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Announcements => Announcements => Topic started by: Axem on April 30, 2013, 07:05:14 pm

Title: HLP Newsletter - May 2013
Post by: Axem on April 30, 2013, 07:05:14 pm
(http://lazymodders.fsmods.net/hlpnewsletter/newsletterheader.png)

Merry May everyone! April came and went, leaving us with wonderful spring weather... Right?

*checks forecast*

(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/winnipegweather.jpg)

 :blah:

Well anyway, the age old question of when we will see FreeSpace 3 was finally answered! The answer though, may not surprise you (http://www.hard-light.net/forums/index.php?topic=84406.0). Well let's get to what we were up to last month.


(http://lazymodders.fsmods.net/hlpnewsletter/campaignnews.png)

Well we only have one big piece of news this month, FSPort 3.4 was released, (http://www.hard-light.net/forums/index.php?topic=84358.0) updating the FreeSpace 1 total conversion with many new assets, including a totally redone and remixed soundtrack by none other than Dan Wentz, the composer for the FreeSpace games! Radical!

Oh Axem, I just realized that you Forgot this release (http://www.hard-light.net/forums/index.php?topic=84209.0).

Oh apparently there's a second release this month! Isn't that neat!


(http://lazymodders.fsmods.net/hlpnewsletter/codingnews.png)

Well it looks like the SCP was 19 days too late when it came to releasing a new build to punk the newsletter. But to make up for it, they've gone onto a completely new revision number. Yes 3.7.0 RC1 was released! (http://www.hard-light.net/forums/index.php?topic=84405.0) The 3.7 builds include new pilot code that let players use the same pilot for any number of mods without crashing. Give it a play and help squad bugs!

Now technically there's still a code freeze, but that's not stopping some people from showing off new features they're just itching to add.

For example, Yarn's coded Adaptable Hud Scaling (http://www.hard-light.net/forums/index.php?topic=84340.0). This allows the hud to automatically scale to your resolution, without having to scale from preset resolutions. This will surely help the crazy people with 3+ monitors.

Zookeeper's been hard at work with stuff like Auto Spread Shields (http://www.hard-light.net/forums/index.php?topic=84362.0), which allow shields to fit to the shape of the ship without a shield mesh plus a bunch of other small features (http://www.hard-light.net/forums/index.php?topic=84419.0), all of which I would love to see ingame.

Are you on a platform like MacOS or Linux and want to peak into the VP files, but you can't, because the programs are all Windows only? Well FreeSpaceFreak has you covered with WxVPViewer! (http://www.hard-light.net/forums/index.php?topic=84266.0) You too, can discover the hidden files in those VP files you keep downloading.

Are you on Windows 8 and want to peak into VP files, but you can't, because the programs don't follow the Metro interface, and that really bugs you for some reason? m!m has you covered with VPGUI! (http://www.hard-light.net/forums/index.php?topic=83920.0) Technically this was from last month, but I missed it.

The scripting board was sort of quiet this month, but FelixJim's updated his in-mission tech room script. (http://www.hard-light.net/forums/index.php?topic=83659.0) Contains some new features, such as viewing your own ship, viewing your weapons, and viewing your enemy! Freaky stuff.


(http://lazymodders.fsmods.net/hlpnewsletter/moddingnews.png)

The ORFg Tychicus/GTFg Unamit (http://www.hard-light.net/forums/index.php?topic=84363.0) comes to us from Korbar and Scooby Doo. With those two large looking turrets on the front, it looks perfect for giant BEAMS. Modders, do not disappoint!
(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/tychios.jpg)

fightermedic releases a stand alone fighter cockpit (http://www.hard-light.net/forums/index.php?topic=84459.0) for anyone that wants to add it to their own mod. But just keep in mind, that not everyone's a fan of complete immersion. But i must say, it does look pretty cool.
(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/cockpit.jpg)

AndrewofDoom's released a ship pack of Sword-like ships (http://www.hard-light.net/forums/index.php?topic=84463.0) for anyone to use. They don't come with tables (or chairs), so you'll need to craft your own. Perfect for the modder that needs more ships.
(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/andrewships.jpg)

