Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Apollo on February 19, 2013, 07:45:45 am

Title: Annoying AI Errors
Post by: Apollo on February 19, 2013, 07:45:45 am
Both of 3.6.16's AI errors have been making my missions harder than they need to be. The first one (broken damage scaling) was fixed in a recent nightly, but the one that screws up the AI's ability to attack subsystems seems to still be in place (going by the changelog, I don't have time to test right now).

Am I just missing something obvious?

Title: Re: Annoying AI Errors
Post by: Goober5000 on February 19, 2013, 09:01:54 am
The one where AI couldn't acquire subsystem paths?  That should be fixed in nightly builds (and it should have been fixed a few weeks ago).  Please test it to be sure; you could miss a commit if all you look at are the logs.
Title: Re: Annoying AI Errors
Post by: Apollo on February 19, 2013, 02:36:28 pm
So then the most recent one should work?

I'll test it right now.

EDIT: It works. :)