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Off-Topic Discussion => Gaming Discussion => Topic started by: ShivanSpS on May 14, 2013, 12:59:49 pm

Title: Planet Explorers
Post by: ShivanSpS on May 14, 2013, 12:59:49 pm
(http://planetexplorers.pathea.net/wp-content/uploads/2013/03/39-1024x576.jpg)
(https://s3.amazonaws.com/ksr/assets/000/439/643/87c1968f1e3f34e090742042140c06ba_large.jpg)

Ive just discover it, its a game of the same style of Minecraft, just this looks so much better, and you can build you own weapons, vehicles, boats and helicopters.

http://planetexplorers.pathea.net/

(kickstarter extension that ends on may 25, download link for a limited alpha and the official trailer version is there too)

and here is gameplay video.
http://www.youtube.com/watch?v=njVZs_s4_Ro

The game its intended to run on Windows, Linux and Mac.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: An4ximandros on May 14, 2013, 02:34:17 pm
 Not sure if actual voxel based game, or 'voxel' based game. :doubt:

 EDIT: I seriously wish people would stop crying out "¡IT'S THE (X) KILLER!" There is on g**damn reason to believe it's even trying to be and it vexes people who would take sides on a non-existant, unproductive conflict.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: NGTM-1R on May 14, 2013, 02:47:59 pm
I'm not seeing much evidence for the sandboxy aspects that made minecraft what it is, here...
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: ShivanSpS on May 14, 2013, 05:39:20 pm
but is sandbox.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: deathfun on May 14, 2013, 05:43:49 pm
Not sure if actual voxel based game, or 'voxel' based game. :doubt:

 EDIT: I seriously wish people would stop crying out "¡IT'S THE (X) KILLER!" There is on g**damn reason to believe it's even trying to be and it vexes people who would take sides on a non-existant, unproductive conflict.

Well there are cubes
And the 1-9 inventory on the bottom of the screen
And there's blocks
So it's gotta be like Minecraft right?
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: NGTM-1R on May 14, 2013, 05:53:11 pm
but is sandbox.

Yeah, show me the Fenris somebody built and I'll consider it sandboxy enough to compete with Minecraft.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: ShivanSpS on May 14, 2013, 06:09:32 pm
I can make it fly with turrets to shoot... well no now, but later on, it also gona need some kind of dock structure or it will crash when you attempt to land it.
anyway its a alpha, it does not even has multiplayer in yet...

if you want to built it static, you can do it even in the current alpha, and i think right now, you could just put it wheels and drive it as a car with laser and missile turrets :P

mmmm i think il try to do it...
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: BloodEagle on May 15, 2013, 05:29:47 am
This looks more like combat + some crafting + ripped-off-interface + some blocks instead of Minecraft.  Minecraft was all about creative exploration and worldbuilding (or a sandbox, if you will).

I'm more interested in Starbound (http://www.rockpapershotgun.com/tag/starbound/).
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: deathfun on May 15, 2013, 05:49:21 am
I wouldn't mind Terraria and Minecraft being mixed into one
Why isn't anyone doing that
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: The E on May 15, 2013, 05:54:44 am
Tried it for a bit. Can't really see how this is in any shape or form a Minecraft killer.

The thing is, Minecraft is incredibly intuitive. Once you figure out that you can get blocks of dirt, or wood, by punching things, everything kinda flows from there. You can get into the game quickly, and all of the mechanics are easily accessible or easily grasped extensions of other mechanisms.

This game? It's kinda obtuse in that regard. Sure, the graphics are curvier, but that also means that it's much harder to pin down what an interactive object is. Are the trees punchable? Can I dig into the ground? These are things that the game in its current state does not teach you adequately (at least when starting in sandbox mode).
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: Phantom Hoover on May 15, 2013, 07:27:22 am
Yeah, what people trying to make a high-fidelity Minecraft don't seem to grasp is that the voxel graphics make the underlying abstractions of the world immediately apparent, and by slapping a load of procedural textures and terrain smoothing to that you're essentially just obfuscating the core gameplay.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: StarSlayer on May 15, 2013, 08:31:51 am
I watched the vid, for me minecraft's draw is the lego aspect of building giant citadels.  Not so much making dirt mounds to mount turrets on and running round killing the native wildlife like its the 1800s and I want to depopulate the buffalo.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: ShivanSpS on May 15, 2013, 12:02:02 pm
guys the minecraft killer in the title is a question not a stament.