Inferno shows off a WIP shot of their amazing GTSD Bastion flagship. (http://www.hard-light.net/forums/index.php?topic=36740.msg1682153#msg1682153) Dat runway.
(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/bastion.jpg)
Apologies for missing this

headdie made a tanker container (http://www.hard-light.net/forums/index.php?topic=84319.0), for people transporting mass amounts of Pepsi and/or Coca-Cola. Comes with a converted pof and table, but its not quite textured. So its up to you to finish that last part!
(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/tankercontainer.jpg)

And just 3 hours after that tanker container, Doko shows off his tanker ship! (http://www.hard-light.net/forums/index.php?topic=84313.0) Why, this could carry even MORE Pepsi and/or Coca-Cola! Not released yet, but I do hope we'll be able to see it done!
(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/tankership.jpg)

Admiral MS shows off his latest work with the RTS Mod, (http://www.hard-light.net/forums/index.php?topic=81590.msg1685649#msg1685649) and holy cow, does it look like an RTS. Attacking specific subsystems? Queued orders? Creating waypoint paths? This is amazing stuff.
(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/screen0012c.png)

This month on ScoobyWatch: The Scimitar!
(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/TCF-Scimitar10.jpg)


Those overachievers working on the MediaVPs give us updates on 5 ships. The Alastor, the Anuket, the Ra, the Hermes and the Shivan Comm Node. We'll have all of those ships done in no time!
(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/mvupdate.jpg)
Alastor (http://www.hard-light.net/forums/index.php?topic=78580.msg1686161#msg1686161)
Anuket (http://www.hard-light.net/forums/index.php?topic=84248.0)
Ra Escape Pod (http://www.hard-light.net/forums/index.php?topic=84439.0)
Hermes Escape Pod (http://www.hard-light.net/forums/index.php?topic=84326.0)
Shivan Comm Node Textured! (http://www.hard-light.net/forums/index.php?topic=78292.msg1685889#msg1685889)

(http://lazymodders.fsmods.net/hlpnewsletter/campaignspotlight.png)

Homesick is quite a fitting title for this campaign. Also fitting would be "How Could Things Get Worse?" As the name implies, the campaign takes you far from the GTVA systems and you and your friends are trying to find a way home. Along the way we get some insight into how the citizens of the GTVA think and how the GTVA thinks, atleast in the window that Blaise Russel constructs; which I know that there's some of you who think its sort of rubbish.

I think what I liked most about Homesick was the transition from a sort of easy-going atmosphere into one where the laid-back inhabitants are thrown into a deep and dark pit. The campaign starts with a command briefing about applying to join the GTVA. However all positions are filled, save for being a janitor. So naturally, you join the Custodian Mercenary Group (because quite frankly custodian sounds much better than janitor!). So when you fly out for the first few missions, you get to know your wingmen. Out of 7 fighters that fly with you, 3 have distinct personalities and are sort of immortal (which helps in the long red-alert series missions).

You have Alpha 3, a bit of an airhead. Asking weird questions out of nowhere and doesn't like going too far out of his comfort zone. Then you have Beta 1, a stronger pilot who is more no-nonsense, but she's a little more prone to anger when things aren't going so hot. And Beta 4, our Vasudan friend who likes to analyze our friends and drops us background exposition. He appears a lot more stoic and level headed, even in the face of all the pressure that comes in the story. The interactions between these three save some repetitive missions from becoming totally unbareable and upgrade them to bareable enough. More on that later.

(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/homesick1.jpg)
Beta 4 is totally missing out on the hilarity that is Two and a Half Zods

So our calamity of errors and screwups begins when the Custodian is escorting a convoy, and some of the transports turn up to be carrying high tech equipment that they shouldn't be. The rather heavy-handed GTVA declares everyone in the group traitors, and starts to attack the convoy. So starts your running from the GTVA and a jump into an undiscovered node with an exploding capital ship behind you later, and you're stranded. So starts your long trek home. And boy, is it a long one. First you scavenge around an old Terran-Vasudan battleground, then a nebula, then a system with the GTVI who appear to be taking 'shoot on sight' with exceptional pride, then another nebula, nebula, nebula, yeah, a lot of nebula stuff. Along the way you pick up some friends, a derelict Fenris, a Vasudan support ship, and even some GTVA Vasudans late in the game.

(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/homesick2.jpg)
Pirates! Yarr!

