Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Blazar on March 31, 2013, 08:45:57 am

Title: reset x-form on selected
Post by: Blazar on March 31, 2013, 08:45:57 am
When exactly in the last steps in 3 ds Max should you use the script reset xform on selected.

Normally:
After linking everything in the hierarchy > unlink everything > reset x-form > then I have to manually collapse every single entitie (lot of repetitive work).
Then link everything in the hierarchy again (double work).

First:
But with the reset x form on selected script.
When in these steps do I need to run the script?

After linking everything in the hierarchy and before the reset x?
So that I do not have to unlink everything before the reset?

Second point:
Do I have to collapse every entitie again?
Or is there a separate script for this action
 :confused:



Title: Re: reset x-form on selected
Post by: zookeeper on March 31, 2013, 11:02:58 am
You can run the script as the last thing before exporting. I wrote it specifically for being able to reset everything without needing to unlink. You don't need to collapse after running it, either.
Title: Re: reset x-form on selected
Post by: Blazar on March 31, 2013, 11:31:05 am
Wow, that's really great stuff.
So It actually does two things:
1. No need to unlink and re-link.
2. No need to collapse

That is an amazing gain in time!
Thanks :nod:
Title: Re: reset x-form on selected
Post by: Scooby_Doo on April 02, 2013, 04:42:04 pm
Yup, major time saver.

Oh did you fix it to first collapse the object before resetting?