appears when you compose your post, and paste the log within those tags.
Press Preview before pressing Post and make sure that the log looks like this.
You'll need Keka (http://www.kekaosx.com/en/) to extract the .7z files from the WiH release thread (http://www.hard-light.net/forums/index.php?topic=70745.0) in OS X.
Also, very important, after you've set up WiH in OS X, open the .dmg with the unofficial BP build again, open the blueplanet2 folder in it, and drag the data folder in that to your blueplanet2 folder. The blueplanet2 folder should be created when you extract the .7z files (to your Freespace 2 folder in OS X).
When you're done setting things up, the blueplanet2 setup should look like the image in this post (http://www.hard-light.net/forums/index.php?topic=83595.msg1670024#msg1670024).
Also remove -no_glsl before you play, since you shouldn't need it.
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Denirio, we need your log in OS X, not Parallels. Look at the instructions (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359) again.
Ach, I didn't notice he had posted from Parallels. :)
You'll need Keka (http://www.kekaosx.com/en/) to extract the .7z files from the WiH release thread (http://www.hard-light.net/forums/index.php?topic=70745.0) in OS X.
"The Unarchiver" on the Mac App Store should also work (and is free).
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I can't get the code now because after moving everything around, wxLaunder won't even recognise that BP2 is a mod. Screenshot of my files attached.
When I launched blueplanet AoA by itself, all of the ships engines had a giant black box protruding from them.
[attachment deleted by a basterd]
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You're missing the mod.ini for blueplanet2 and blueplanet2 should also have a data/tables/bp2-shp.tbm - similar to blueplanet/data/tables/bp-shp.tbm. Your file structure should look like the attached:
[attachment deleted by a basterd]
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I moved said files around and launched WiH, FS2 still won't recognise it in the campaign room.
[attachment deleted by a basterd]
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Your blueplanet2 mod.ini is in the wrong place still :)
You've got in data/tables, it needs to be in blueplanet2 directory (check my picture again)
also make sure you are using the unofficial BP engine (the one from jg18)! Unless you renamed jg18's engine, it looks like you have selected the standard Mac BP engine which won't work on Lion or below.
Could you also post a screenshot of the two mod.ini files in the blueplanet 1 and 2 folders? I just want to make sure they read right! (make sure to "Open with" text editor rather than simply double clicking on it or OS X will open it will Parallels - nothing to bad, just annoying and slow and unneeded since it is simply a txt file that the standard Mac text editor will recognize)
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After moving said file, WiH works, thank you!
Only problem is that their is no voices, have I switched them off or something?
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Glad to hear things are working.
WiH does not have voice acting. It's being worked on, but it's a very large project, so there's no ETA.
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That's a real shame, let me know if there's anything I can do to help.
Thanks all for your help and jg18, your launcher is awesome.
But is there anyway to get rid of these black screens around ship engines?
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You're welcome, and glad you like the launcher.
Graphics are generally outside of my expertise, but which build (FS2_Open engine version) are you using? I'm not sure how well the official BP build works on Lion. Try the unofficial build I mentioned before and see if that works.
EDIT: If you'd like to help with voice acting WiH, see this thread (http://www.hard-light.net/forums/index.php?topic=80659.0).