This game? It's kinda obtuse in that regard. Sure, the graphics are curvier, but that also means that it's much harder to pin down what an interactive object is. Are the trees punchable? Can I dig into the ground? These are things that the game in its current state does not teach you adequately (at least when starting in sandbox mode).

thats because is not finished, the story mode teachs you to play more of less, and its still a open world even in story mode, the others modes are in but not near finished yet, the game will launch in 2014, this alpha is just a small demo for the kickstarter, from what ive tell it does not even has the 10% of all the features.
It is a sandbox, exploration, building, both cities and vehicles/hovercrafts/boats you can design, share and produce.

The game right now is unfinished, unbalanced, and yes, it has a lot of shortcoming when it comes to tech you to play, but anyway i have to say, i did not need the game to tell me how to chop down a tree or to dig... i mean, i want to dig? minimum a need a shovel, in the story mode the first time ive played i ended out selling plants and woods ive collected to i could buy the wood shovel recipe from the npc... after that i did the same for the wood axe so i could choop down trees more effectively than with the dagger.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: Phantom Hoover on May 15, 2013, 12:14:34 pm
This is a fundamental design flaw, not an "it's still beta" thing.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: ShivanSpS on May 15, 2013, 12:20:23 pm
What design flaw?
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: Phantom Hoover on May 15, 2013, 01:43:02 pm
The one The_E and I have just explained to you.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: ShivanSpS on May 15, 2013, 03:18:23 pm
That does not seem to be a design flaw to me, making a world that is not made purely of blocks it does place a bit of realism, because you are not digging a block, you dig the ground, now what the player do are placed in form of blocks, but they do not really look like a block, i can see your point there, but it noy necessary means it will be a bad thing.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: Scotty on May 15, 2013, 05:56:25 pm
I can already see this going bad places, so I'll step in now and point out something I thought would be obvious, but apparently isn't.

Just because you don't like something does not make it a design flaw.

Simultaneously, "It's just an alpha" does not forgive legitimate flaws completely.

Everyone realize both of those points, and there shouldn't be a problem.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: Phantom Hoover on May 15, 2013, 06:01:33 pm
Quote
Just because you don't like something does not make it a design flaw.

Didn't I explain why I thought it was a legitimate design flaw, not a matter of my personal tastes?
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: Scotty on May 15, 2013, 06:13:21 pm
Quote
Just because you don't like something does not make it a design flaw.

Didn't I explain why I thought it was a legitimate design flaw, not a matter of my personal tastes?

Yes, you did; No, I don't agree with you.

It would obfuscate gameplay if nothing else at all changed.  However, the inclusion of even a simple "This is how stuff works" tooltip corrects the issue, much less any kind of tutorial or help guide.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: Phantom Hoover on May 15, 2013, 07:22:43 pm
Except it doesn't really, because the link between the world rendered on your screen and the underlying structure which you manipulate by mining and constructing now has a heap of eye-candy obscuring the latter.
Title: Re: Planet Explorers, could be the Minecraft killer?
Post by: The E on May 16, 2013, 01:53:04 am
The thing for me is, Minecraft only gives you the most basic of tools to do stuff with. If you want a cannon, you have to do some pretty fancy planning and testing in order to get it, it's not a basic item you can just craft. In that regard, Minecraft is the better sandbox game for me, as it requires you to be very creative in there.

This game, on the other hand, seems to be putting a greater emphasis on the "lone survivor" aspect that Minecraft only gained later in development. There are superficial similarities here, of course, and I suspect that once the devs get around to polishing up the rough edges, it'll be an interesting take on the survival sandbox genre, but I cannot quite see it inspiring the same amount of insane creativity and experimentation that Minecraft got famous for. Remember that when MC debuted, there were no hints of the mechanisms and "story" introduced later. It was all about improvisation and creativity and playing in a sandbox; this game on the other hand debuted with both of its main modes already roughed out.
Title: Re: Planet Explorers
Post by: ShivanSpS on May 16, 2013, 12:48:09 pm
Ive edited the title so there is no more fighting over the title.

Im think we have not yet see the creativity in its full potential here, cannons in PE are worthless if you dont do some carefully placing of the defenses, even laser and missile turrets are useless if you dont do it right, and animals are not the only enemy in PE either.

The creativity here i think it will be more around building the weapons, armor, vehicles, boats and hovercrafts, it will be possible to do a flying Fenris that you could actually fly and fight with it...

