Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CptWhite on June 13, 2001, 03:24:00 pm
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Hi everyone im trying to make an in-atmosphere environment for the mod but I'm running into difficulties. I need to thin out the nebula so not as many poof clouds appear and also increase the visible distance that you can see (by around 10-12 times more than current distance) I dont know how to go about this as i cant find any helpful variables in the tbl. At least not yet. So I'm throwing it to the public - can you help me?
Anyways here are some of my early shots:
(http://www.btinternet.com/~ken.sue/atm1.jpg)
(http://www.btinternet.com/~ken.sue/atm2.jpg)
(http://www.btinternet.com/~ken.sue/atm3.jpg)
(http://www.btinternet.com/~ken.sue/atm4.jpg)
(http://www.btinternet.com/~ken.sue/atm5.jpg)
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What is taht ship flying around? A Ulysses Mk. II?
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Wow, is that a mountain those last few shots? It looks (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif)
You might be able to modify the nebula poofs to be more transparent. I don't know anything about the table file that controls the nebulas, but you might find some things there too.
That's a sweet looking ship too. What species?
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.....File not found....please enter password
Co-Creator, GroundZero ("http://www.subspacezero.com")
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[This message has been edited by QXMX (edited 06-13-2001).]
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My god! Have you people never watched Babylon 5?
That's a Centauri Sentri-fighter. Really manouverable but crap armour (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I think someone made an atmosphere mod sometime. Max?
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To answer your questions about my planet here it is - im flying at close range there cos the nebula is too thick
(http://www.btinternet.com/~ken.sue/groovy.jpg)
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just something i made (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)but is this what you mean? Holland has tomuch water in it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)damm that would mean i'm dead now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(http://www.3dap.com/hlp/inferno/clouds.jpg)
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(http://forums.civfanatics.com/smilies/cwm8.gif)
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[email protected]
we all die but when we die we die whit spacecrack.
staff member of
Soc Inferno
iqc 102628858
[This message has been edited by darkage (edited 06-13-2001).]
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the atmosphere mod is in the robotech campaign, but there's no more view range than yours (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif). Maybe if you put black areas in it, all the black areas shouls be perfect transparency? not sure but worth a try.
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Pure green is transparent in FS2, but I don't know if that applies to nebulae. Black would probably just make it really dark (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Hey, if that happened to the Netherlands last week, I'm dead and you're all just imagining this (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
[This message has been edited by Jabu (edited 06-13-2001).]
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Hey, I can see my house from there (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif). Sorry I can't offer any useful help, but what you've got looks good anyway. Good luck.
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Hey White, get a shot just to the right of that one, I want to spot any irregularities in my home country (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Oh God! Someone does not recognize Centauri Sentri fighter?
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I guess some people are just poorly educated in classic Sci-fi (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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ulysses mark 2 - my god people - is freespace 2 the only sci fi you have ever seen or played acaully but come on if if i post a the enterprise will you people recognise it????
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I wouldn't (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I'm not a trekky/star wars fan... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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why not just use my mod? you place it round your planet.. and Bingo, you can fly in and out of atmosphere!
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it's going up to a website gimme a while. and then you too can fly in atmosphere!
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Im eagerly awaiting this Max (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
gimme the link when its ready
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Uh... you could just download my MOD...??
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-Max
(http://robotechlan.com/freespace2/direpenguin.gif) PH33R the Dire Penguin! ("http://aow.heavengames.com")
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i'll be modeling a dust-ball for us to mass driver bombard (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) [actually i already have an earth - model with a hella nice texture that gets ruined by being scaled down to game size] the only problem is fs2 itself doesn't like the planet to scale.. fred2 can handle it...
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")
Did you say you wanted your head used as a soccer ball?
The Klooges are coming! RUN! RUN FOR YOUR LIVES!
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Im putting this mini-project on hold for a while now
I dont *need* to have an atmosphere - that was just a nice touch...the main idea was to be in orbit of earth...something i can achieve with just the model in space..but it looks a bit naff around the edges.....ive been thinking about how to go about simulating an atmosphere around the edge of the planet - something i now think i can do - when i can be bothered - but it involves individually creating 40 texture maps which is a BIG pain in the *** and ive just had enough of it for now. It also requires some modification on the model im using - its all possible to simulate fairly effectively a near earth situation now. Note this IS a simulation - if you want, you can just fly closer and closer and closer until you crash into the surface of the model (it'll be about 10,000 m away) but you wont be able to get around the back of the model - the game court marshals you first - yes the planet surface really is HUGE - i think its 200km in diameter - i have a 850 processor and a TNT2 graphics card and it runs fine....
Textures need doing again anyway cos theyre slightly flawed.
So back to texturing the regular ships for now. I would definately like to further this an some point though.....For the final fight during the civil war...this would look ACE for then....anyways thanksyou to anyone who gave me suggestions and praise (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by KillMeNow:
ulysses mark 2 - my god people - is freespace 2 the only sci fi you have ever seen or played acaully but come on if if i post a the enterprise will you people recognise it????
