Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Apollo on February 19, 2013, 07:45:45 am
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Both of 3.6.16's AI errors have been making my missions harder than they need to be. The first one (broken damage scaling) was fixed in a recent nightly, but the one that screws up the AI's ability to attack subsystems seems to still be in place (going by the changelog, I don't have time to test right now).
Am I just missing something obvious?
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The one where AI couldn't acquire subsystem paths? That should be fixed in nightly builds (and it should have been fixed a few weeks ago). Please test it to be sure; you could miss a commit if all you look at are the logs.
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So then the most recent one should work?
I'll test it right now.
EDIT: It works. :)