Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: fightermedic on February 23, 2013, 01:16:30 pm
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- the ship that is shown in the target view is stretched in a strange way, very noticeable when targeting cubic cargo containers
- when mapping the target window to a cockpit the brackets marking the selected subsystem are off, most of the time outside the target window even(see picture)
are those bugs known? could they be fixed? not exactly game breaking but the off brackets are somewhat annoying
(http://img404.imageshack.us/img404/3595/screen0021.jpg)
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- the ship that is shown in the target view is stretched in a strange way, very noticeable when targeting qubic cargo containers
That's expected behaviour, I'd say, due to the 'perspective' distorting the projection?
- when mapping the target window to a cockpit the brackets marking the selected subsystem are off, most of the time outside the target window even(see picture)
I noticed that too, playing BP- thought it was just my setup, but if you're getting it as well there must be something more to it.
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- the ship that is shown in the target view is stretched in a strange way, very noticeable when targeting qubic cargo containers
That's expected behaviour, I'd say, due to the 'perspective' distorting the projection?
no, it's far beyond what i would expect, the targeted ship is distorted massively, not the target view as a whole (that's what you'd expect)
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there could also be distortions in the uv mapping as well. flat map them head on for best results. subdivision might also help but ive never tried it.
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It looks like the vertices are in the right places, but the polygons are inverted. And possibly the depth testing is backwards?
No clue about the subsystem target box though.