Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Ghostavo on May 22, 2013, 02:12:57 pm
-
https://www.humblebundle.com/weekly
I'm not sure I understand Remedy's move, they are not having financial trouble that I'm aware of...
-
Good PR and short term profits for a game that's likely sold more than 90% of what it ever will.
Plus, they have to pay for that new fangled Quantum Break somehow.
-
Jesus Christ they've really sold out with a vengeance haven't they.
-
If by "sold out" you mean "figured out a way to get even more money out of people", yes.
-
Yes, The_E, prioritising money above your principles is generally considered to be "selling out".
-
Depends on the principles, doesn't it. Humblebundle is a charity fundraiser. I would be somewhat appalled if they didn't prioritize getting more money.
-
Even if it means turning themselves into sales reps for any major publisher that feels like putting some of its old titles out to pasture?
-
And if the publishers were given a guaranteed cut of the revenue, I might even agree with you. As it is, given that it is up to the purchasers to decide where the money goes, I have to say that all this outrage over how Humble Bundle has sold out is mildly amusing to me.
-
Oh please, you're just quibbling now. You know as well as I that the majority of people getting the bundle aren't going to touch those sliders; while the publisher might not have a guaranteed cut from each sale, they know they'll be getting a decent amount.
-
You know as well as I that the majority of people getting the bundle aren't going to touch those sliders; while the publisher might not have a guaranteed cut from each sale, they know they'll be getting a decent amount.
Actually, I do not know that. Because the numbers haven't been published as far as I am aware.
-
Well, we can extrapolate:
At the average purchase price ($2.19), at the default split ($1.42 to Remedy), Remedy has made about 232 thousand dollars (out of $358k) as of the time of this writing. Humblebundle would make about $54000 (at $0.33 per), and charity would get $72000 (at $0.44 per).
Or about the same amount Remedy would make selling 3867 units at $60 on steam. Or 5800 packages at the current price on Steam (http://store.steampowered.com/sub/15407/?snr=1_7_15__13). Considering that most of those 164000 people who bought the bundle probably wouldn't have paid more that $2.19 under normal circumstances, I think this was probably a good move for all involved.
*math includes lots of rounding, since the numbers keep changing
-
I personally touch the sliders
You know as well as I that the majority of people getting the bundle aren't going to touch those sliders;
Your entire argument is based on an assumption as to what people do or not do. There are no numbers to back up your claim, no facts, no actual statistics or people to back up your argument. And by people, I'm talking 51% of those who donate physically saying "I don't touch the slider"
Yes, The_E, prioritising money above your principles is generally considered to be "selling out".
It's funny how I keep seeing what the principles of Humble Bundle supposedly are, but the only one I can find is having DRM free stuff while supporting charity. Tell me where they stated that they only were supposed to deal with indie stuff, and nothing from the larger companies.
Sidenote: I found some numbers for you.
Since mid-2010, we have sold over $33M worth of Humble Bundles with over $10.8M raised for charity
1/3 of the money is given to charity. The slider itself is set at 1/5 of the total
People touch the sliders
-
Wow you guys, Remedy is REALLY trying to make sure that everybody has this game: http://store.steampowered.com/app/108710/
-
Probably trying to hit some soundbyte-worthy sales total to hype up the the TV tie in crap they're doing for their next game.
-
Regardless of motive, there's no excuse not to own it now, because it kicks ass.