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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 20, 2013, 05:19:14 pm
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Here is the nightly for OS X on 20 Feb 2013 - Revision 9541
Group: Inferno
fso-OSX-Inferno-20130220_r9541.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20130220_r9541.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20130220_r9541.md5)
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r9533 | Echelon9 | 2013-02-16 00:18:55 -0600 (Sat, 16 Feb 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/shiphit.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
Further spelling fixes, inspired by bugmenot's Mantis 2794
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r9534 | niffiwan | 2013-02-16 03:23:23 -0600 (Sat, 16 Feb 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/mission/missioncampaign.cpp
Fix for mantis 2786: from Yarn - make +Main Hall: always override +Flags:
i.e. so retail-compatible campaigns can use the second main hall in retail and a different main hall in FSO
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r9535 | The_E | 2013-02-16 14:56:33 -0600 (Sat, 16 Feb 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudwingmanstatus.cpp
From AMS: Fix for Mantis 2293: Destroyed/departed AI showing up as present in wingmen display.
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r9536 | The_E | 2013-02-17 08:33:14 -0600 (Sun, 17 Feb 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/globalincs/windebug.cpp
M /trunk/fs2_open/code/windows_stub/stubs.cpp
Removing the -nowarn commandline argument. The encouragement of bad habits is a serious bug.
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r9537 | Goober5000 | 2013-02-17 22:04:12 -0600 (Sun, 17 Feb 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
follow-up to revision 9127: that commit breaks FSPort (causing part of the nameplated Orions to be translucent), so let's just check that "nameplate" is the entire texture name
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r9538 | m_m | 2013-02-19 09:22:46 -0600 (Tue, 19 Feb 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Fixed scripting issue with wrong type conversions.
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r9539 | Zacam | 2013-02-19 22:46:52 -0600 (Tue, 19 Feb 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/globalincs/windebug.cpp
M /trunk/fs2_open/code/windows_stub/stubs.cpp
M /trunk/fs2_open/configure.ac
Follow up to r9536: re-instate -no_warn, but put it behind a compiler level #ifdef flag to enable the ability to use it. And if you don't know how to do that, you have no business using it.
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r9540 | Goober5000 | 2013-02-19 23:35:00 -0600 (Tue, 19 Feb 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/emp.cpp
M /trunk/fs2_open/code/weapon/emp.h
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
fix Mantis #2796 (capships always have an EMP time of 7.5 seconds) by adding a weapon flag to allow the full value of emp_time to be used
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