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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 18, 2013, 02:09:56 pm
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Here is the nightly for OS X on 18 Mar 2013 - Revision 9585
Group: Standard
fso-OSX-Standard-20130318_r9585.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20130318_r9585.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20130318_r9585.md5)
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r9581 | zookeeper | 2013-03-14 12:06:26 -0500 (Thu, 14 Mar 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
Fixed gr_opengl_circle drawing the middle horizontal line twice, which is a problem when drawing with alpha.
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r9582 | zookeeper | 2013-03-15 02:32:52 -0500 (Fri, 15 Mar 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudconfig.cpp
Restored the code which loads up the default HUD colors from hud_3.hcf. Was apparently accidentally removed in r9549.
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r9583 | zookeeper | 2013-03-15 02:48:52 -0500 (Fri, 15 Mar 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudconfig.cpp
Fixed an accidentally committed debug mprintf.
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r9584 | niffiwan | 2013-03-15 19:48:23 -0500 (Fri, 15 Mar 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/pstypes.h
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/hud/hudshield.cpp
M /trunk/fs2_open/code/hud/hudshield.h
M /trunk/fs2_open/code/render/3d.h
M /trunk/fs2_open/code/render/3ddraw.cpp
Fix for mantis 2789: replace shield icons drawn with 100's of lines with 6-point polygons
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r9585 | niffiwan | 2013-03-18 03:49:10 -0500 (Mon, 18 Mar 2013) | 3 lines
Changed paths:
M /trunk/fs2_open/code/hud/hudshield.cpp
derp - fix for r9584; remove 7th entry in the 6-item array
Thanks for zookeeper for noticing this
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