Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Delta_07 on April 19, 2013, 11:25:38 pm
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While playing, I noticed some technical problems with this new act. Here it goes:
1) For some reason, the tech-room doesn't display BP tech other than Gef warships. For BP:WiH 1 there is no problem os this sort.
2) Her Finest Hour.
i) Sometimes the command to designate targets for friendly artillery doesn't work. You may switch between auto and slaved modes, but can't designate a target (i.e., pressing 2 does nothing at all).
ii) No matter how many Third Fleet ships are destroyed, you always get the "massive losses for Third Fleet" ending (once, I did loose two or three interceptors, and still got this message at debriefing).
3) Universal Truth
i) For some reason, I cannot access the information nodes. The only command I can give is to exit that part and move onwards.
Aside from that, I'd like to congratulate the team for such an awesome mod. My favourite so far.
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Most of UT's problems can be solved by playing it from the tech room. Unfortunately, the artillery designation ****up is related to the SEXPs messing up and doing something which they shouldn't be doing, IIRC.
The gef ships being to only ships in the techroom sounds strange. I something similar, except that no new ships asides from the Carthage and the Aristeia were in it. Now I have everything. Haven't encountered it since.
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The artillery designation problem is almost certainly some kind of code bug.
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The Gef ships thing is because all the WiH1 tech entries are unlocked by the Artemis Station cutscene, so they don't show up for Tenebra.
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The Gef ships thing is because all the WiH1 tech entries are unlocked by the Artemis Station cutscene, so they don't show up for Tenebra.
That's one problem explained...
Still, I can't unlock, for example, the Ainsarii or Sidhe tech, for example, even after finishing the campaign.
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Ctrl + Shift + S is your friend.
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Ctrl + Shift + S is your friend.
Oh my ....
You are brilliant!! :D
Made me see every tech data including the virtual grid. :lol:
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Note also the Ship Lab, accessed by pressing F3 from the mainhall. It's an insanely useful tool for modders.
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Note also the Ship Lab, accessed by pressing F3 from the mainhall. It's an insanely useful tool for modders.
Yeah I know but the list of ships overflows the screen as I play on 1336*768 resolution. As a result I was unable to see most of the ship classes.
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True, that's problematic. When I need to see more ships, I tend to make a temporary mod with a ship tbm that only lists the ships I need, or I create a temp "Terran2" race in which to put them. It's not convenient and it breaks stuff in gameplay, so it's just for temporarily looking stuff in the F3 lab. Not much we can do about it until someone comes and rewrites this part of the lab.