Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on June 29, 2001, 06:13:00 am
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How do you make a good texture?
All I've come up with is a dodgy (Ms Paint) pixellated piece of **** - especially as the side maps get squashed (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Could someone post up images of any nice texture maps they've done using this proggy(or UVWrapper), or at least give me some tips?
(http://homepage.ntlworld.com/g.white19/fhawktex1e.jpeg)
Not veyr good, is it? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
[This message has been edited by aldo_14 (edited 06-29-2001).]
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My tip is to use PSP7 for the 2d art side of things and Truespace 4 for the texturing
http://freespace.volitionwatch.com/babylon/guide.shtml ("http://freespace.volitionwatch.com/babylon/guide.shtml")
This is a good tutorial
Dont beat yourself up its good for a first attempt (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Can't afford PSP at the mo (surviving on student loan (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) )... I have a copy of Serif Photoshop 5 off of a cover disk (although I miss my old copy of Corel PhotoPaint 5 - that was good (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) ).
The thing is, when I look at the (http://dynamic.gamespy.com/~freespace/ubb/noncgi/v.gif) models, there is all this fantastic shading at the pixel level - that just scares me.The one good thing is that I have a special tiled map to ovelay it with that adds some depth / shading effect.
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You don't need to afford PSP. The demo has a 60 day trial period, and when it expires a little registry edit gives you another 60 days.
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Shhhhhhhhhh!!!!!!!!!!! Can't say that here...
hehe, I know... Use Email...!!!!!!!!!!!!!!!11111111111