Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: Rusty_M on February 09, 2013, 02:12:40 pm
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Sorry for my first post on this forum to be almost a moan. I really don't want to, as this site has served me well with mods and installation instructions.
I've seen some other users have a similar problem to me. I have FSO 3_6_16 and mediavps 3612. I can run fsport-mediavps fine along with the standard FS2 with mediavps 3612. I have tried str with both the 3_6_16 release build and the latest nightly build I could find (INF-20130209_r9527)
When I attempt to run the first mission in ST-r, the first loading blob is filled, but the rest never load. I can see from the display on my keyboard that one of my CPU cores remains at full load, whilst the others are unloaded. I read that this could be due to the time to cache some files, but I left it for a couple of hours, and the loading screen did not progress. I can load the mission if I toggle the mediavps off, but I'd rather not do that unless I really have to (sorry I'm a graphics whore). I hope I've provided enough information and not breached any forum protocol here. I'm uploading what I think is the correct log.
My system: Intel i7 950 OC'd to 4GHz, 18MB DDR3 1600MHz RAM, plenty of storage on a separate drive from the OS (Windows 7 64) Nvidia GTX 570
Any help would be greatly appreciated.
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Hi! o/
It isn't unusual that a user's first post is about something not working, so no problems. There's a discussion about a similar issue in the FreeSpace Conversion board just above and apparently a fixed model file for the Typhon should do the trick. So, download this (http://staff.hard-light.net/goober5000/temp/Typhon.zip), extract the typhon.pof from the zip and place it to \freespace2\fsport-mediavps\data\models . You can safely create the folder if it doesn't already exist.
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Thank you. You're a scholar and a gentleman.
\o/ it works brilliantly now. My god it's beautiful. There's a world of difference using the MediaVP's. It's like a different game. I'm glad I asked for help.
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Hi, it seems to have encountered same issue, but placing Typhoon.pof in /fsport-mediavps/data/models/ did not fix things for me....
FSO crashes as soon as i try to load Typhoon in Tech Room.
Additional debug windows showed this:
IBX: Safety Check Failure! The file doesn't contain enough data, deleting 'Typhon.bx'
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_16_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_16_DEBUG.exe! Warning + 430 bytes
fs2_open_3_6_16_DEBUG.exe! interp_configure_vertex_buffers + 962 bytes
fs2_open_3_6_16_DEBUG.exe! create_vertex_buffer + 814 bytes
fs2_open_3_6_16_DEBUG.exe! model_load + 1753 bytes
fs2_open_3_6_16_DEBUG.exe! techroom_select_new_entry + 450 bytes
fs2_open_3_6_16_DEBUG.exe! techroom_do_frame + 759 bytes
fs2_open_3_6_16_DEBUG.exe! game_do_state + 333 bytes
fs2_open_3_6_16_DEBUG.exe! gameseq_process_events + 237 bytes
fs2_open_3_6_16_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_16_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_16_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_16_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
Any tips on overcoming the issue would be much appreciated.
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Goober probably should have included the cache file. Try this one (unzip it to your fsport-mediavps folder):
http://dl.dropbox.com/u/89353583/FreeSpace/FSPort/TyphonFix.zip (http://dl.dropbox.com/u/89353583/FreeSpace/FSPort/TyphonFix.zip)
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Thanks, that worked.
[EDIT]
Nope. False alarm.
For ship 'GTF Ulysses', detail level
mismatch. Table has 4,
POF has 3.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_16_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_16_DEBUG.exe! Warning + 430 bytes
fs2_open_3_6_16_DEBUG.exe! ship_create + 713 bytes
fs2_open_3_6_16_DEBUG.exe! parse_create_object_sub + 77 bytes
fs2_open_3_6_16_DEBUG.exe! parse_create_object + 193 bytes
fs2_open_3_6_16_DEBUG.exe! parse_wing_create_ships + 1439 bytes
fs2_open_3_6_16_DEBUG.exe! post_process_ships_wings + 506 bytes
fs2_open_3_6_16_DEBUG.exe! post_process_mission + 69 bytes
fs2_open_3_6_16_DEBUG.exe! parse_mission + 1523 bytes
fs2_open_3_6_16_DEBUG.exe! parse_main + 449 bytes
fs2_open_3_6_16_DEBUG.exe! mission_load + 215 bytes
fs2_open_3_6_16_DEBUG.exe! game_start_mission + 184 bytes
fs2_open_3_6_16_DEBUG.exe! game_enter_state + 464 bytes
fs2_open_3_6_16_DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_16_DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_6_16_DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_16_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_16_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_16_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_16_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
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That's an ignorable error that should only pop up on debug builds. Just play on release.
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OMG. How could i have missed that i'm still running debug.
<shame on me>