Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Aristo on May 08, 2013, 01:20:59 am
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Sometimes it feels like the AI is trying to bump into me. Whether I'm making a turn and my wingmen don't bother to make room and turn with me, or I'm in a tight dogfight and that darned Shivan just has to swerve into my ship. In FS2 Open, I could get by without colliding each mission. When I'm playing FSPort, it feels like bumper cars. Is this just me?
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No its not just you, i have the same issue, its funny watching Shivan bombers and figthers attacking a Orion, they fly at it with full afterburners, smack into the hull, bounce back and then ram it again! they keep doing it until they blow themselves up! I mentioned this issue before and nobody responded back, glad i am not the only person to experience this.
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I'm having difficulty reproducing this. If you're not using it already, could you try the latest nightly build (http://www.hard-light.net/forums/index.php?board=173.0) (not 3.7 RC1, please) and see if this behavior happens there too?
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I haven't encountered any greater-than-usual tendencies for the AI to ram me, but I did encounter an over-zealous instructor in Training Mission... 3, I think, where your instructor shoots the drone to demonstrate it getting damaged... the first time I ran the mission, he blew it up and then yelled at me for not following orders. In particular, I noticed he fires a missile at it, which I don't remember happening in the original game... fortunately, on a subsequent run, the drone survived... at 30% hull. I noticed something similar in the mission where you have to disable the Dragon; my wingmates blew it up instead, and I specifically noticed the kill shot was an MX-50 (I solved that problem by disabling the Dragon before clearing the area, since the AI ignores it at that point).
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I haven't encountered any greater-than-usual tendencies for the AI to ram me, but I did encounter an over-zealous instructor in Training Mission... 3, I think, where your instructor shoots the drone to demonstrate it getting damaged... the first time I ran the mission, he blew it up and then yelled at me for not following orders. In particular, I noticed he fires a missile at it, which I don't remember happening in the original game... fortunately, on a subsequent run, the drone survived... at 30% hull.
I checked the original game just now; he does indeed fire a missile there, and the drone's hull drops to about 35%.
I noticed something similar in the mission where you have to disable the Dragon; my wingmates blew it up instead, and I specifically noticed the kill shot was an MX-50 (I solved that problem by disabling the Dragon before clearing the area, since the AI ignores it at that point).
The problem here appears to be that, after the Shakti is destroyed, Alpha is ordered to destroy Arjuna 1's engine rather than to disable Arjuna 1 (no, they're not the same order, even though they appear to be). Because of this, Alpha is making no effort to keep Arjuna 1 intact. Retail FS2 also behaves this way, but FS1 does not. Fortunately, this is easy to fix.
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i don't know if i would describe it as the ai is TRYING to hit me, but i've noticed a complete disinterest in avoiding collisions by the ai since retail. and there's also that thing where they can get stuck in the "form on my wing" command and as a result hump your fighter from behind constantly.
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i don't know if i would describe it as the ai is TRYING to hit me, but i've noticed a complete disinterest in avoiding collisions by the ai since retail.
Very much so. Dogfighting near a large vessel usually results in the fighter I'm chasing to try and shake me, only to bump into the hull, bounce back, and then muck around in place like it's trying to reorient itself. And when I've got someone on my tail, if I slow down to turn around and return fire or I flip to get behind them, they smack into my hull like kamikazes.