Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: BlasterNT on April 26, 2013, 01:29:40 pm

Title: 3rd person view and multipart turrets.
Post by: BlasterNT on April 26, 2013, 01:29:40 pm
It looks like multipart turrets aren't animating correctly in third person view, in the latest builds. 
Title: Re: 3rd person view and multipart turrets.
Post by: MatthTheGeek on April 26, 2013, 02:05:47 pm
Could you be more specific ?

What builds ? Could you post a log, a few screenshots, perhaps a simple test case mission with retail assets to mantis ?
Title: Re: 3rd person view and multipart turrets.
Post by: chief1983 on April 29, 2013, 10:42:34 am
Like when flying the Ursa?
Title: Re: 3rd person view and multipart turrets.
Post by: BlasterNT on April 29, 2013, 02:02:54 pm
Oh! Sorry, missed the reply notification.  I'm using a custom ship, but I'll see if it happens with retail assets.  Perhaps The Blade Itself from BP?

This is specifically for 3rd person view, not free view. 
Title: Re: 3rd person view and multipart turrets.
Post by: Dragon on April 29, 2013, 03:38:50 pm
Now that you mention it, I've noticed it in 1st person view (and a "show ship" flag) as well. Haven't checked 3rd person, but free view works fine. It's also a custom model, but it's a player-flyable capship using my version of CSC script, so I wanted to do more tests before reporting it. Also, VLS covers on the same ship don't animate at all in the 1st person view. So I think the problem is with animation in general. Oh, and it all used to work fine a some builds ago.