Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 22, 2013, 10:15:13 am
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Here is the nightly for Windows on 22 Mar 2013 - Revision 9593
Group: Standard
fso-WIN-Standard-20130322_r9593.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130322_r9593.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130322_r9593.md5)
Group: NO-SSE
fso-WIN-NO-SSE-20130322_r9593.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130322_r9593.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130322_r9593.md5)
Group: SSE
fso-WIN-SSE-20130322_r9593.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130322_r9593.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130322_r9593.md5)
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r9593 | zookeeper | 2013-03-21 14:22:39 -0500 (Thu, 21 Mar 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
Fixed even secondaries without a free flight time receiving a decreased initial speed, which was causing particle spews to create a particle with the wrong speed when the weapon is created.
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