A lot of missions are 'Protect the Custodian' and usually it can take care of itself. The challenge is keeping yourself alive. Quite a few missions are tied together with red-alerts (when they work), so going into a new mission with 5% hull can end up being a little more fustrating sometimes. There's never really a warning that you should think about conserving ammo or being more careful than normal, but usually the second-parters are shorter. But I guess what's sort of the most jarring thing about the missions is the quantity of enemies that get send after you, and a bunch of rag-tag mercs with civilian quality hardware takes them all on and wins. This comes with the territory of being a retail compatable campaign, since the AI alone can't really give that much challenge alone, like in the Aeos Affair. So I can't fault it that much, but it still leaves a weird taste when I manage to destroy a bunch of prototype and unknown fighters.

So like I said before, what saves some of these repetitive missions from being totally unbareable are our three wingmen's interactions. Watching them go from "happy-go-lucky" to "oh my god, get me out of here now" helps the tension and builds the atmosphere of really being away from home. Alpha 3 is easily panicked and spends a lot of his time freaking out, leaving Beta 1 to try to smack some sense into him. But even Beta 1 begins to break, especially when the Custodian decides to take a seemingly safer but much longer route. And again, Beta 4 sort of plays a straight man between the two, giving us interesting background info that merc pilots probably wouldn't care to know about. But even in the descent into despair, our plucky wingmen try to inject some humour into everything, such as Alpha 3's description of the GTVA Colossal.

Inevitably, as we go into the final act, we meet the Shivans.

(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/homesick3.jpg)
Oh don't look so surprised.

Spoiler:
This now complicates matters to a whole new degree, going home now leads the Shivans there. But that's not your problem! Damn everything else, we want to go home! This also sets up a very nice and chilling mission in a subspace corridor. The Vasudans you had brokered a ceasefire with are dead-set on making sure the node collapses on the incoming Shivan destroyer, but you still like living, so you need to stop everyone from killing each other, until you get out of the corridor. You do everything from protecting the Custodian, to protecting the Shivan destroyer, to protecting the suicidal Vasudans. And in the end... the Demon destroyer fires a beam that disables the Custodian, leading it to be right in the path of the approaching destroyer. Ka-boom

And then as a reward for surviving this gauntlet of death, you get the GTVA coming to destroy you because they didn't forget that whole initial convoy thing near the beginning.

What a drag.

Homesick tells two tales. One of survival and persistence. Just how long could the Custodian group have kept on going with all these threats gnawing at them? And the other is with an unstoppable foe that could appear around any corner, how far are you willing to go to protect civilization? With all the heavy handedness the GTVA pulls, could you justify their actions to bring everyone into line, to ensure no cracks form that would lead to the deaths of million. And are these actions symptom of the coming Neo-Terran problem?

Anyway, I can see why some people don't like the ending, and I too wish it would have been... slightly happier. But I guess the message is: The universe is a hostile place.

Oh and inspect your cargo!

So this month we dealt with being on the run from authorities, so let's do the same next month with: Burning Heaven (http://www.hard-light.net/forums/index.php?topic=79660.0), released just last year!

Fly in battles that helped define the future GTA and GTVA. Fully SCP featured, tons of modded ships and even voice acted!


(http://lazymodders.fsmods.net/hlpnewsletter/screencapcontest.png)

Last months theme was: Outnumbered. There were some really nice pics this month, but we can only have one winner each month. And that was mjn.mixael and criminally amazing picture!

(http://lazymodders.fsmods.net/hlpnewsletter/2013/05May/aprilscreencapcontestwinner.png)

Hard to believe that the pic is ingame, but it is!

Screencap Scoreboard:
ssmit132 - 1
X3N0-Life-Form - 1
FreeSpaceFreak - 1
mjn.mixael - 1

Next month's theme is: GIANT BEAMS. Show me large beams that made FreeSpace so unique when it was released. And I want to see good quality beams, not just a good quantity of beams!

Be sure to check out the Screencap Script (http://www.hard-light.net/forums/index.php?topic=82173.0) to take great pictures! And I don't want to see any hud in the pictures! NONE!


(http://lazymodders.fsmods.net/hlpnewsletter/closingout.png)

This month's completely random closing question: what was the first custom mod/campaign you played?
Title: Re: HLP Newsletter - May 2013
Post by: AndrewofDoom on April 30, 2013, 07:27:00 pm
FEAR MY SWORDS. THEY ARE LONG AND SHARP.

