Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Trivial Psychic on February 09, 2013, 08:35:00 am

Title: Bigger CB Editor?
Post by: Trivial Psychic on February 09, 2013, 08:35:00 am
I understand that until 3.7 comes out there won't be much in the way of features added, but I'd like to at least ask if this is feasible, easy, and would be generally welcome.

Could someone on the coding team make the FRED Command Briefing editor in bigger, or manually scalable?  It might have been appropriately sized back during the 640x480 days, but its quite tiny now.

Thanks.
Title: Re: Bigger CB Editor?
Post by: TopAce on February 09, 2013, 11:47:16 am
Same for the debrief window, please. If possible or not too much hassle.
Title: Re: Bigger CB Editor?
Post by: mjn.mixael on February 09, 2013, 11:52:38 am
Wouldn't this be an SCP request and not a modding request? Regardless, wxFRED is making some progress as well and I suspect that's where this issue will end up if progress continues.
Title: Re: Bigger CB Editor?
Post by: General Battuta on February 09, 2013, 12:20:15 pm
Working with FRED is a code nightmare so this will probably best be handled in wxFRED.
Title: Re: Bigger CB Editor?
Post by: Axem on February 09, 2013, 03:48:12 pm
Actually just adjusting the size of a text field would be very easy (for the people who can compile FRED).

I don't see any reason why both couldn't have larger windows.

But be sure to make any requests you have for wxFRED here (http://scp.indiegames.us/mantis/set_project.php?project_id=1;2)!
Title: Re: Bigger CB Editor?
Post by: karajorma on February 09, 2013, 09:09:51 pm
I can see this being no more than a few minutes to do. If no one objects I'll fix things and commit it for 3.7 (I know we're not supposed to be adding new features but resizing windows is so trivial that it hardly seems like an issue).
Title: Re: Bigger CB Editor?
Post by: jg18 on February 09, 2013, 09:58:26 pm
I can see this being no more than a few minutes to do. If no one objects I'll fix things and commit it for 3.7 (I know we're not supposed to be adding new features but resizing windows is so trivial that it hardly seems like an issue).

You could argue it's fixing a bug (editor windows are too small). The line between something being fixing a bug and it being adding a feature can be blurry, after all.


But be sure to make any requests you have for wxFRED here (http://scp.indiegames.us/mantis/set_project.php?project_id=1;2)!

I dunno if Mantis is a good place for requests. As taylor put it (http://scp.indiegames.us/mantis/view.php?id=1702#c9773):
Quote from: taylor
Mantis is for bugs, not feature requests. If you have feature requests then use the forums to drum up support for them.

Since wxFRED is now an active project, maybe it's time for this idea (http://www.hard-light.net/forums/index.php?topic=79887.0) to be put into action and give wxFRED its own board?
Title: Re: Bigger CB Editor?
Post by: Axem on February 09, 2013, 11:01:55 pm
z64 suggested putting any feature requests there while he's working on it, so I'm just repeating what he told us annoying "add this add that"s on #scp. :P

Kara, I've already got some local changes to the fred.rc file that increases the space for command briefing/briefing/debriefing editors.

http://pastebin.com/FS22puMm
Title: Re: Bigger CB Editor?
Post by: FreeSpaceFreak on February 10, 2013, 01:44:29 am
I can see this being no more than a few minutes to do. If no one objects I'll fix things and commit it for 3.7 (I know we're not supposed to be adding new features but resizing windows is so trivial that it hardly seems like an issue).
Just need to make sure that tiny-screen FREDders can still see the entire window, I guess?
Title: Re: Bigger CB Editor?
Post by: karajorma on February 10, 2013, 03:12:03 am
Given that I'd be making any changes on my netbook rather than my main PC, I think we're fairly safe. :D
Title: Re: Bigger CB Editor?
Post by: Trivial Psychic on February 10, 2013, 07:46:28 am
Option 1 - Make the size bigger but only a bit bigger so to accommodate people who have to run at a lower resolution
Option 2 - Make the window manually scalable by the standard grab-the-edge/corner-with-the-mouse-and-move-it technique
Option 3 - Include a number of size options that the user can select in a drop-down menu, similar to how zoom and turn speed can be selected