Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Nico on June 27, 2002, 06:47:09 am

Title: water room
Post by: Nico on June 27, 2002, 06:47:09 am
(http://www.3dap.com/hlp/hosted/ott/renders/salle_de_bain.jpg)

I wanted to make a dirty looking water room, just like those you can find ion those crappy suburb hotels... I think it's quite good, only real pb are those strange artefacts (the vertical lines) in the volumetric light, dunno what creates them
Title: water room
Post by: wEvil on June 27, 2002, 07:29:28 am
Needs a little bit of tweaking.

Turn up the shadow map resolution on the light params, that should sort the volume light out.

Make the shelf/tiles/glass mire shiny...give it a nice specular highlight, then put a slight bright threshold blur on to give it a bit of specular bleedoff.

Its a nice composition.

The only other thing it would benefit from is maybe some Final gathering/ GI.
Title: water room
Post by: Nico on June 27, 2002, 07:39:55 am
it's raytraced shadows, not shadow map.
the mirror is just broken :)
final gathering/GI ? wazat?
Title: water room
Post by: wEvil on June 27, 2002, 08:10:45 am
Quote
Originally posted by venom2506
it's raytraced shadows, not shadow map.
the mirror is just broken :)
final gathering/GI ? wazat?


The Proper name for radiosity.  Or rather, the more popular technique thats used to do physically correct lighting simulations.

Radiosity works off face subdivision and needs a very clean mesh to work properly.

Final Gathering is a better sampling method (well..the quasi monte-carlo ones, anyway)

GI is bog standard photon mapping.
Title: water room
Post by: Dr.Zer0 on June 27, 2002, 02:28:58 pm
that your house? :p
Title: water room
Post by: Nico on June 28, 2002, 02:13:08 am
Quote
Originally posted by wEvil


The Proper name for radiosity.  Or rather, the more popular technique thats used to do physically correct lighting simulations.

Radiosity works off face subdivision and needs a very clean mesh to work properly.

Final Gathering is a better sampling method (well..the quasi monte-carlo ones, anyway)

GI is bog standard photon mapping.


oh. well, no radiosity with max, so that'll do I guess