Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Mars on May 24, 2013, 04:47:04 pm
-
I've been playing around with this mission a little more - picking a choosing what I destroy, etc. When I try to use the antimatter gun, however, I find that the delay between salvos doesn't just make its effectiveness lower than the gattler - it actually makes the weapon useless. Is burst_delay multiplicative between banks? Was this intended in this mission?
-
I've found it's energy consumption to be ridiculous. Combined with the slow firing rate, the UX isn't really worth using on the Custos-X.
Seriously, the first I tried the UX on the Vindicator, when I fired it drained something like 37% of the entire weapons energy bar.
-
You can put the UX on the Custos!? Whoa.
-
Didn't use it because I find the Gattler too useful in shooting down the Morena's torpedoes.
-
if you guys are in fact talking about the arbiquetus (or however the f you spell that) and not the UX (the one for the stealth fighters), then it's usefulness lies primarily in it's subsystem/turret sniping abilities (provided the target isn't maneuvering, the autoaim actually FORCES you to miss in such cases.)
-
Yup they are most probably talking about the Arquebus. They are only three primary loadouts : Arquebus, Gattler and Scalpel (what the hell?). There is no UX Accelerator available. The Arquebus is ONLY useful for subsystem/turret sniping abilities at a range of 4000m as you said.(After all its a mini-gauss cannon)
-
No. you can definitely load the UX into the Custos-X gattler bank, and it is pretty terrible.
ghettoscreencapcauseIcan'ttakenormaloneswithoutusingthescript (http://i.imgur.com/ddlIoXJ.png)
-
Well then.......
You can put the UX on the Custos!? Whoa.
:p
-
Arquebus works pretty well against fighters at range too. :pimp:
-
Arquebus works pretty well against fighters at range too. :pimp:
Thats mainly what I use it for, its pretty much the only thing its aim correction works on instead of forcing me to miss every time.
-
i guess, but the gattler can pretty much obliterate the entire wing in 2 seconds if you have auto target on.
-
I could never weld through their shields fast enough before they got out of my line of fire.
Perhaps different difficulty?
-
I could never weld through their shields fast enough before they got out of my line of fire.
Perhaps different difficulty?
Try this then:
Give Aquarius wing a Hotkey.
Now target Aquarius 1 and fire Arquebus one time (Do not destroy it). Target Aquarius 2 and fire Arquebus one time. Do the same with Aquarius 3 (Don't destroy any fighter). Then again fire on Aquarius 1 and destroy it.(It will just take one shot to snipe it). Do this with other two fighters too. The trick is not continuosly fire on one target.
If this doesn't work for you, then, hell me because it works for me on Insane. :)
-
That's actually a really inefficient way of doing it. You are much better off scoring a kill on the closest fighter and working your way back - this reduces your seek time and also reduces the enemies firepower more quickly. Leaving injured fighters just leaves more guns on you for longer.
-
That's actually a really inefficient way of doing it. You are much better off scoring a kill on the closest fighter and working your way back - this reduces your seek time and also reduces the enemies firepower more quickly. Leaving injured fighters just leaves more guns on you for longer.
No, I meant to snipe them at long range.(something at 4000m) The method you said is to be followed using Gattlers when they are within their own firing range.
-
Still totally applies - there is no advantage to switching targets before a kill is achieved.
-
Then try this mission on Insane and see how you get frustated as they evade your fire. (No offense to you, BTW)
-
I don't know, I usually manage to frag them all before they close into gun range. If there's a survivor, the darts usually force him to evade while I focus back on whatever the McDuff is doing.
-
Well, yeah, darts are pretty good against them, however I keep missile launchers set to Warhammers so that I can remove Macduff from picture quickly before it toasts me to death with its VLS torpedoes(Ouster) and Mass Drivers. (The Mass drivers seem to pierce my shields and give about 2% damage.)
Anyways lets not change the direction of the topic to my gameplay.
:warp:
-
i find the warhammers kinda useless since you can't target them at specific subsystems or turrets. you'll NEVER achieve a MacDuff kill by hulling it (unless you have already handled the asteroid and are doing it that way for giggles). the only real solid use i've found for them is locking them onto a cruiser if they are present.
-
i find the warhammers kinda useless since you can't target them at specific subsystems or turrets. you'll NEVER achieve a MacDuff kill by hulling it (unless you have already handled the asteroid and are doing it that way for giggles). the only real solid use i've found for them is locking them onto a cruiser if they are present.
Of course I am not trying to kill by hulling it. However to trigger the reactor casing event it's hull must be dropped below 97% and Arquebus gives very low hull damage to Macduff while draining almost all of the weapons energy.(trust me, it happens in Insane.)Thus I use Warhammers. Also I use Arquebus (while damaging) to destroy the Mass Driver turrets (since VLS torpedoes turrets repair themselves) and Gattler for destroying the incoming Ouster torpedoes. So Warhammers quicken up the speed. Not that it makes a crucial or critical difference.
Anyways lets not change the direction of the topic to my gameplay.
:warp:
No more questions after this. I play according to my convenience and I know that my gameplay is stupid. So just ignore me and my stupid tactics.
-
Then try this mission on Insane and see how you get frustated as they evade your fire. (No offense to you, BTW)
I actually do play on insane - they evade the gattler less readily than the boom boom stick.
i find the warhammers kinda useless since you can't target them at specific subsystems or turrets. you'll NEVER achieve a MacDuff kill by hulling it (unless you have already handled the asteroid and are doing it that way for giggles). the only real solid use i've found for them is locking them onto a cruiser if they are present.
They seem to follow your subsystem target in track mode, but this might be my imagination. Otherwise they're a great way of taking out those damn cruisers.
-
Then try this mission on Insane and see how you get frustated as they evade your fire. (No offense to you, BTW)
I play on insane. It's still an inefficient way of doing it.
-
OK. I accept it is an inefficient way of doing it. But no more discussion please, you are really freaking me out.