I'm a Trekkie/Star Wars fan, not B5, even though the 2 episodes I've seen were fairly good. I made that assumption from the shiel icon in the HUD. Wasn't thinking that it might be a completely different ship w/o the shield icon change. Sorry. And I'd recognize any Enterprise except perhaps the C.
[This message has been edited by Grey Wolf 2009 (edited 06-14-2001).]
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man I posted a mini download of just the atmosphere mod with directions on the VBB about... oh... 6 months ago... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
sorry but if you search...
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-Max
(http://robotechlan.com/freespace2/direpenguin.gif) PH33R the Dire Penguin! ("http://aow.heavengames.com")
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Max i saw the pictures of your atmosphere and they dont seem to alter the visibility depth.....tell me now if they do !
I have thought of a way to simulate my effect anyway although implementation has not been done. I'll keep ya posted on this as i make it
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Well these are just alpha shots - blending between atmosphere and planet edge is going to be done as well as some clouds possibly painted on the sky - they may look too pixelly i need to test this - but anyway i can simulate an in-atmosphere environment now with a good visiblity.
(http://www.btinternet.com/~ken.sue/atm_alpha1.jpg)
(http://www.btinternet.com/~ken.sue/atm_alpha2.jpg)
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That is simply superb - stunning work (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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um... damn... that looks freakin amazing. I can't wait to see it in a campaign =)
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Very impressive! Now what I want to know is- how? Are you still in Nebula, or are you trying something else?
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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I would bet for a simple flipped sphere.
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keep the theories coming (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by venom2506:
I would bet for a simple flipped sphere.
That was my thought at first too- but then why can you see the sun? FS2 has no translucent textures except in nebulas.
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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Big blue backdrop?
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Yes after all my farting about i justed used a big blue nebula ! It just slipped my mind before (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Ok started work on version 2 now - you'll see the results soon on this thread (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Maybe if you put black areas in it, all the black areas shouls be perfect transparency[/B]
Confirms that idea: the darker the colour, the ùore transparent the map is (as -Bobboau I think- make me noticed when talking about explosion and shockwave anis).
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
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Waaa!! Something very nice and new - great job! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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[Looks at his XWAU Orders... Keep a high profile.]
X-Wing Alliance Upgrade Project ("http://www.xwaupgrade.com") Public Relations. No, XWA won't such anymore!
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There is some texture error (its a D3D thing) that i cant do alot about without i lot of work (which i dont want to do) so you will just have to lump it ! I aint THAT bad..... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
(http://www.btinternet.com/~ken.sue/atlast1.jpg)
(http://www.btinternet.com/~ken.sue/atlast2.jpg)
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Ok everyone can have a fly around now
Its fairly memory intensive
http://freespace.volitionwatch.com/babylon/mod/skullar%20cptwhite/earth_atm.rar ("http://freespace.volitionwatch.com/babylon/mod/skullar%20cptwhite/earth_atm.rar")
If you want my backgrounds you will need these: NOTE: it completely replaces the normal backgrounds
http://freespace.volitionwatch.com/babylon/mod/skullar%20cptwhite/Effects_V2.2.zip ("http://freespace.volitionwatch.com/babylon/mod/skullar%20cptwhite/Effects_V2.2.zip")
For the star fury you will need to wait for the demo (officially) anyway have fun - i included a setup mission for you to fly about in - i took the pictures with the mission. You need to setup your own tbl as i havent done this - i just used the sathanas tbl entry for this pics.
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Dude! that moon looks real!
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Wow (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
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that's trully awesome, doesn't look like it's FS2 anymore! Btw, when I'll have some time, I just decided that I MAY make a new lod for the actual FS ships (LOD-1 we could call it), for the big PC of course (I plan to have the fighter use up to 800 poly, plus 512*512 maps)
[This message has been edited by venom2506 (edited 06-19-2001).]
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How the hell did you do that????
I used an inverted sphere, things can see in but you can't see out, that's how it works, but this is sick!!!! twenty thumbs up!!
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There's even France on this model (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) cool, now there's enough place left in the poly count to add some relief on the structure (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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If anyone wants to modify and improve this then i would really appreciate it - i dont mind at all
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I've tried the model, and...
In the first time, has I start the mission, I die because of a colision with the planet...
I put my fighter invulnerable, and...
I'm always taking damage, and there's always a message saying "Too close to planet, taking damage". What can this be?
Here's the tbl file:
$Name: Planet Earth
$Short name: Planet
$Species: Terran
+Tech Description:
XSTR("", 3183)
$end_multi_text
$POF file: earth_atm.pof
$Detail distance: (0, 600, 1500, 5000)
$Show damage: no
$Density: 1000
$Damp: 0.0
$Rotdamp: 0.0
$Max Velocity: 0.0, 0.0, 0.0
$Rotation time: 0.0, 0.0, 0.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 0.0
$Expl outer rad: 0.0
$Expl damage: 0.0
$Expl blast: 0.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 00.0
$Max Oclk Speed: 0.0
$Max Weapon Eng: 0.0
$Hitpoints: 10000000000
$Flags: ( "supercap" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 0
$EngineSnd: -1 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -900
$Closeup_zoom: 0.5
$Score: 10
Either way, VERY NICE WORK PAL!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"Out there there's no time to think... if you think, you're dead..." - Maverick
"Wissa got a grand army!" - Jar Jar
"...So we're talking about dropping the bottom first... very, very, very operand riding...!" - "Dik" Cox
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If you put an object into FRED2 and call it "planet" then you will be damaged by it's gravity field if you fly too close to it.