So uh let's see. My first FreeSpace mod I played....trying to remember. I started playing FS with FS1 in 98 after all!

For FS1, I believe it was either Cardinal Spear or another mod...had a female pilot by the name of Ryoko and you would choose who to side with in one mission by shooting the other pilot you didn't want to side with.
For FS2, It was Derelict...or possibly Unholy Alliance.
For FSO...uhhh....

It's Tides of Darkness. :nervous:
Title: Re: HLP Newsletter - May 2013
Post by: Doko on April 30, 2013, 07:36:54 pm
Don't remember in retail tbh. But since I started playing again it would have to be derelict
Title: Re: HLP Newsletter - May 2013
Post by: Mongoose on April 30, 2013, 07:38:28 pm
My first custom campaign for either game had to be Destiny of Peace, since it was included amongst the Silent Threat fan-created missions.  For FS2...jeez...no real idea, but it was probably either Derelict or Inferno R1.
Title: Re: HLP Newsletter - May 2013
Post by: Lorric on April 30, 2013, 07:51:13 pm
"what was the first custom mod/campaign you ever played?"

Incursion.

Title: Re: HLP Newsletter - May 2013
Post by: NGTM-1R on April 30, 2013, 08:00:12 pm
This month's completely random closing question: what was the first custom mod/campaign you played?

Shadows of Kraken!

No really, it was actually Technological Superiority. The second was Derelict.
Title: Re: HLP Newsletter - May 2013
Post by: Lukeskywalkie on April 30, 2013, 08:00:56 pm
"Awakenings", with the optional voice pack, way way back.
Title: Re: HLP Newsletter - May 2013
Post by: Admiral Nelson on April 30, 2013, 08:08:25 pm
Derelict.
Title: Re: HLP Newsletter - May 2013
Post by: SpardaSon21 on April 30, 2013, 08:14:11 pm
Derelict as well.
Title: Re: HLP Newsletter - May 2013
Post by: Firstdragon34 on April 30, 2013, 08:18:06 pm
Ancient Shivan-War Acts 1 & 2, pretty damn good :yes:
Title: Re: HLP Newsletter - May 2013
Post by: Suongadon on April 30, 2013, 08:29:43 pm
First that was memorable was Inferno. Or maybe Derelict. 'Twas so many years ago and all.
Title: Re: HLP Newsletter - May 2013
Post by: An4ximandros on April 30, 2013, 08:38:33 pm
Blue World: The Era of Water.
Title: Re: HLP Newsletter - May 2013
Post by: fightermedic on April 30, 2013, 08:57:59 pm
i'm late to the party, though i started playing freespace with the release of the FS1 demo, i played my first custom campaign roughly at the time silent threat reborn came out
i think my first campaign was cardinal spear, or the fs port before that, if you count that one
2nd custom campaign must have been boomerang (it's short but awesome, play it!)
Title: Re: HLP Newsletter - May 2013
Post by: CKid on April 30, 2013, 09:09:19 pm
Got to love the weather in Winnipeg, huh Axem? Had just washed the truck over the weekend too. As for my first campaign, Transcend shortly followed by Derelict.
Title: Re: HLP Newsletter - May 2013
Post by: perihelion on April 30, 2013, 09:21:15 pm
Hard for me to remember.  It was a long time ago.  I vaguely remember a room-mate of mine playing FS1 while we were in college, but I was more into Descent 2 & 3 at the time.  It was years later that I finally got copies of FS1 and FS2 off ebay.  I spent a small fortune doing it.  I was desperate for a good space combat simulator, and I remembered these were some of the same guys that pulled off Descent in the first place.  Discovering HLP was no small part of my decision to go ahead and get the games.