And base building too, you can make building out of blocks, yeah, but there is also another type of buildings, but im not 100% sure how they work.
Title: Re: Planet Explorers
Post by: BloodEagle on May 16, 2013, 01:25:26 pm
Not to threadjack, but is anyone else exceedingly tired of this 'open beta, no wait it's open alpha so it's okay if things look bad, no wait it's a foundation release' bull****?

I feel like this era of games is at risk of being known as The Scam Age.
Title: Re: Planet Explorers
Post by: Phantom Hoover on May 16, 2013, 02:22:30 pm
Calling it a scam is too conspiratorial, but I do agree that selling your unfinished game to the mass market on the cheap is probably not a great industry standard. I like what Introversion are doing with Prison Architect: making the cost for alpha access significantly higher than the planned release price, so the alpha community is composed of people who are at least somewhat committed to assisting in the development process in exchange for early access.
Title: Re: Planet Explorers
Post by: Mongoose on May 16, 2013, 03:03:39 pm
I think it all depends on how exactly you're selling it.  If you're clear up-front that you're selling an in-progress alpha version of the game, and make the statement, "Okay, what you see is what you get, and there are still a lot of features to be added and bugs to be ironed out, so things may break sometimes," then I don't think you can say that the customer is uninformed about what they're buying.  On the other hand, you have nonsense like The War Z, which was quite literally a scam.
Title: Re: Planet Explorers
Post by: Polpolion on May 16, 2013, 03:11:43 pm
I like what Introversion are doing with Prison Architect: making the cost for alpha access significantly higher than the planned release price, so the alpha community is composed of people who are at least somewhat committed to assisting in the development process in exchange for early access.

What? How is that working out? I can't see anyone being willing to pay extra for an unfinished game, but if people actually are I guess good for them. Personally I don't usually mind buying games in an open beta because they're usually cheaper and it's nice to see the game evolve from its uncompleted state. Hell, I'd say it's less of a risky practice than pre-ordering games. I got Meinkraft and KSP cheap, both of which were excellent purchases. I also got Arma 3 cheap, though it's still too early on to tell if it's going to be a good purchase or not. Dwarf Fortress is another excellent game (albeit free, so maybe it doesn't count) that's gone public in Alpha.
Title: Re: Planet Explorers
Post by: Phantom Hoover on May 16, 2013, 03:23:46 pm
It helps that Introversion are a beloved indie developer with an established history of making solid, innovative games.
Title: Re: Planet Explorers
Post by: The E on May 16, 2013, 03:25:28 pm
Quote
I can't see anyone being willing to pay extra for an unfinished game

Have you been to Kickstarter recently? :P
Title: Re: Planet Explorers
Post by: Polpolion on May 16, 2013, 03:34:32 pm
Quote
I can't see anyone being willing to pay extra for an unfinished game

Have you been to Kickstarter recently? :P

Derp. Very true. :p I don't kickstart things myself but overall I still think it's a stretch to say that allowing early access is necessarily bad for games. Obviously there are kinds of games where this just wouldn't work but I think I benefit too much from this to feel bad.
Title: Re: Planet Explorers
Post by: BloodEagle on May 16, 2013, 03:59:24 pm
I think it all depends on how exactly you're selling it.  If you're clear up-front that you're selling an in-progress alpha version of the game, and make the statement, "Okay, what you see is what you get, and there are still a lot of features to be added and bugs to be ironed out, so things may break sometimes," then I don't think you can say that the customer is uninformed about what they're buying.  On the other hand, you have nonsense like The War Z, which was quite literally a scam.

Don't forget Towns.
Title: Re: Planet Explorers
Post by: ShivanSpS on May 16, 2013, 06:43:43 pm
To me there are 2, Minecraft and Terraria, and Planet Explores could the the 3rd one as it brings something new to the table and a new perpective.
Title: Re: Planet Explorers
Post by: FlamingCobra on May 19, 2013, 01:01:22 am
Alright so I made it to the big tree and got killed by a dinosaur once. I need guns.
Title: Re: Planet Explorers
Post by: ShivanSpS on May 19, 2013, 02:08:26 am
Yeah, 90% of the iron and copper i mined in the game goes all to make bullets, mele combat is bad at this moment.
Title: Re: Planet Explorers
Post by: FlamingCobra on May 19, 2013, 11:10:17 pm
Is the crater the best place to mine?

