Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 18, 2013, 10:10:41 am
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Here is the nightly for Windows on 18 Feb 2013 - Revision 9537
Group: Inferno
fso-WIN-Inferno-20130218_r9537.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20130218_r9537.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20130218_r9537.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20130218_r9537.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20130218_r9537.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20130218_r9537.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20130218_r9537.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20130218_r9537.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20130218_r9537.md5)
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r9537 | Goober5000 | 2013-02-17 22:04:12 -0600 (Sun, 17 Feb 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
follow-up to revision 9127: that commit breaks FSPort (causing part of the nameplated Orions to be translucent), so let's just check that "nameplate" is the entire texture name
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