After I finished both retail campaigns... I want to say that I tried either Transcend or Derelict first.  I can't remember for sure, but I remember being impressed!
Title: Re: HLP Newsletter - May 2013
Post by: niffiwan on April 30, 2013, 09:22:20 pm
Cardinal Spear... I think...
Title: Re: HLP Newsletter - May 2013
Post by: AdmiralRalwood on April 30, 2013, 09:32:54 pm
I never played any custom campaigns for FS1, and I never got Freespace 2 until well after FSO came out, so the first mod I played was the MediaVPs. :P

Discounting that, the first mod I played was Inferno: R1, which I actually found rather disappointing after everything I'd heard about it. Then I played Derelict, and enjoyed it much more.
Title: Re: HLP Newsletter - May 2013
Post by: Axem on April 30, 2013, 09:57:11 pm
This month's completely random closing question: what was the first custom mod/campaign you played?

Shadows of Kraken!

One month I'm going to make you do a full review Shadows of Kraken so I can finally find out what you find so appealing about it. :p

Got to love the weather in Winnipeg, huh Axem? Had just washed the truck over the weekend too.

I choose not to answer that question. :mad:


Also in response to my own question:

My first was Inferno I think... then... Homesick? Been so long, I can hardly remember those days.

EDIT: Oh! Buh! My first mod was The Babylon Project! I had actually gotten FS2 from HoTU at first, but my friend was going to lend me his full and legit version. In the meantime I saw this "standalone FreeSpace 2 mod" and thought "hey, I'll play this until I get the full version".
Title: Re: HLP Newsletter - May 2013
Post by: Nohiki on April 30, 2013, 11:59:54 pm
Mine was PI, still my favorite :)
Title: Re: HLP Newsletter - May 2013
Post by: headdie on May 01, 2013, 01:24:18 am
Yay for a feature, thanks Axem :D

first campaign, I have no idea, I think it was either Derelict, Homesick or Sync.
Title: Re: HLP Newsletter - May 2013
Post by: MatthTheGeek on May 01, 2013, 03:31:03 am
This month's completely random closing question: what was the first custom mod/campaign you played?
Technically, that would be the MVPs.

You may want to be more specific.
Title: Re: HLP Newsletter - May 2013
Post by: FreeSpaceFreak on May 01, 2013, 04:14:01 am
Woot, the VP tools made the news :D

First mod I ever played was Meditations on the Abyss, since it was the only retail-compatible mod that made the headlines around the time I joined - and I hadn't installed FSO yet. Suffice to say, the mod left me wanting for more FS goodness, I pulled in FSO and the MVPs, and... well, I'm still here, five years later :)
Title: Re: HLP Newsletter - May 2013
Post by: Axem on May 01, 2013, 07:28:04 am
This month's completely random closing question: what was the first custom mod/campaign you played?
Technically, that would be the MVPs.

You may want to be more specific.

If that's the answer you want to give, I can't stop you.
Title: Re: HLP Newsletter - May 2013
Post by: MatthTheGeek on May 01, 2013, 07:42:33 am
Also what does "custom mod" mean ? Custom as opposed to what ?
Title: Re: HLP Newsletter - May 2013
Post by: FireSpawn on May 01, 2013, 07:45:24 am
I can't really remember which mod I played first. It was either Sync, Transcend or JAD. Dekker should know.
Title: Re: HLP Newsletter - May 2013
Post by: Androgeos Exeunt on May 01, 2013, 08:12:46 am
First mod I played? Inferno Release 1.
Title: Re: HLP Newsletter - May 2013
Post by: bcKq on May 01, 2013, 08:49:02 am
First Freespace Game: Freespace 2 OEM, it was from a gaming magazine, it ended on the mission when Repulse was destroyed.
Then I though for 3 years that no expansion to this game existed (and I loved that OEM version I wanted some more) but then I found the full version.
First mod was: Inferno and Blue Planet Demo, then FSPort.
Title: Re: HLP Newsletter - May 2013
Post by: Darius on May 01, 2013, 09:10:49 am
Some bad B-grade campaign in 1999/2000 of which I can't remember the name. It had an alliance between the GTVA and friendly Shivans. The last mission had multiple Colossuses and Sathanas juggernauts fighting each other.  It was probably one of the first large-scale custom campaigns for FS2.
Title: Re: HLP Newsletter - May 2013
Post by: CommanderDJ on May 01, 2013, 09:37:00 am
Derelict for me. I have fond memories of playing through that even though I had to cheat through some of it.
Title: Re: HLP Newsletter - May 2013
Post by: Kobrar44 on May 01, 2013, 09:39:37 am
First one could be inferno or Blue Planet AoA. Or Warzone maybe, because I remember using the automated installer and playing everything from top to bottom of the list. The first time I installed FSO with mvps 3.6.8 I was pretty confused, because I didn't notice any diference.. :nervous:
Title: Re: HLP Newsletter - May 2013
Post by: Deepstar on May 01, 2013, 09:43:30 am
My first user made campaign was the original version of Aeos Affair. I played FreeSpace 2 before FreeSpace 1. After i searched for "Campaigns" i found the freespace site of VolitionWatch... and Aeos Affair was the first campaign in the campaign list :D. Only one week later Aeos Affair 2.0 with the additional and upgraded missions was released, but i played the new version many years later.
Title: Re: HLP Newsletter - May 2013
Post by: Oddgrim on May 01, 2013, 10:12:27 am
It has been so long ago I barely remember, but think it was either Transcend or Derelict.
Title: Re: HLP Newsletter - May 2013
Post by: mobcdmoc3 on May 01, 2013, 12:08:12 pm
Destiny of Peace - Was released with ST, so that's what I naturally got to first.
Title: Re: HLP Newsletter - May 2013
Post by: Mobius on May 01, 2013, 12:16:13 pm
Warzone.

