Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 01, 2013, 09:55:57 am
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Here is the nightly for OS X on 01 May 2013 - Revision 9668
Group: Standard
fso-OSX-Standard-20130501_r9668.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20130501_r9668.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20130501_r9668.md5)
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r9665 | The_E | 2013-04-30 11:16:40 -0500 (Tue, 30 Apr 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
From Plombo: Make the FXAA shaders conform to the (absolutely braindead, I might add) GLSL specs.
Also makes Mesa happy.
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r9666 | Zacam | 2013-04-30 18:16:33 -0500 (Tue, 30 Apr 2013) | 3 lines
Changed paths:
M /trunk/fs2_open/code/controlconfig/controlsconfig.h
Doxygen and clean-up start for making the controls more robust.
Doxygen additions: z64555
Tab/Whitespace cleanup: My fault.
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r9667 | Zacam | 2013-05-01 02:41:43 -0500 (Wed, 01 May 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/controlconfig/controlsconfig.h
From z64555; a better version of r9666's Doxygen comments.
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r9668 | niffiwan | 2013-05-01 05:00:44 -0500 (Wed, 01 May 2013) | 2 lines
Changed paths:
M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
Fix for mantis 2802: when restoring last missions loadout, ignore weapons on absent ships
Also clear ship weapons & weapon-counts when clearing loadout slots
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