Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 08, 2013, 04:12:49 pm
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Here is the nightly for Linux on 08 Mar 2013 - Revision 9563
Group: Standard
fso-LINUX-Standard-20130308_r9563.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Standard-20130308_r9563.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-Standard-20130308_r9563.md5)
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r9554 | chief1983 | 2013-03-04 14:12:11 -0600 (Mon, 04 Mar 2013) | 1 line
Changed paths:
M /trunk/fs2_open/projects/MSVC_2005/Freespace2.sln
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
M /trunk/fs2_open/projects/Xcode4/FS2_Open.xcodeproj/xcshareddata/xcschemes/FS2_Open.xcscheme
Clean up a few more Inferno references.
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r9555 | chief1983 | 2013-03-04 14:18:54 -0600 (Mon, 04 Mar 2013) | 1 line
Changed paths:
M /trunk/fs2_open/projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
This version string is not used for output filenames, it's more useful indicating to developers that this is a trunk build as opposed to an RC or final release. Also, the same change wasn't made to the Xcode 3 project so they ought to match one way or another.
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r9560 | zookeeper | 2013-03-07 04:35:08 -0600 (Thu, 07 Mar 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
Fix turrets not getting can_move = true set for them; fixes at least glowpoints parented to turrets not moving right.
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r9561 | Zacam | 2013-03-07 23:22:57 -0600 (Thu, 07 Mar 2013) | 8 lines
Changed paths:
M /trunk/fs2_open/code/Makefile.am
M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
M /trunk/fs2_open/code/controlconfig/controlsconfig.h
M /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp
M /trunk/fs2_open/code/cutscene/cutscenes.cpp
M /trunk/fs2_open/code/cutscene/cutscenes.h
M /trunk/fs2_open/code/fred2/campaigneditordlg.cpp
M /trunk/fs2_open/code/fred2/campaigneditordlg.h
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
M /trunk/fs2_open/code/globalincs/pstypes.h
M /trunk/fs2_open/code/hud/hudconfig.h
M /trunk/fs2_open/code/io/key.cpp
M /trunk/fs2_open/code/io/key.h
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/math/vecmat.h
M /trunk/fs2_open/code/menuui/barracks.cpp
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
M /trunk/fs2_open/code/menuui/mainhallmenu.h
M /trunk/fs2_open/code/menuui/optionsmenu.cpp
M /trunk/fs2_open/code/menuui/playermenu.cpp
M /trunk/fs2_open/code/menuui/readyroom.cpp
M /trunk/fs2_open/code/mission/missioncampaign.cpp
M /trunk/fs2_open/code/mission/missioncampaign.h
M /trunk/fs2_open/code/mission/missionload.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/missionui/redalert.cpp
M /trunk/fs2_open/code/missionui/redalert.h
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/network/multi.cpp
M /trunk/fs2_open/code/network/multi_campaign.cpp
M /trunk/fs2_open/code/network/multi_observer.cpp
M /trunk/fs2_open/code/network/multiui.cpp
M /trunk/fs2_open/code/network/multiutil.cpp
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/lua.h
A /trunk/fs2_open/code/pilotfile
A /trunk/fs2_open/code/pilotfile/csg.cpp
A /trunk/fs2_open/code/pilotfile/csg_convert.cpp
A /trunk/fs2_open/code/pilotfile/pilotfile.cpp
A /trunk/fs2_open/code/pilotfile/pilotfile.h
A /trunk/fs2_open/code/pilotfile/pilotfile_convert.cpp
A /trunk/fs2_open/code/pilotfile/pilotfile_convert.h
A /trunk/fs2_open/code/pilotfile/plr.cpp
A /trunk/fs2_open/code/pilotfile/plr_convert.cpp
M /trunk/fs2_open/code/playerman/managepilot.cpp
M /trunk/fs2_open/code/playerman/managepilot.h
M /trunk/fs2_open/code/playerman/player.h
M /trunk/fs2_open/code/playerman/playercontrol.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/stats/medals.cpp
M /trunk/fs2_open/code/stats/medals.h
M /trunk/fs2_open/code/stats/scoring.cpp
M /trunk/fs2_open/projects/Eclipse/Freespace2/.project
M /trunk/fs2_open/projects/MSVC_2005/code.vcproj
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj.filters
M /trunk/fs2_open/projects/MSVC_2011/code.vcxproj
M /trunk/fs2_open/projects/MSVC_2011/code.vcxproj.filters
M /trunk/fs2_open/projects/MSVC_6/code.dsp
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
M /trunk/fs2_open/projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
M /trunk/fs2_open/projects/codeblocks/code/code.cbp
*drum roll* Pilot Code!
Originated by taylor.
Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)
Spans a lot from initial commit to AP Branch in r6835.
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r9562 | zookeeper | 2013-03-08 02:26:19 -0600 (Fri, 08 Mar 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/io/key.cpp
Fixed a syntax error.
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r9563 | FUBAR-BDHR | 2013-03-08 03:18:37 -0600 (Fri, 08 Mar 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/cfile/cfilesystem.cpp
Need to back out temporary commit 9553 or it looks in inferno\inferno and \inferno for pilots.
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