Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bad_Horse on June 02, 2013, 12:21:23 pm

Title: Targeting Laser/ SSM use in game
Post by: Bad_Horse on June 02, 2013, 12:21:23 pm
I was playing around and noticed the infamous "Targeting Laser".  I know what this does, it calls in a subspace missile.  What I'd like to know, is how to get it in game.  SCP made it so that the TAG-C missle does the same, just with a few more missiles, but I'd still like to get this (to quote Dr. Evil) "Deadly Laser".  I'll let it be known that I'm not the best with scripting, so if someone could please give me some step by step instructions on how to get this thing, I would be very appreciative.

Thanks
Title: Re: Targeting Laser/ SSM use in game
Post by: Dragon on June 02, 2013, 01:44:18 pm
Targeting Laser should function just like TAG-C, so if you get the latter to work, the former should, too. Use SSM.tbl to define an SSM barrage, you can check BP:WiH for a working example.
Title: Re: Targeting Laser/ SSM use in game
Post by: Arpit on June 02, 2013, 02:44:25 pm
Targeting Laser should function just like TAG-C, so if you get the latter to work, the former should, too. Use SSM.tbl to define an SSM barrage, you can check BP:WiH for a working example.
Targeting laser does nothing in BP:WiH. Also in table definitions the SSM strike works only for secondary missiles. However if there is SSM supported for primary weapons then I would like to have it too.  :)
Title: Re: Targeting Laser/ SSM use in game
Post by: General Battuta on June 02, 2013, 06:18:07 pm
All the SSM calls in BP are configured through TAG missiles.