Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Fredd3039 on May 25, 2013, 08:39:32 pm
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Hello,
Is there a complete list of keys that are going to be used in the game yet. I have a caockpit sim that I am converting and I am ready to start wiring the switches in the panels. I want this thing ready for when Fate is released.
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We've had discussions about what our default layout will be, but nothing is set in stone yet. We might end up having a few options for players to choose from when they create a new pilot. I'd also like to hear about the Diaspora team's experience, as apparently they made some people upset because WASD wasn't their original default scheme. Damn kids ;)
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wasd for a space shooter ? Wat
Wat
All of my wat
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To be fair, a WASD config has been standard-issue for any sort of first/third-person action title for more than a decade, and many people picking up Diaspora for the first time had probably never played a space sim before, if they even knew that "space sim" had been a genre in the first place. I've always used a joystick for both Descent and FreeSpace myself, so I'd probably be almost as lost as those users were if I was plopped down in front of the game's default KB+mouse layout.
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Instead of just one default, we'll have several built-in default control schemes that can be switched between in the control config screen, so there should be something for everyone.
As for what all keys we'll use, it's a bit too early to say definitively. In any case, most of the keys are of course still the same as in FS2 or Diaspora, and we're mostly just removing keys we don't have a use for (afterburner, countermeasures, glide, up/down/left/right thrust, etc) and adding a couple new ones (s-foils, B-wing controls, etc) and so on.
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I use WASD, or a variant. It wasn't hard to adapt my layout to Diaspora so I'm hoping I'll be able to do the same thing here.
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we're mostly just removing keys we don't have a use for (afterburner, countermeasures, glide, up/down/left/right thrust, etc)
Wouldn't it be better to keep those in? I don't know about sidethrust, but there's definitely a precedent for flares and chaff in SW, and there was something called SLAM which, IIRC, worked similar to afterburner.
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I don't think any of that appears in the OT movies which are the source material for FotG.
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Yeah, the SLAM was on the hideously overpowered Missile Boat, it ate your laser energy when active & doubled your speed to literally ludicrous speed :)
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we're mostly just removing keys we don't have a use for (afterburner, countermeasures, glide, up/down/left/right thrust, etc)
Wouldn't it be better to keep those in? I don't know about sidethrust, but there's definitely a precedent for flares and chaff in SW, and there was something called SLAM which, IIRC, worked similar to afterburner.
Well, if we'll end up having flares or afterburner then of course we need keys for them... I was giving those as examples merely because we have no current plans to feature either feature, so listing keys for them doesn't make much sense until there's a need for them.
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The Falcon does have a burner-type thing that you see in ESB so I made a HUD gauge for it, but we haven't done anything with it so far.
A question for Diaspora people (I downloaded the game back when it still had the more traditional FS controls as the default): did people expect WASD to do Pitch and Yaw or did they want it to do Throttle and Roll and leave Pitch and Yaw to the mouse? Or something else?
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I use W and S for Increase and Decrease Throttle and A and D for Roll Left and Right. I use that for FS2 as well. I aim with the mouse (inverted of course) and it's easier for me than my gamepad.
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PM sent...