Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Legate Damar on April 01, 2013, 07:11:03 am

Title: Flash missiles
Post by: Legate Damar on April 01, 2013, 07:11:03 am
Would it be possible to create a Descent-style flash missile that whites out the player's screen when it hits?
Title: Re: missiles Flash
Post by: BlasterNT on April 01, 2013, 10:54:11 am
sure.  just write a script to flash the screen (in the same manner as deathflashes, presumably) every time a certain weapon type hits the player
Title: Re: Flash missiles
Post by: Legate Damar on April 06, 2013, 07:08:48 pm
I don't know scripting
Title: Re: Flash missiles
Post by: yuezhi on April 06, 2013, 07:36:30 pm
can't you just make a new explosion animation?
Title: Re: Flash missiles
Post by: General Battuta on April 06, 2013, 08:29:10 pm
Scripting is the way to do this, just adapt the flash script that went into either BP2 or the 3.6.12 MediaVPs (I can't recall where it actually ended up).
Title: Re: Flash missiles
Post by: Droid803 on April 07, 2013, 02:03:16 am
you can do it in FRED.

just make it a tag missile and fade the screen when the player is tagged.
unless you want it for multi

no, let's not start the scripting vs. fredding thing again.
Title: Re: Flash missiles
Post by: Fury on April 07, 2013, 06:45:56 am
Uh, none of that is necessary. Existing script works for this as-is.

You just need to copy existing config file for weapon flashes from data\config and then add new entry for your custom missile. Again copy another entry from another weapon, like Helios. You can remove the red effect while keeping the whiteout effect. All that's left is to tune the entry to your liking.