Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: chief1983 on April 02, 2013, 01:15:39 pm
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Well, it seemed we needed a permanent place to keep the Doxygen output from the codebase, as well as a way to update it. So I checked the code out on one of my home servers and set up a script that will update the codebase, and if needed, rerun Doxygen on it, and then rsync the Doxygen output to the SCP website.
FS2 Open Documentation (http://scp.indiegames.us/fsodoc/)
It only runs the rest of the script if the code is actually update, much like my nightly build script. This was mostly just me stretching my Bash legs though.
On a side note, Doxygen output some warnings about the documentation while it was running, and I opened a ticket (http://scp.indiegames.us/mantis/view.php?id=2829) with all of them.
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Fantastic! Good to see more widespread benefit and use of the documentation.