Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 05, 2013, 10:09:17 am
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Here is the nightly for Windows on 05 May 2013 - Revision 9673
Group: Standard
fso-WIN-Standard-20130505_r9673.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130505_r9673.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130505_r9673.md5)
Group: NO-SSE
fso-WIN-NO-SSE-20130505_r9673.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130505_r9673.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130505_r9673.md5)
Group: SSE
fso-WIN-SSE-20130505_r9673.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130505_r9673.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130505_r9673.md5)
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r9672 | Echelon9 | 2013-05-04 19:17:10 -0500 (Sat, 04 May 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/cutscene/cutscenes.cpp
Fix Mantis 2862: Crash exiting game from command briefing on newly created pilot, caused by double free in cutscenes.cpp
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r9673 | Echelon9 | 2013-05-04 19:25:49 -0500 (Sat, 04 May 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missioncampaign.cpp
M /trunk/fs2_open/code/pilotfile/csg.cpp
Fix Mantis 2859: Game crashes if mod is changed with the same pilot in use. From niffiwan.
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