EDIT: On a side note, I'd like to see some Zelda-like melee combat. I don't really like the way the sword just swings, and the shield doesn't seem to do anything.
Title: Re: Planet Explorers
Post by: ShivanSpS on May 20, 2013, 02:30:08 am
Yes, as far i know its the only copper source and the mayor iron source, there are other places with iron, like in the big alien head statue, and there are no other known sources. There is no much we can do until the mineral scanner gets implemented in 0.6.

http://board.pathea.net/index.php?topic=1158.0

As for mele goes, the shield just add armor, it does not block(ive read they are going to add a block system by 0.6), but its because the mele system is not done yet, and also the NPC does way too much damage, most of them 1 shoot you, still im not sure how they gona make mele to work, some of the creatures are HUGE, and the Aliens ive fighted with all of them have Rifles, im really hoping they to make bows and arrows to work a bit better too.
Title: Re: Planet Explorers
Post by: FlamingCobra on June 25, 2013, 02:43:53 am
version 0.55a came out. It is multiplayer only, but the servers seem to be down at the moment.
Title: Re: Planet Explorers
Post by: TrashMan on June 26, 2013, 03:26:09 am
The thing for me is, Minecraft only gives you the most basic of tools to do stuff with. If you want a cannon, you have to do some pretty fancy planning and testing in order to get it, it's not a basic item you can just craft. In that regard, Minecraft is the better sandbox game for me, as it requires you to be very creative in there.

This game, on the other hand, seems to be putting a greater emphasis on the "lone survivor" aspect that Minecraft only gained later in development. There are superficial similarities here, of course, and I suspect that once the devs get around to polishing up the rough edges, it'll be an interesting take on the survival sandbox genre, but I cannot quite see it inspiring the same amount of insane creativity and experimentation that Minecraft got famous for. Remember that when MC debuted, there were no hints of the mechanisms and "story" introduced later. It was all about improvisation and creativity and playing in a sandbox; this game on the other hand debuted with both of its main modes already roughed out.

True, but a cannon in MC is pretty useless. Also an eyesore.
Title: Re: Planet Explorers
Post by: ShivanSpS on July 13, 2013, 12:51:36 pm
My first attempt to make a working Fenris...

(http://i.imgur.com/gVGUIO0.png)

im really not good at this :P im trying to see how i could extend the central structure whiout making it look like crap :P

And this is my first attempt at the Hercules (V2)

(http://i.imgur.com/jaEfFER.png)
Title: Re: Planet Explorers
Post by: ShivanSpS on July 14, 2013, 05:38:25 am


http://board.pathea.net/index.php?topic=2193.msg13624#msg13624
Title: Re: Planet Explorers
Post by: ShivanSpS on July 15, 2013, 07:24:19 am
And this a quickly builded Orion, just to show it can be done.

Title: Re: Planet Explorers
Post by: Lorric on July 15, 2013, 07:31:04 am
YOUTUBE: "Hey, you're too fast for me! I haven't finished processing it yet!"  :D
Title: Re: Planet Explorers
Post by: Lorric on July 15, 2013, 08:46:25 am
I watched all three videos. I know it's only alpha, but it looks like a cheap and cheerful sort of game. Something to keep an eye on.

Loved the "turtle turnover" in the first video. I'm sure you know what I mean  :D
Title: Re: Planet Explorers
Post by: ShivanSpS on July 15, 2013, 10:22:08 am
The game improved a lot from the free version, but it still have lot of stuff bugged, half implemented features and lots of things that arent done.

For example on 0.6a they added creating advanced building in the creator as well helicopter/vtols, no one had any idea how to make a working helicopter/vtol, we had to figure it out the hard way, it was a REALLY hard job to make the Herc to fly, has is maded of steel, it is way too heavy, thats why it cant get too high, and how it losses altitud while turning, no idea of why, my other helicopters does not do that.
The Orion i did it in a hour or so, just to see how "minecraft" style building works on the game, but its not the only way to build, at least not for small buildings.

http://board.pathea.net/index.php?topic=2129.0

http://board.pathea.net/index.php?topic=2130.0

Everything is in a very rudimentary state atm.
Title: Re: Planet Explorers
Post by: ShivanSpS on July 20, 2013, 08:24:50 pm
GTT Elysium
Title: Re: Planet Explorers
Post by: Lorric on July 20, 2013, 09:15:58 pm
So you talked about the Hercules being unwieldy, then you make yourself that thing!  :D

Amusing. How does it handle compared to the Hercules? It's like a flying brick!  :lol:
Title: Re: Planet Explorers
Post by: ShivanSpS on July 20, 2013, 10:00:16 pm
Its made out of copper, the Hercules is made out of steel, they both have 15 engines. Its hard to fly, when turning it losses hight like the hercules, its probably some balance issue(cockpit likely), or bad engine placement, but while working on a space ship model there is no much to do, i place the engines where i can :P Later on when we can place more cockpits and cargo storage containers it will probably fix the balance issue.