By the way, isn't Doko's tanker ship based on an old model created years ago? I swear I saw a similar design somewhere.
Title: Re: HLP Newsletter - May 2013
Post by: Doko on May 01, 2013, 03:44:21 pm
If it is, its purely coincidental and to be honest I'm not sure If im gonna finish it any time soon as some parts of the ship I'm not happy with will require a lot of time to change properly (I haven't updated p3d for that one in a while). I guess it comes with freestyling in 3d software -.-
Title: Re: HLP Newsletter - May 2013
Post by: Black Wolf on May 01, 2013, 07:45:27 pm
My first was... something for FS1 I'm sure, though I don't remember what.
Title: Re: HLP Newsletter - May 2013
Post by: Goober5000 on May 01, 2013, 08:06:01 pm
By the way, isn't Doko's tanker ship based on an old model created years ago? I swear I saw a similar design somewhere.

Is this (http://www.sectorgame.com/f2s/downloads.php?action=downloads&id=101) what you're thinking of?
Title: Re: HLP Newsletter - May 2013
Post by: Black Wolf on May 01, 2013, 09:30:33 pm
By the way, isn't Doko's tanker ship based on an old model created years ago? I swear I saw a similar design somewhere.

Is this (http://www.sectorgame.com/f2s/downloads.php?action=downloads&id=101) what you're thinking of?

Even now, that thing stands up. It's a remarkably good low poly, tile mapped model.
Title: Re: HLP Newsletter - May 2013
Post by: BrotherBryon on May 01, 2013, 11:03:16 pm
Is saddened that the GTSD Bastion didn't make the Newsletter but that is what I get for revealing it in an eyecandy thread instead of it's own development one.

I believe the first mod I ever played besides the MediaVP's was Inferno R1 followed by Derelict.
Title: Re: HLP Newsletter - May 2013
Post by: X3N0-Life-Form on May 02, 2013, 02:24:44 am
The first mod I ever played was Warzone. Bonus points for playing it on retail as it was before I discovered FSO. Second mod was Homesick (I think), back in the 3.6.9 days.

Giant Beamz huh? This is gonna be fun :)
Title: Re: HLP Newsletter - May 2013
Post by: Axem on May 02, 2013, 07:15:38 am
Is saddened that the GTSD Bastion didn't make the Newsletter but that is what I get for revealing it in an eyecandy thread instead of it's own development one.

No, good sir. I must apologize to you for missing that. It has been added!
Title: Re: HLP Newsletter - May 2013
Post by: Rodo on May 02, 2013, 09:31:51 am
First mod I played?

