Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Tokamaku Yokuu on April 20, 2013, 11:13:50 pm

Title: Targeting Lasers, SSMs, and CMs
Post by: Tokamaku Yokuu on April 20, 2013, 11:13:50 pm
Hello, fellow human beings! I was hammering my keyboards and typing my notepads when I ran into a couple of problems.

I am trying to create a beam weapon that applies tag status and summons SSMs. Using beam type 1 with level 3 tag will summon SSMs but lvl3 tags don't apply yellow TAG brackets. Using beam type 2 (stated to enable SSMs) with level 1 tag will apply yellow TAG brackets but not summon SSMs.

Countermeasures dumped by the X key completely ignore certain tabled properties such as fire wait and swarm fire. While the sight of rapid-fired fighter-sized torpedoes is hilarious, I can't give different factions radically different flares.

Are there any existing solutions to either?
Title: Re: Targeting Lasers, SSMs, and CMs
Post by: Dragon on April 23, 2013, 01:50:04 pm
No, though I wish there were. I don't think you can set the weapons to have two TAG types at once, and you definitely, can't make burst firing flares. Try requesting a fix for those in the SCP forum.
Title: Re: Targeting Lasers, SSMs, and CMs
Post by: X3N0-Life-Form on April 24, 2013, 01:55:14 am
Actually, it might be possible to have a weapon use two TAG type through scripting, but one of the script ninjas would have to confirm that (One day, I swear, I'll learn the art of script-fu).
Title: Re: Targeting Lasers, SSMs, and CMs
Post by: mjn.mixael on April 24, 2013, 08:13:40 am
I don't think you'd even need scripting... I think you could do that with SEXPs.

Also, you may not be able to do Swarm CM at the moment.. you definitely can assign different CMs to different ships. You have to do it at the ship level though. I'm still waiting on a request to be able to do it at the species level.
Title: Re: Targeting Lasers, SSMs, and CMs
Post by: The E on April 24, 2013, 08:49:32 am
Well, it should be trivial to enable the marking function for TAG 3 on the engine side.
Title: Re: Targeting Lasers, SSMs, and CMs
Post by: Dragon on April 24, 2013, 10:20:18 am
Also, you may not be able to do Swarm CM at the moment.. you definitely can assign different CMs to different ships. You have to do it at the ship level though. I'm still waiting on a request to be able to do it at the species level.
CM dropper in general needs a lot of improvement. Currently it's perhaps the least advanced part of ships.tbl. I'd like to see a customizable CM origin, support for swarm, bursts and substitution, multiple launch points, ability to lock the system based on subsystem damage... the list goes on. This is one feature that, IMHO, needs more love.
Title: Re: Targeting Lasers, SSMs, and CMs
Post by: mjn.mixael on April 24, 2013, 10:25:40 am
Well, you can either formally request that or just sit around and hope it happens.