Im also no using the mirror tools because i have no idea how it works.
Title: Re: Planet Explorers
Post by: Lorric on July 20, 2013, 10:10:56 pm
Thanks.

What are you going to create next?
Title: Re: Planet Explorers
Post by: ShivanSpS on July 21, 2013, 06:57:39 am
I have a Fenris in WIP, but the angle limit for making soft diagonals in voxels is a problem to make the central body, also is way too heavy to fly.

Maybe ill do the scape pod out of wood, sounds like it will work as scout ship.
Title: Re: Planet Explorers
Post by: ShivanSpS on August 06, 2013, 02:36:30 pm
0.61 was released and it fixed the lossing height while turning thing, now the hercules and Elysium flys better than ever, aslo the Elysium now can carry NPCs around.

Also the missile launchers can now be used, im tempted to do the Medusa...
Title: Re: Planet Explorers
Post by: ShivanSpS on August 11, 2013, 12:24:26 am
Exploring a cave i found earlier. I did dig down a tunel on the mountain until i ended inside a massive cave, them digged out a tunel so i could get in/out easily.

Title: Re: Planet Explorers
Post by: Lorric on August 11, 2013, 04:19:52 pm
6:12, 6:36 - sneaky creatures, aren't they...

Your companions are funny trying to shoot through walls and floors. AI needs some work I see... :)
Title: Re: Planet Explorers
Post by: TrashMan on August 11, 2013, 04:43:20 pm
Look like fun. Might have to try that game out.
Title: Re: Planet Explorers
Post by: ShivanSpS on August 11, 2013, 04:47:55 pm
With so many things and features still not in-game i dont think that will have any priority anytime soon, still they where invulnerable in the previous version, so at least they can die now, in fact the game improved a lot from 0.60 to 0.61, the companion AI is really bugged, they get stuck, like other npcs, they do not use healing items, or even consume ammo, also it has been say that one could put a companion to work, like chopping down trees or mining, that just dont work now.

still i starting to like enemy AI, they are not very inteligent yet, but for animals works quite ok, espacially the ones that attack in packs, so far the world is really dangerous just with animal life, especially in the forest, so many predators that attack in packs.

And the Elysium is performing quite good as well.
Title: Re: Planet Explorers
Post by: ShivanSpS on August 11, 2013, 09:34:30 pm
(http://i.imgur.com/o62i7K5.png)

I just need to get some resources to build it now on history mode.

I did the best i can, i gona try to fix a few ugly things first.


Title: Re: Planet Explorers
Post by: deathfun on August 12, 2013, 03:31:12 am
Colour me impressed
Title: Re: Planet Explorers
Post by: ShivanSpS on August 12, 2013, 10:42:24 am
Quote
So, we're going to release a a0.62 in the next 2 days, with Linux and Mac builds as well. This build doesn't add any features, it fixes a lot of the current bugs as well as some balance tweaks.

Looking forward, we'll probably release a a0.65 build between now and a0.7, probably in late September. We haven't decided what to put into this build yet, mostly just story progression, probably.

A0.7 will be the biggie. We're changing the way we build in the world, you're going to get block and angles for shapes instead, the resolution will be at 1/4 meter, and yes, you can change the size of the brush from 1/4 all the way up to 1m. For a 64bit build, this could be even smaller, say 1/8m. You asked for it, you got it.  :) Because of this, buildings will now be done on the outside and not in the editor. So we'll rewrite some of the colony coding. If we work fast, we might get this in for a0.65.

The other thing we drastically changing is the creations editor itself. We'll aim to allow you to turn the object, turn the templates, decals, bevel, smooth, more colors, add effects, and most importantly and awesomely, import your own textures (up to 16 per iso).

Oh yeah, and the adventure mode will be focused on, we're aiming for random set generation by this build, so you can get a random alien town. And we'll be taking a look through that suggestions thread to see what we can pick up.

And more, like farming, npc jobs, boats, pvp in multiplayer, etc.

So the bad news is it won't be here until sometime in November.

