Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: CT27 on April 21, 2013, 03:25:27 pm

Title: Homesick
Post by: CT27 on April 21, 2013, 03:25:27 pm
Have any of you played the campaign "Homesick"?  Is it worth trying out?
Title: Re: Homesick
Post by: General Battuta on April 21, 2013, 04:00:08 pm
Loads of people have played it, it's a classic.
Title: Re: Homesick
Post by: Nyctaeus on April 21, 2013, 04:05:32 pm
Its pretty old... But very cool anyway. One of the "Must Plays", alrough I think it need small refresh. For example Black Wolf's hangar attachment would be great for that, cuz Deimos class corvette is our homeship in Homesick.
Title: Re: Homesick
Post by: Yarn on April 21, 2013, 04:49:07 pm
Too bad it doesn't work properly in FSO.

If I ever finish this campaign in retail, maybe I'll start a restoration project. It's badly in need of one.
Title: Re: Homesick
Post by: Mongoose on April 21, 2013, 05:24:09 pm
Too bad it doesn't work properly in FSO.
It doesn't?  Is that because of the red-alert bugs (which indicate a problem with FSO instead of the campaign), or something else?
Title: Re: Homesick
Post by: Yarn on April 21, 2013, 07:44:01 pm
Too bad it doesn't work properly in FSO.
It doesn't?  Is that because of the red-alert bugs (which indicate a problem with FSO instead of the campaign), or something else?
Yeah, it's the red-alert bugs, and it's been that way for years. It appears to have something to do with a large number of ships having red-alert status.
Title: Re: Homesick
Post by: General Battuta on April 21, 2013, 09:24:57 pm
Can't you just play from the techroom?
Title: Re: Homesick
Post by: Deepstar on April 22, 2013, 03:45:44 am
I played through it with the first trunk build that used the new pilot code without a problem a few weeks ago. It should work again with 3.7.

Even it was very hard sometimes, because there are three or four combat missions in a row linked with a red-alert and so you have only one hull in all these missions. I do not remember that Homesick was so hard the last time i played it (should be after the release of 3.6.9), even on Easy.
Title: Re: Homesick
Post by: Yarn on April 22, 2013, 03:11:25 pm
I'll admit that I haven't yet tested this campaign with the new pilot code. I will give it a shot and see whether the red-alert problems appear to be gone.
Title: Re: Homesick
Post by: mjn.mixael on April 28, 2013, 11:33:17 pm
I got all kinds of red-alert problems... :(

But I still finished it. Quite enjoyable. Long, and a bit repetitive... but the effect of such a long journey really paid off. I found myself actually 'homesick' by the end. I don't think I'd play this again anytime soon because of how repetitive it is, but I'm definitely glad I played it once.
Title: Re: Homesick
Post by: Phantom Hoover on April 29, 2013, 10:19:23 am
the ending was a bit silly though, to be fair
Title: Re: Homesick
Post by: rubixcube on May 01, 2013, 12:24:20 am
Agreed, I'm pretty sure not accepting a surrender is not allowed
Title: Re: Homesick
Post by: CT27 on May 16, 2013, 09:37:26 pm
Overall a fun campaign, though the ending was kind of depressing.
Title: Re: Homesick
Post by: Phantom Hoover on May 17, 2013, 05:20:27 am
Yeah; as Battuta pointed out, arbitrarily cruel authorities are a common thing in Russel's works.