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Oh yeah??? That's interesting...
Thx man!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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That reminds me... wheres that "whats the stupidest thing you ever did in FS" thread?
I was killed by engine wash (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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That means that... you are far more stupid than me.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) I salutew you Snipes!!
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At ease! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Yeah, but I beat u cause I got killed by a chicken :P
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I dunno... the chickens had guns? Engine wash is just... there...
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I'm waiting for KMN to release Mr T with a after burner shoved up his butt saying "i aint getting on no god damn plane" before firing superman type sathanas size beams out of this eyes and mouth...or maybe with a density of 20,000,000 and just ramming everything at about 1000m/s
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) now that would be *** a head butting mrt - someone must make it - he can then ramm the earth i made and blow it up yeah ! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by CptWhite:
http://freespace.volitionwatch.com/babylon/mod/skullar%20cptwhite/earth_atm.rar ("http://freespace.volitionwatch.com/babylon/mod/skullar%20cptwhite/earth_atm.rar")[/Q UOTE]
This file is corrupt. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Creator of the Table Edit ("http://denebsystem0.tripod.com/tbledt.html") project.
Amateur ANI creator.
IRC: /server twisted.ma.us.DAL.net /join #Deneb ("http://denebsystem0.tripod.com/chat.html")
Visit The Deneb System ("http://denebsystem0.tripod.com/").
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as in the link ? - nope i just tested it
as in rar ? - well i know someoene yesterday who downloaded it fine - maybe its your download - try downloading it from scratch - i bet thats the problem - an unfinsihed download
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Another good idea for this excellent mod would be to make textures of anothe planet in the other side... that way we would have two planets in one model!
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Originally posted by CptWhite:
as in the link ? - nope i just tested it
as in rar ? - well i know someoene yesterday who downloaded it fine - maybe its your download - try downloading it from scratch - i bet thats the problem - an unfinsihed download
I went here ("http://freespace.volitionwatch.com/babylon/mod/skullar%20cptwhite/") and it still was corrupted when I tried to open it up. Could you try zipping it instead? I kept getting an Unexpected end of archive error.
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Creator of the Table Edit ("http://denebsystem0.tripod.com/tbledt.html") project.
Amateur ANI creator.
IRC: /server twisted.ma.us.DAL.net /join #Deneb ("http://denebsystem0.tripod.com/chat.html")
Visit The Deneb System ("http://denebsystem0.tripod.com/").
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I opened it up fine... no problems... are you using nutscrape of something?
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Originally posted by Snipes:
I opened it up fine... no problems... are you using nutscrape of something?
No, I'm using Netscape. Besides, same thing happens in Internet Exploder. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Creator of the Table Edit ("http://denebsystem0.tripod.com/tbledt.html") project.
Amateur ANI creator.
IRC: /server twisted.ma.us.DAL.net /join #Deneb ("http://denebsystem0.tripod.com/chat.html")
Visit The Deneb System ("http://denebsystem0.tripod.com/").
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Awesome stuff! Has anyone changed the textures on this thing yet? I'd like to have a generic planet that I could fight around, what would be the best way I could go about changing the textures on this?
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Anyone out there have the atmosphere effect? I really don't want to download 10 MB from the Robotech site or whatever the core files are at TBP...
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Haven't downloaded it, but it sounds VERY interesting.
I wonder what would happen if you put in a FRED sexp to make it self destruct... :drevil:
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The reason I was asking is because the link in this thread asks for a password.
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I can't see any of the screenshots... :(
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The thread is over 8 months old; they have probably been taken down by now.:D
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Originally posted by Grey Wolf 2009
Anyone out there have the atmosphere effect? I really don't want to download 10 MB from the Robotech site or whatever the core files are at TBP...
shame on you :p
you should d/l them and try the campaign, maybe? :rolleyes:
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I haven't read all of this tread but there is a game called nTrap. haven't played it though. It has it all space air and sea. check it out at http://www.n-trap.co.uk/
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What I meant is I have a crappy 56k. MY computer takes around 2 hours to download 10 MB if I'm doing anything else, not to even mention trying to download TBP...
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this topic is WAY old
true atmosphere is not practical without scode code modifications
but its nearly within gasp if you use a generic land as base...ie desert, grass, rubble ...etc ...possibly limited detail but basically it cant be satisfactorily done without modification on the code.
though the modification would be very easy as it would be just changing existing values
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I managed to download the Robotech so never mind.