Importing textures into creations, thats calls my atention.
Title: Re: Planet Explorers
Post by: TrashMan on August 13, 2013, 06:12:11 am
I got the game, activated it, but it's crashing on start :(
I R sad panda.
Title: Re: Planet Explorers
Post by: ShivanSpS on August 13, 2013, 08:39:00 am
it gives you an error?
Title: Re: Planet Explorers
Post by: TrashMan on August 13, 2013, 11:13:14 am
Just a crash.
From what I read on the forums, could be related to my ATI HD4870 card.

Will try it on my laptop.
Title: Re: Planet Explorers
Post by: ShivanSpS on August 13, 2013, 06:50:19 pm
The game needs hardware OpenCL support, HD4xxx are tricky because AMD removed OpenCL support to these cards.

You will have to install old drivers, Catalyst 10.7 and get the Ati stream sdk 2.1 package

https://bitcointalk.org/index.php?topic=10033.0

-if there is a black screen, then it closes whiout giving any error its probably the activation, if there is a privatekey.xml on the folder, delete it.
Title: Re: Planet Explorers
Post by: TrashMan on August 14, 2013, 11:06:44 am
Works on my Laptop, but barely.
Title: Re: Planet Explorers
Post by: Lorric on August 14, 2013, 12:56:18 pm
Headline:

"SPACE THUGS TAKE JOY-FLIGHT, MURDER LOCAL PEOPLE, DESTROY BUILDINGS, KILL LOCAL WILDLIFE FOR FUN."

The landing suggests they had been swilling beer as well...  :)

                                                         WHERE'S MY SMILEY??? ^^
Title: Re: Planet Explorers
Post by: ShivanSpS on August 14, 2013, 01:02:28 pm
Works on my Laptop, but barely.

You will have to get opencl working on the HD4xxx them, try have i said, using catalyst 10.7 and ati stream sdk 2.1
Title: Re: Planet Explorers
Post by: TrashMan on August 14, 2013, 01:32:26 pm
No, I'll rather wait for 0.7, where this issue should be fixed.
Title: Re: Planet Explorers
Post by: ShivanSpS on August 14, 2013, 03:47:28 pm
CPU generated terrain will be for 0.7? i heard at least 0.8.
Title: Re: Planet Explorers
Post by: ShivanSpS on August 14, 2013, 11:55:06 pm
How with "Mekhu HK-7 laser turrets"  :nervous:

On 0.7 i will be able to fix firing arcs, and hopefully, add fenris textures to it.
Title: Re: Planet Explorers
Post by: ShivanSpS on August 16, 2013, 12:11:45 am

Got the rare dragon that was added on 0.61.
Title: Re: Planet Explorers
Post by: Mongoose on August 16, 2013, 02:46:55 am
Nothing takes down Dragons like linked primaries. :D
Title: Re: Planet Explorers
Post by: ShivanSpS on August 19, 2013, 01:02:54 am
Second Orion-class Destroyer im building, this one is much more detailed, and on history mode :O

(http://i.imgur.com/HJcM8YJ.jpg)

(http://i.imgur.com/cuC93dY.jpg)

(http://i.imgur.com/Njzd2JK.jpg)
Title: Re: Planet Explorers
Post by: ShivanSpS on August 19, 2013, 09:07:51 pm

 :P
Title: Re: Planet Explorers
Post by: Lorric on August 19, 2013, 09:19:37 pm
Very nice! :D

Land-based creatures spawning on something floating in mid-air... :lol:

What is history mode?
Title: Re: Planet Explorers
Post by: ShivanSpS on August 19, 2013, 09:54:50 pm
There are 3 modes:

-Build more, infinite map and unlimited resources
-Adventure Mode, randoms maps, for now all infinite, that will be he main sandbox mode, but right now lacks content, acording to the devs they will be working on that after 0.7.
-History mode, a planet that you crash intro it, there is a storyline and you need to do missions with others npcs, its very detailed because the map is hand maded. Apart from the world that is always the same, its still sandbox.
Title: Re: Planet Explorers
Post by: ShivanSpS on August 22, 2013, 05:05:25 pm
http://board.pathea.net/index.php?topic=2866.0

This is a good chance to get a free alpha key, vote for the name of the 2nd moon, if your choice wins you get 2 keys.
Title: Re: Planet Explorers
Post by: ShivanSpS on September 22, 2013, 03:57:39 pm
http://www.kickstarter.com/projects/1757963851/planet-explorers/posts/606418

Quote
New Contest and some a look at the new build and creation systems

Hey everyone, our forum mod Malus Tepes is running a new contest. It's an animal design contest, in which we're looking to put the winner's design into the game. You can find the official thread here: http://board.pathea.net/index.php?topic=3102.0 The contest runs until November 8th. You can also read up on the evolution of Maria thread that we talked about last time to get a feel for what types of creatures fit the ecosystem of this world.

