Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CaesarCalad on February 23, 2013, 11:14:05 am

Title: Conversion Problems
Post by: CaesarCalad on February 23, 2013, 11:14:05 am
I have successfully converted my untextured model into pcs2 to see if everything with the model is good, and so far everything works great except for one problem.
After I have exported to .dae file format, and then imported that .dae into pcs2, the left wing of the model is all screwed up, different from the right one.
I mirrored the left wing after the right wing, and it has nothing to do with the model, because I have already checked for messed up edges, faces, etc.
I will get a picture up as soon as I get some more time.
Thanks!
Title: Re: Conversion Problems
Post by: CaesarCalad on February 23, 2013, 11:21:06 am
And the pics

(http://imageshack.us/a/img854/4286/messedupwing2.png)

(http://imageshack.us/a/img5/2968/messedupwing3.png)

(http://imageshack.us/a/img713/594/messedupwing.png)
Title: Re: Conversion Problems
Post by: mjn.mixael on February 23, 2013, 11:21:25 am
If you mirrored it, then I'm almost certain the problem. Is flipped polygon normals. Honestly, I never found a quick fix to that problem, either. Always have to go and check each face. In 3ds Max, it has the mirror modifier which creates this problem and the symmetry modifier which does the same thing except without mirroring.
Title: Re: Conversion Problems
Post by: CaesarCalad on February 23, 2013, 11:21:54 am
The wing looks kind of see through, and different from the right wing
Title: Re: Conversion Problems
Post by: CaesarCalad on February 23, 2013, 11:22:29 am
So how can i mirror the wing without this problem?
Title: Re: Conversion Problems
Post by: FreeSpaceFreak on February 23, 2013, 11:52:51 am
So how can i mirror the wing without this problem?
If you're using Blender, the recommended way of making symmetric ships is by using the Mirror modifier, which does not cause this problem. To fix an existing mesh with bad normals, Blender has an autofix available: select all faces and press (IIRC) Ctrl-N -> Recompute Normals.
Title: Re: Conversion Problems
Post by: CaesarCalad on February 23, 2013, 12:05:21 pm
I am hitting Ctr-N but nothing happens.
Do I have to be in a certain window or what?
Title: Re: Conversion Problems
Post by: CaesarCalad on February 23, 2013, 12:11:37 pm
I seem to have resolved the problem by checking the faces and some of them were, weird.
I will look into using the mirror modifier from now on, this was a tedious fix what with all of the edges, faces, etc.
Title: Re: Conversion Problems
Post by: ShadowWolf_IH on February 23, 2013, 04:00:59 pm
You aren't using FSF's tutorial.....I sent you a link in your wings thread.  I highly recommend using it.