I think it was FSPort, cannot remember the version though.
Title: Re: HLP Newsletter - May 2013
Post by: redsniper on May 02, 2013, 10:16:45 am
Pretty sure the first thing I played was Warzone, on retail because FSO didn't exist yet!   (http://i.somethingawful.com/forumsystem/emoticons/emot-corsair.gif)
Title: Re: HLP Newsletter - May 2013
Post by: General Battuta on May 02, 2013, 10:26:43 am
Pretty sure the first thing I played was Warzone, on retail because FSO didn't exist yet!   (http://i.somethingawful.com/forumsystem/emoticons/emot-corsair.gif)

Aeos Affair! (http://i.somethingawful.com/forumsystem/emoticons/emot-corsair.gif)

Honestly my first mod was probably this dumb electrobeams thing

e: My first post on the veeb was about how I couldn't get my ships to shot a beam
Title: Re: HLP Newsletter - May 2013
Post by: Mongoose on May 02, 2013, 02:07:34 pm
Aww, Noobtuta.
Title: Re: HLP Newsletter - May 2013
Post by: AndrewofDoom on May 02, 2013, 08:30:00 pm
Oh Axem, I just realized that you Forgot this release (http://www.hard-light.net/forums/index.php?topic=84209.0).
Title: Re: HLP Newsletter - May 2013
Post by: Scooby_Doo on May 03, 2013, 05:43:28 am
Well some good news for Winnipeg, looks like the flooding won't be nearly as bad as they were first talking about, we've already crested at 33' and dropping fast.  Once the dry ground opened up it inhaled all the overland flooding LOL
Title: Re: HLP Newsletter - May 2013
Post by: Axem on May 03, 2013, 05:52:03 pm
As much as I hate to admit it, the cooler weather we've been having did a lot to slow the melt down. Everyday they keep saying the flood forecast is less and less, which is nice!

(Plus we got like, the Floodway, so more like good news for everyone around Winnipeg. ;))

(I'm guessing you're around Fargo, Scooby?)
Title: Re: HLP Newsletter - May 2013
Post by: Scooby_Doo on May 03, 2013, 11:11:25 pm
Yup,  I think by this weekend the dikes will be coming down.
and we definitely need some sort of flood diversion here badly, we can't keep doing this year after year.
Title: Re: HLP Newsletter - May 2013
Post by: Axem on May 04, 2013, 01:17:45 pm
Homesick writeup posted, as well as this month's campaign!

Burning Heaven! (http://www.hard-light.net/forums/index.php?topic=79660.0)
Title: Re: HLP Newsletter - May 2013
Post by: fightermedic on May 05, 2013, 03:49:04 pm
your campaign writeups make me a happy man
keep them coming :)
Title: Re: HLP Newsletter - May 2013
Post by: Belisarius on May 08, 2013, 08:38:21 pm
Hm... first ever custom campaign I played was Homesick. I was totally impressed by it and tried to, due to lack of English language back in 2003, translate it into German together with a few fans of the campaign. We all weren't that firm with the English language, so the project just died, which actually just is a shame.
Title: Re: HLP Newsletter - May 2013
Post by: Mad Bomber on May 12, 2013, 01:57:42 am
Pretty sure the first thing I played was Warzone, on retail because FSO didn't exist yet!   (http://i.somethingawful.com/forumsystem/emoticons/emot-corsair.gif)

Aeos Affair! (http://i.somethingawful.com/forumsystem/emoticons/emot-corsair.gif)

Honestly my first mod was probably this dumb electrobeams thing

e: My first post on the veeb was about how I couldn't get my ships to shot a beam

Eagle Takes Flight for FS1, and non-voice-acted Awakenings, because it took forever to download on dialup in 1998! (http://i.somethingawful.com/forumsystem/emoticons/emot-corsair.gif)

I don't remember what my first post on the VBB was. I think it might have been in "Tell A Story", page 30-something.
Title: Re: HLP Newsletter - May 2013
Post by: General Battuta on May 12, 2013, 10:36:12 am
Pretty sure the first thing I played was Warzone, on retail because FSO didn't exist yet!   (http://i.somethingawful.com/forumsystem/emoticons/emot-corsair.gif)

Aeos Affair! (http://i.somethingawful.com/forumsystem/emoticons/emot-corsair.gif)

Honestly my first mod was probably this dumb electrobeams thing

e: My first post on the veeb was about how I couldn't get my ships to shot a beam

Eagle Takes Flight for FS1, and non-voice-acted Awakenings, because it took forever to download on dialup in 1998! (http://i.somethingawful.com/forumsystem/emoticons/emot-corsair.gif)

I don't remember what my first post on the VBB was. I think it might have been in "Tell A Story", page 30-something.

And the hanging light fell onto his head!