Now, I'm going to show you the new creation system and the build system. Mind you, they're all works in progress, but you can see where we're headed. The new creation system allows far greater depth for people who want to dig deeper and maker prettier objects while still remaining easy to use for the people who just want to make a block sword. It now allows people to imprint decals, import up to 16 of your own textures per object, project an image onto a surface, make sharp edges and points, and rotate templates. We'll still be adding in bevel, smoothing, and other features. It also got an UI upgrade while we're at it.

The build system now uses blocks and angles, in a0.7, we'll be looking to give players the choice to use 1/2 meter blocks. Once we add in LOD, we'll cut that down to 1/4 meter. Players will be able to build this inside the creations editor (and save as iso) or directly into the world.

Next time, I'll give you all an update on multiplayer coop and versus.

(https://s3.amazonaws.com/ksr/projects/376335/posts/606418/image-330570-full.jpg)
(https://s3.amazonaws.com/ksr/projects/376335/posts/606418/image-330571-full.jpg)
(https://s3.amazonaws.com/ksr/projects/376335/posts/606418/image-330572-full.jpg)
Title: Re: Planet Explorers
Post by: ShivanSpS on September 30, 2013, 10:56:23 pm
http://planetexplorers.pathea.net/lets-talk-adventure-and-multiplayer/
Title: Re: Planet Explorers
Post by: ShivanSpS on October 20, 2013, 03:37:32 am
(http://i.imgur.com/YJmZXvs.png)


(http://i.imgur.com/mv1zlLN.png)


Its about 1/4 the cost of a Hercules.

Title: Re: Planet Explorers
Post by: ShivanSpS on December 11, 2013, 11:47:59 am
0.7a is close by... I think ill work on the Fenris first, and i gona texture it too.

Quote
Also, as you guys wait, here's the change list of finished items, there are still roughly 20+ items still being worked on. Some will make it into a0.7, some won't. But you can be sure we're working our butts off, haha.

A0.7 Changelist

Recreated Creation Editor, allowing many more features including custom textures, rotating templates
Iso Converter to convert old Isos to the new system
New grass system
New tree types and models
New redstone canyon biome
New desert biome
New set environments
New storyline extensions and missions
New NPC characters
Glider
Jetpack
Grappling gun
Parachute
10+ New land animals
New fish types
New enemy types
New mineral layout
Mineralogical scanner
Tweaked terrain textures
NPC characters can now sleep, eat, work, defend, and communicate with each other
Followers can follow in formation
Followers job system
Followers can throw grenade
Grenade can damage terrain
Chen can now shoot (yay)
Up to 4 followers
New NPC display UI
Drone follower for a NPC
New building system with 0.5 meter blocks and angles with 24+ types of blocks
Ability to save new building system blocks
New texture types for building system
Colony buildings now use block system
Colony buildings are now defined by objects within and not the entire building from the Creation Editor
Fertilizer sprayer
Ability to plant crops
Ability to get seeds and fruits from some plants
Crops have growth cycle
CPU voxel based rendering option (in options)
Fixed various story bugs
Random towns in Adventure Mode
NPCs in Adventure Mode
Missions in Adventure Mode
Adventure mode starts with basic items
Redid animal spawn code
New player attack animations
New player inertia based animation
Versus mode in Multiplayer
Better administration abilities in Multiplayer (ban, delete, clean, block, etc.)
Max ocean view distance is now set to terrain distance
New alien animations
New player and NPC idle animations
Changed world map to 3D vector map
64 bit client
NPC behavior system in colony
Shorter day/night cycles in Multiplayer
Sleep and food influences hp
Added world map to Adventure Mode and Multiplayer
Giant robot enemy in Adventure Mode
New second moon in the sky
Able to fix vehicles in colony
Able to recharge vehicles in colony
Title: Re: Planet Explorers
Post by: ShivanSpS on December 26, 2013, 10:21:38 am
mmm OK, so for importing textre i need a 128x128 bump/diffuse map, i wonder if i can convert from the vps to make those.

(http://i.imgur.com/Jt4yL4Y.png)
Title: Re: Planet Explorers
Post by: ShivanSpS on December 27, 2013, 10:17:11 pm
This is petty much, what the world block building options:

(http://i.imgur.com/GNlztIh.jpg)
Title: Re: Planet Explorers
Post by: ShivanSpS on December 31, 2013, 05:07:54 pm
First attempt at texturing

(http://i.imgur.com/1On5m37.png)

(http://i.imgur.com/N1kfnYH.png)
Title: Re: Planet Explorers
Post by: ShivanSpS on January 03, 2014, 03:06:20 am
And.... textured Fenris, i think its kind of ok, i did put it more time on this one, actually the herc texture is ok too, the anubis is the one that is not, i gona revert it to default steel, leaving only the green plasma.

(http://i.imgur.com/IGGQkpk.png)
Title: Re: Planet Explorers
Post by: ShivanSpS on January 10, 2014, 05:50:18 am
(http://i.imgur.com/1MnnC6T.png)

Medusa vs Robots
Title: Re: Planet Explorers
Post by: ShivanSpS on April 12, 2014, 05:58:20 pm
(http://i.imgur.com/iH7B8Wx.jpg)

Decals :P

This is getting very good, but there still a long way to go.
Title: Re: Planet Explorers
Post by: Scourge of Ages on April 12, 2014, 08:02:41 pm
Yeah, I finally got my alpha copy when it launched on Steam, and I played around for a few many hours. I did notice many, many rough edges still remaining.

And I played around with the vehicle creator and built a few things; ugly, ugly things. But I saw the huge potential in it, so wanted to say that Medusa is all kinds of amazing.
Title: Re: Planet Explorers
Post by: ShivanSpS on April 13, 2014, 11:33:20 am
Some people really did some good stuff, i mean, look at this.

http://isoplanetexplorer.com/iso.php?id=587
Title: Re: Planet Explorers
Post by: TrashMan on April 14, 2014, 01:29:53 am
Why didn't you rotate the missile turret on the Fenris?
Title: Re: Planet Explorers
Post by: ShivanSpS on April 14, 2014, 09:10:52 am
It cant be done, i asked several times why every turret can be rotated, except the missile and laser one, i got no response so far.

BTW, there is the 0.7A demo avalible.
Title: Re: Planet Explorers
Post by: TrashMan on April 15, 2014, 03:12:31 am
Huh..haven't noticed...TBH I didn't have a need to rotate either of those turrets on any of my designs
Title: Re: Planet Explorers
Post by: ShivanSpS on April 18, 2014, 09:34:45 pm
Did you realised the size of the new battleship type? i can petty much make a almost real size Deimos with interiors and everything.

Just imagine the posibilities once they allow for walking inside isos.
Title: Re: Planet Explorers
Post by: ShivanSpS on April 23, 2014, 02:10:37 pm
Im working on a Orion "Battleship" now.

(http://i.imgur.com/aarP5BC.png)
Title: Re: Planet Explorers
Post by: ShivanSpS on April 27, 2014, 07:20:03 pm
update
(http://i.imgur.com/PvJvjLH.png)
(http://i.imgur.com/DCqgv8E.jpg)
Title: Re: Planet Explorers
Post by: ShivanSpS on May 02, 2014, 08:49:41 pm
This is where im right now, im gona put this on hold until i have proper tools to make it work right

(http://i.imgur.com/1RA0CSN.png)

(http://i.imgur.com/ExnxhDp.png)

(http://i.imgur.com/NVFrq3u.png)

Title: Re: Planet Explorers
Post by: ShivanSpS on June 17, 2014, 11:40:43 am
Not my best creation but it works.
Title: Re: Planet Explorers
Post by: ShivanSpS on June 23, 2014, 07:12:53 pm
And  a Basilisk

Title: Re: Planet Explorers
Post by: Lorric on June 23, 2014, 07:20:38 pm
The Planet Explorers universe is doomed. Fools. Blindly groping around without the slightest idea of who or what is out there. And now they've attracted the attention of the Shivans. Curiosity killed the cat, and their doom is now at hand...

-

The Basilisk is very nice. Since it's been all Terran, it was a nice surprise to see you go to the Shivans. :)
Title: Re: Planet Explorers
Post by: ShivanSpS on June 23, 2014, 07:28:24 pm
Actually last night i killed someone flying in my Anubis model  while i was in the Basilisk, the really bad thing is that i did not recorded it lol

I was hunting for someone else and suddenly i see a Anubis shooting at me haha epic.
Title: Re: Planet Explorers
Post by: ShivanSpS on December 09, 2014, 05:18:56 am
How this is looking to you guys?